45 degree controls, are you guys serious? Those are pretty awkward! The 90 degree ones work much better, but even they take some getting used to.
Made by Tengen in 1984, Marble Madness manages to take a childhood treasure from the 80’s and before, and turns it into a crazy game. Here, it’s about a marble that has to navigate through courses in a set period of time, all the while, avoiding obstacles that get in its way. It’s one of those games that just sticks with you even when you’re not playing it. Funny enough, it’s got a bit of a learning curve going for it – easy to learn; hard to master.
Marble Madness is pretty much a race against time. Throughout each of the 6 courses, you have to navigate your way through slopes, tight corridors, hammers, and even moving platforms. The challenge here is that you have to learn your way around the tracks. The...
The game's way too short. Control just isn't the same
One of the more unique and addicting games to hit arcades, largely because of the unique trackball controller and gameplay, which was a racing version of marbles. You guide a marble through 6 different races, trying to avoid hazards like pitfalls, marble munchers, acid puddles, digital waves, and other assorted threats that slow you down.
As is the case with most Arcade-to-NES ports, the graphics are virtually arcade perfect and very smooth. The sounds are the same although the music has been altered slightly to compensate for the NES not having the synthesizer like the arcade version did, but otherwise it's the same. The controls are responsive but admittedly it just doesn't feel the same without the trackball. It does not take that long to get comfortable with using a pad or joystick, though. The difficulty level's about right-starting very eas...