4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style and try to tell believable, real stories through engagement, dark humor and fun.
- 4PM is a short experiential game, where you lead a character through several different scenes/locations during a day, each with its own, unique gameplay, adding to a bigger story
- 4PM is a cinematic experience aimed at people interested in interactive story-telling, but without the complexities and reflex based natures of classic games
- 4PM doesn’t have an inventory system, health bars, or any other distracting elements, it pulls you into this story and puts you in the shoes of the character. You are Caroline, you live her day, and you have to make some big decisions which will change the outcome of the game
- 4PM will try to create an interesting blend between linear, cinematic stories and interactive gameplay