- Air Man
- Bubble Man
- Crash Man
- Flash Man
- Heat Man
- Metal Man
- Quick Man
- Wood Man
While Mega Man II would eventually become the the most successful entry in the series at 1.5 million units sold worldwide, Capcom originally saw no immediate need to produce a sequel following unimpressive sales of the first title. According to series artist Keiji Inafune, Mega Man II basically had to be produced as a side project by the game's development team over a period of 3-4 months while members worked on other titles considered more essential business-wise.
Inafune would later remark that in spite of the obvious hardship of this schedule, his time on Mega Man II would be amongst some of his fondest memories of working at Capcom due to the whole team working toward a single goal of their own accord.
Mega Man II was the first title to accept fan submissions for the designs of the eight Robot Masters, tweaked slightly for the final game by Inafune when necessary.
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- Genre: Platformer Action
- Theme(s): Alternate History, Sci-Fi (Futuristic)
- Perspective(s): Flat side view
- Developer: Capcom
- Publisher: Capcom
Released North America Jun 30, 1989 Europe Dec 14, 1990 Japan Dec 24, 1988