After the resounding success of Super Mario Bros., Nintendo would release a sequel known as Super Mario Bros. 2 in Japan. This sequel is known as Super Mario Bros.: The Lost Levels outside of Japan because that game wasn't seen outside of Japan until the release of Super Mario All Stars due to the game's very high difficulty--many of the jumps and platforming were very precise.

So instead of releasing a game that Nintendo of America "too difficult and similar to its predecessor," Nintendo took a game that wasn't even related to the Mario Bros. series, called Doki Doki Panic, and converted it into the Super Mario Bros. 2 that audiences know.

The decision to go this way instead of going with a game that was too difficult and frustrating in a video gaming market that was still recovering from a crash just a few years prior was a successful one, and this version would get released in Japan as Super Mario Bros. USA.


Gameplay in this Super Mario Bros. title is very unique compared to other titles in the series. For example, instead of jumping on enemies to defeat them you have to either throw a vegetable at them, which can be picked up out of the ground, or pick up one enemy and throw it into another. Mushroom Blocks can also be used in this manner, along with helping to scale jumps that would be too high to make otherwise.

With each character comes their own unique talents: Mario, who is a jack-of-all-trades but a master of none; Luigi, who can jump the highest but jumps and picks vegetables slowly; Toad, who has the weakest jump but doesn't lose any jump power while holding an item; or Princess Peach, who can float in the air after jumping for a short time.

At the start of each stage your character will start with two Hearts, but if a Mushroom is found in subspace, opened by using a Potion on the ground, a heart will be added. This can add up to four hearts, and Coins can be picked up on the first two visits to Subspace.

Each stage generally features a fight against a Birdo to obtain a Crystal Ball, which is used to open a gate to proceed to the next stage, or in the third stage of the first six worlds this gate leads to a Boss Battle against an enemy that will take a number of hits to take down.

World 7 may only feature two stages, but they're both long and challenging stages, capped off by the final battle against Wart to save the people of Sub-Con!


  • Play as one of four characters, each with their own special talents
  • Defeat enemies by throwing vegetables, POW blocks, mushroom blocks or even other enemies
  • Grab powerups, such as the mushroom or the power star, to help you against the enemy
  • Make your way through 20 levels for the final battle against Wart
One of the best videogames ever... SuperMarioBros2 NES
Retro420 and 176 others own Super Mario Bros. 2
Retro420 and 41 others played Super Mario Bros. 2

Released in 1988 by Nintendo, Super Mario Brothers 2 is a dream-like experience. Not quite in the...

In my opinion the worst between 1, 2, and 3. SuperMarioBros2 NES
i think the first one is better SuperMarioBros2 NES

After a smashing debut onto the NES, a sequel was inevitable. Two sequels were made;...

I've only got to about 5-1. SuperMarioBros2 NES
What I consider to be the most entertaining one in the NES trilogy. SuperMarioBros2 NES
Much worse than the first game. SuperMarioBros2 NES

Creating a ground-breaking title that helps define the gaming market is a difficult...

  • Genre: Platformer Action
  • Theme(s): Fantasy
  • Perspective(s): Flat side view
  • Developer: Nintendo
  • Publisher: Nintendo
  • Released
    North AmericaOct 1, 1988
    EuropeApr 28, 1989
    JapanJul 14, 1992
  • Also known as:
  • Super Mario USA in Japan
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