THE BAD:
Needs a pickier damage meter,plus a higher flying height.
SUMMARY:
This game is a very "bracing" hold, and the speed sense is well conveyed. One of the problems is the need to keep thinking about the way they begin a race. The opponents seem to burst out of the gate like bullets. Luckily, I found out how to keep up with them, but rookie Aero Guage players might find themselves lagging behind in last place. Other than that, it is an amazing racing/future game.
THE BAD:
Needs a pickier damage meter,plus a higher flying height.
SUMMARY:
This game is a very "bracing" hold, and the speed sense is well conveyed. One of the problems is the need to keep thinking about the way they begin a race. The opponents seem to burst out of the gate like bullets. Luckily, I found out how to keep up with them, but rookie Aero Guage players might find themselves lagging behind in last place. Other than that, it is an amazing racing/future game.
THE BAD:
Needs a pickier damage meter,plus a higher flying height.
SUMMARY:
This game is a very "bracing" hold, and the speed sense is well conveyed. One of the problems is the need to keep thinking about the way they begin a race. The opponents seem to burst out of the gate like bullets. Luckily, I found out how to keep up with them, but rookie Aero Guage players might find themselves lagging behind in last place. Other than that, it is an amazing racing/future game.
THE BAD:
Needs a pickier damage meter,plus a higher flying height.
SUMMARY:
This game is a very "bracing" hold, and the speed sense is well conveyed. One of the problems is the need to keep thinking about the way they begin a race. The opponents seem to burst out of the gate like bullets. Luckily, I found out how to keep up with them, but rookie Aero Guage players might find themselves lagging behind in last place. Other than that, it is an amazing racing/future game.