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GC  One small step for the series, one giant step for games. 4.9
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by Gameplay
from Irrigon, OR, U.S.A
Feb 20, 2008
THE GOOD:
-Love the cinematic feel.
-While nothing is revolutionary, the game still has it's little things that add to it.
-The music seems more epic than in other games.

THE BAD:
-The music during fights with minor enemies is lame and dull.

SUMMARY:
Graphics
Being as this is a Gamecube game, I must say I am a little impressed. This game has probably the best graphics of any Gamecube game I've played. They really help to immerse you into this huge and epic world. Everything's been scaled up. The environments are so much more detailed than that of any other Zelda game to date. The art style is very great too. Instead of continueing the cartoon art style of the Wind Waker, the Twilight Princess has a more realistic and less of a childish feel to it.

Music
While the music in some areas are good, particulary in the temples, and during boss fights, and towns. The fights with the regular enemies have dull music.
There is also no voice acting again. The game would've been more immersive if you didn't have to read the text blurbs of every character. Even if Nintendo just stuck with it in the scenes, the cinematic experience would've been nearly perfect. Instead the most you'll get is little grunts.

Controls
The controls for the Twilight Princess are very famalier with other Zelda game, in almost every way. The game does seem to flow better with the controls though, and you can swing your sword around while moving.

Gameplay
If you went into Twilight Princess expecting a revolutionary game, you might find yourself dissapointed. There are a lot of new little gimmicks added to the game, but nothing really revolutionary. But it doesn't matter that much because what Nintendo did add was great and gave it the update the series needed. Especially since this is on the same generation console.
There are some parts where the gameplay seems more realistic, or movie like. They expand on the traditional formula and add together a few new additions that make the game seem more realistic, and not repeditive at all.

Replay Value
While the Zelda games have always been more of a one-time thing, you'll find yourself wanting to play some areas again.

Conclusion
While the Twilight Princess doesn't do much to revolutionise the franchise, the game is still probably one of the best in the series. The biggest change to the game, is the cinematic experience. The scenes in the game are really great, and give a great feel to the game. This is definetely something that you should invest into.

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GC  Legend of the age. 5.0
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by criscrazy
from las vegas, NV, u.s.a.
Feb 24, 2007
THE GOOD:
-Beautiful/ creative Story and realistic character emotions.
-Home to the most meaningful cutscenes i've ever seen.
-Various quests and mini-games throughtout the whole game.
-Ingenius designs in everyway, enemies, bosses, dungeons, items.
-Items and the controls to use them mix in well and different from most games.
-Sounds and music in Hyrule is something to behold.
-Story grows and entertains you like nothing before.
-60+ hours of gameplay and never does it get lame.

THE BAD:
The only flaws are graphical and texture-like, but they come to no real importance.

SUMMARY:
When I decided to go pick up this game, I had NO CLUE it would be this much of a masterpiece. The games epical story has a huge impact on the gameplay. It introduces Links wolf side and his adviser, Midna. The story mixes the cinematic feeling throughout cutscenes and gives characters surprising personalities and emotions, there's funny/happy moments, and other heart-breaking moments. Plus, Link makes Superman look like some lame wanna be hero coward. But, where this game shines brightest it's in it's glorious gameplay. You'll find yourself questing for hours, going from province to province searching for information on the next dungeon, or in mini-games, or searching for the secrets to free yourself from your wolf form( still, with the wolf you could teach enemies a lesson by the wolf's bites and jump attacks.)
This game delivers perfection when you finally reach the dungeons, it has an increidibly rewarding feeling.
You could expect to be entertained for hours in each Temple(dungeon), whether you're figuring out the dungeons secrets to go from chamber to chamber, or are slashing your way through the geniusly designed monsters. The Temples interest increases when you get it's sacred item after defeating the mini-boss, the items are such as one that let's you control statues. You need them to progress through the dungeons using them in a fun and clever way to go to the Dungeons boss, the items are useful and crucial for each epical boss battle. The controls to use the items are also different from most games, setting them to either the X OR Y, this makes the items like the bow funner to use. The game does a great job on keeping you busy and anxiuos for the next huge dungeon, Midna also gives you missions that throws other dungeons at you to complete, making this a 60-hour never faltering game. The sound and music for each place, eespecially the Hyrule Field is charming and classic, they also make bosses all the more wild and joyful. You could make sound of your own through the wolf's howling which rewards you in way.Yeah, the textures are somewhat blurred, or sometimes the details and effects are last-gen, but Twilight Princess does the story, gameplay, entertainment, sounds, and control, so perfect, flaws like graphics are of no real-importance. I also found this game to be addicting as i don't know what, and it makes this game genius.
I have to say that this game's so good, it should be honored with a nomination for one of the greatest games ever created.

