BackgroundAccording to the Mayan Calendar (and lots of tabloids), the world will end on December 21, 2012. It’s part a 5,200 year cycle of death and rebirth that, in Shadowrun, actually charts the ebb and flow of magic from the Earth. So, on 12/21/12 magic will return, end this world, and wreak holy havoc while starting the next. Aboriginal cultures, who maintained their mystical traditions, are the first to feel the return of magic and use their newfound power to reshape the political, financial, and physical world around them. As the magic increases, Elf and Dwarf babies are born to very surprised parents who carry the right combination of long-dormant genes. But all of these events pale in comparison to the horror of "goblinization", which painfully reshapes the teenage bodies of those unlucky enough to carry dominant Ork or Troll genes. And then the first Great Dragon rises from its 5,200 yearlong hibernation and circles over Tokyo, signaling that the world has truly AWAKENED.
Fast forward two generations, to a world transformed not only by the growth of magic but by the acceleration of cyber technology—a continual effort to improve upon the gifts that nature gave humanity; by the inevitable maturation of the World Wide Web into the Matrix—a network directly accessible by the human brain; and by the near elimination of governments as they are replaced megacorporations—monolithic entities who see only customers, not citizens.
And moving through the dark shadows cast by the gleaming towers of the corps, are Shadowrunners – disposable assets and corporate pawns scratching out a living using a combination of technology, magic, and street smarts. Shadowrunners live between the cracks and operate outside the law, doing the dirty work that corporate wage-slaves won’t soil their hands with and occasionally acting as the only protection the citizenry can turn to.
Welcome to the world of Shadowrun, where man meets magic and machine.
Game PlayFour realities overlap in the world of Shadowrun (the Physical, the Digital, the Mystic, and the Astral) and associated character classes such as the Street Samurai, Hacker, Combat Mage, and Shaman, each have the ability to view and interact with the world in ways the others can’t.
Missions (aka "Runs") in Shadowrun Returns can require interaction with all four realities simultaneously, requiring you to use information learned from each character’s perspective to coordinate their context-sensitive actions to get the job done. . . and survive.
FeaturesTurn-based tactical combat
Official URLOfficial site.
Harebrained Schemes is at it again, announcing a full expansion for their Kickstarted success... posted Nov 20, 13 9:56am
Shadowrun Returns is a game with a lot of expectations. First, it has to meet the expectations of fans and posted Jun 18, 13 9:33am
And so Kickstarter project Shadowrun Returns has hammered down its release date to June 26 from the previous... posted May 13, 13 8:59am
- Genre: Sci-Fi Role-Playing (Linux)
- Theme(s): Cyberpunk, Alternate Reality, Fantasy, Dark Fantasy, Sci-Fi (Futuristic)
- Perspective(s): Isometric
- Developer: Harebrained Schemes
- Publisher: Harebrained Schemes
Released North America Oct 30, 2013