Like with life in the real world, in order to keep a species alive, it must evolve, and evolution in the mid/late 90s meant becoming 3D. Mario and Zelda had already turned from a mass of sprites to a mass of polygons, so why not Castlevania? I mean, Super Mario 64 and Ocarina Of Time were both considered successful, so what's to stop Dracula and friends from becoming a mass of polygons, too? Well, sort of. On the surface, it seems like a good transition from 2D to 3D. Not as good as Mario and Zelda, but good regardless. However, when you actually play the game, you'll start to notice that maybe it's not such a good transition, due to a few problems that really just *bleep*s you over time and time again.
Story: In the year 1852, Dracula is reborn due to humanity's constant sinning, and it's up to two people - Reinhardt Schneider and Carrie Fernandez - to put Dracula back in his place. There is a twist later on in the game, and there are...