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GC  A great game...while it lasts, anyway... 4.5
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by Subtle Demise
from Ionia, MI, United States
Jan 25, 2007
THE GOOD:
-Inclusion of classic songs and memorable enemies from the past games in the Zelda series is a big plus!
-Interesting Story.
-Great graphics.
-Fascinating new characters and enemies.
-Beautiful cinematics rendered with the game's engine.
-Flawless controls, for the most part.
-Intense, epic boss battles.
-Innovative new items and weapons.
-Cave of Ordeals is a worthy challenge.

THE BAD:
-Too short.
-Much too easy for veterans of the series and long-time gamers in general.
-Replay value of the main story is somewhat low.
-Controlling the statues with the Rod of Dominion can be a difficult and irritating task at times.
-Not enough substance to make up for the long development time.

SUMMARY:
When I turned on the game and was welcomed by the title music from the original Legend of Zelda along with a title screen animation remniscent of Ocarina of Time's, I had high hopes of the game surpassing or at least rivaling Ocarina of Time (which I still consider to be the best of the entire series). This was not the case, sadly. Fortunately however, the disappointment wasn't too harsh, and the many good things about this game far outweigh the few bad things.

The basis of the game pretty much follows the standard set by A Link to the Past, which is basically: Get important quest items (usually three)->Turning point in story and getting the Master Sword->Get a few more quest items (usally seven)->Complete one or two final dungeons and defeat the final boss. Of course Twilight Princess, like every Zelda game, has its own twist to this flow, but the basics are the same. The dungeons are traversed like every other Zelda game, where you must solve puzzles to pass on to the next room or to recieve a small key to gain access to another part of the dungeon, eventually finding the Big Key and a special equippable item that's used to reach and defeat the boss of the dungeon.

The music of Twilight Princess brought back many classic songs from other games in the series, such as the Hyrule Castle Theme from A Link to the Past, and many Ocarina songs from Ocarina of Time and a few from Majora's Mask, such as Bolero of Fire and Serenade of Water, just to name a couple. Epona's Song and the Zora's Domain Theme also make a return in the game, along with a heavily altered version of the Kakariko Village Theme. The only disappointing part about the return of this classic music was that the Gerudo Valley song did not return during Link's travels through the Gerudo Desert (This really isn't a big deal though, I'm seriously just nit-picking with this one).

I enjoyed facing off with the enemies of Twilight Princess. Most of them are new and some of them have been with the series since the beginning. The most notable returning enemies include Stalfos, Lizalfos, ReDead, and Darknut, the Darknut being just as much a pain in the ass as it was in Zelda II, and the ReDead being significantly more difficult in this installment than in past Zelda games, despite the overall game being much easier than any other Zelda game. The new characters are modelled and animated very well, with the major ones being developed quite nicely. The game also includes a very small amount of voice acting, but is nothing more than screams, grunts, and the occasional "Hey!"

The cinematics are another wonderful feature of the game. Nintendo pushes the GCN to the limit using the game's engine to render every scene beautifully. Also the option to skip most of these cutscenes was a nice change, but they are rarely boring enough or insanely long to warrant being skipped, but the option is there, nevertheless.

The controls are perfect, aside from controlling the stuatues with the Rod of Dominion, which seems to be a task more suited for the Wii Remote and Nunchuk for the Wii version of the game. Using Up on the Control Pad to bring up your equippable items and Right on the Control Pad to bring up your map was an ingenious way to cut down on having to scroll through many pages on the Start Menu, which now contains all your quest items, your different choices of armor and shields, and various side-quest items, such as Poe Souls and Golden Bugs, along with your own personal Fishing Journal and the save feature, all on one page. One thing that was difficult about the contorls was having only two items usable with the X and Y buttons, instead of the usual three that are given to you in the 3D Zelda games, but this is because the Z button is used to talk to Midna and the R button is required to perform a few of the unlockable fighting moves.

The Bosses in this game, and even the mid-level bosses (every dungeon has at least one) are a blast to fight. At first glance and judging by their names, some of the bosses may seem like rip-offs of old Ocarina of Time bosses (I won't spoil the game and tell you which ones), but the strategies to defeat them are much different than their older counterparts, and every boss fight has very creative ways to destroy them.

To go along with exciting boss battles are some interesting new weapons, like the spinner (my personal favorite, though sadly, it doesn't get used as much as I would have liked), along with some classics, such as the Hero's Bow, which can be combined with another classic Zelda item, bombs, to create bomb arrows, which are good for blowing up piles of rocks that are too far to reach by merely throwing the bombs. They also make for a powerful ranged weapon, and are good for taking out foes like the armored Lizalfos, and the very powerful ReDead and Stalfos creatures.

The real challenge of the game lies within the Cave of Ordeals, which is an optional dungeon where you fight through room upon room of enemies, which is a death wish at later levels for anyone who hasn't yet gained the Magic Armor and every heart piece in the game, which can only be found by thoroughly exploring the vast continent of Hyrule, which is very fun in and of itself and adds some replay value to the game. Another thing I liked about the game was the Temple of Time being a playable dungeon instead of just a place to get the Master Sword.

The main problem with Twilight Princess is that it was very short and very easy. I completed the main story with most of the secrets in a little under a week, culmulating only about 37 hours total. As with most Zelda games, the replay value of the game's actual storyline is relatively low because of the fact that it is a linear adventure with only one set ending. But the replay value of any Zelda game lies with esploring the land and finding every secret the game has to offer. To complete this task along with the Cave of Ordeals more than makes up for the game's short storyline, which in all honesty should have been much longer, considering the amount of time this game was in development. The game has a low difficulty. Almost none of the enemies can damage Link for even a full heart, most hits only take half or even a mere quarter of a heart, and most of the puzzles and dungeons are pretty straightforward, with the exception of a few, which makes getting through the game a breeze, which is good for casual players who aren't used to playing more difficult games, but bad for gaming veterans who grew up playing very hard games, but then again you can't please everybody, and Zelda games never have had varying modes of difficulty.

All in all, The Legend of Zelda: Twilight Princess is a great game that is very much worth what you pay for it, it's just a bit lacking in a few areas, but that lacking doesn't detract from the overall value of the game. It's not the best of the series, but it's nowhere near the worst either.

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GC  Great game, but not the best 4.9
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by Ultrasuper X
Jan 23, 2007
THE GOOD:
This game was great, there was some funny moments, some serious moments, and even some downright corny moments. There was tons of variety everywhere, from items to enemies to dungeons. The Wolf mechanic added interesting stuff to the game, which will be put in full detail some other time maybe.

THE BAD:
The music just didn't cut it for a Zelda game, I mean the Hyrule field music, The Hyrule Castle music, and the Zora's domain music were the only quality themes, the bossfight music was neat, but theme-wise, the music's not enough. Also, the gamepley feels a bit rushed and the item usage was greatly underdeveloped, a first for Zelda games, in a bad way. Something that really got to me was the cutscene after all of the twilight has been removed, that just downright creeped me out. Finally, the Twilight sections were almost a waste of time, the Wolf's abilities barely evolve, and you can't leave wolfhood without gathering all the Tears of Light.

SUMMARY:
This game almost beat The Legend of Zelda: A Link to the Past as my favorite game, but it just fell slightly short. I have to admit, it is a close second, which is a great accomplishment, but they're going to have to do better than that. The wolf mechanic added some interesting new puzzles and other new things to the gamepley of this game, but the Twilight sections of the game just drag on too long. The graphics were beautiful, but this killed my Gamecube's processor to the point of some major slowdown in some parts. The controls are solid, but there's way too many aiming items, whether they were trying to take advantage of the Wii Remote or not. I loved the new double clawshots, that's by far my favorite item(aside from the Master Sword). The swordplay has evolved to a point where it's deeper than ever before, putting the Wind waker's Parry moves to shame. Yet still, this game has its problems. The way the items play a role in gamepley is very strong inside dungeons, but outside of dungeons, all you really need is bombs, the bow, and a sword to make it, and maybe the hawkeye, making this game feel kinda underdeveloped. This game still shines like the true gem it is, using the riveting storyling, challenging foes, and mind-bending puzzles that make it a true Zelda gem.

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