User Reviews
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Way Improved, Better then Pikmin 1! | 4.5 0 comments |
by The Rising Nebula from , IN, | Aug 19, 2007 |
THE GOOD: 1. Amazing Graphics 2. New and Improved Monsters 3. Can explore the worlds of being in underground caverns. 4. There's boss's at the bottom of almost every cavern. 5. No longer are you looking for SpaceShip parts, but objects that can be sold for pokos. 6. Olimar no longer will be alone on his trip, his fellow co-worker Louie will be with him. 7. Two new colors and species of Pikmin, Purple and White. 8. Storyline is great!THE BAD: 1. There aren't any green or orange species of Pikmin. 2. It went a little over-board on how hard the monsters have become. 3. Pikmin 2 is way challenging, it takes long hours of determination to beat. 4. The newest Species should have there own mother-ship. SUMMARY: Captian Olimar has returned to the gaming franchise to start his next adventure with the Pikmin by his side. Pikmin 2 was released in North America on August 30th 2004. It would become not only the newest in the Pikmin series but also the best game of it's time. Ok maybe not the best game, but to me it truly was. The graphics, storyline, monsters, and the pikmin were amazing, they made me love the new game even more.
Pikmin 2 starts out with Captian Olimars return to his home planet, Hocatate, to find that his Spaceship deliver business has gone bank-rupt. His boss, sold the last thing that had even a bit of value to it, Olimar's newly repaired spaceship, the Dolphin. Captian Olimar now had to part from his beloved Dolphin and maybe from his job. He had brought back with him a souvenir for his child but on mistake it was monitored by the company's last space ship and to there surprise was worth more then a year's salary for any of them. The boss demanded that Olimar travel back to this planet to find more of these very valuable objects and hopefully pay off the company's dept. But he wouldn't be traveling alone this time, Louie his co-worker would be coming with him.
After you've finished the cut-scene that starts off the Pikmin 2 game, you can begin playing. For me the graphics were similar to the first Pikmin game except they were a bit improved. I loved marching around the four worlds with my pikmin, fighting off monsters, and collecting money objects. The graphics really made the game that much more enjoyable! The underground cavern's game play graphics also made Pikmin 2 even better.
Each of the new worlds on Pikmin 2 have at least one underground cavern. These caverns not only allowed time to stop, the ticking sunset no longer mattered, but they also held inside them many valuable objects and creepy monsters. The further you traveled down in a cavern the more the monsters looked scarier and harder. At the very bottom of each cavern is a extremely hard monster or boss I call it, so to actually complete that cavern the boss is needed to be destroyed. After destroying a boss, a reward is given, it could ether be another valuable object, a mini game, or just something to improve your game status. So make sure when your playing around on the worlds with your Pikmin, that you travel below to these un-chartered areas. Not only will you be excited but your adrenaline will flow!
Another feature of Pikmin 2 that really stood out and made the game even greater to me was the monsters. The regular roaming monsters and boss's in each world or cavern were great, so many of them looked so different and very detailed. They made Pikmin 2 look so much better then the first game, even though the monsters were quite challenging, they were also just fun to fight against. After playing for hours I soon figured out that most of the monsters had some type of difference to them, and that if you discovered it there was always a certain way they could be defeated without even losing any pikmin in the process.
One of newest features that basically helped make the game seem even more improved and new was that there were two new types of pikmin. One being a purple species with an all new type of power that allowed them to lift objects of great weight. The other being a white species with also a new type of power that allowed them to be unaffected by poison and to dig for objects that were unseen, in the ground. Even though they seem to have only a few new types of powers, these pikmins are probably the best types of pikmin you could have. But the only thing that isn't so great about them is they don't have their own mother-ship because they're so small in numbers, almost being extinct. Also, the only way you can actually get these new types of pikmin is to throw some of your original pikmin into a white or purple flower, that are only found in the underground caverns. So make sure to never skip these flowers, because if you do, you may just be missing out on these wonderful creatures!
The main point of the game is to pay-back your company's dept, so that they truly won't go under, leaving the employees without a job. The very valuable objects that Olimar and Louie have been sent out to find are scattered all around the many worlds on this new part of the pikmin planet. They could ether be hidden in the ground, perched high up on trees, scattered throughout the underground caverns, or just in many random places in each world. So travel out with your pikmin and Louie by your side in hopes of finding enough objects to pay back the company's dept. Will you indeed make it, or will the company really fall apart leaving Olimar and Louie without a job? |
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A great sequel | 4.5 0 comments |
by kratosroxmysocks from , , | Aug 1, 2005 |
THE GOOD: -great graphics -3 new pikmin -unlimited days -get a partner (Louie) -multiplayerTHE BAD: -mutiplayer is the same thing collect marbles and not that fun -only four areas SUMMARY: The small but helpful pikmin are back in Pikmin 2. The game still has really great graphics, you can see everything perfectly. Now, instead of crashing on the planet, your company has finacial problems, so you go back to the planet with Louie, and collect treasure for pikos (I think that is what it's called). The same but still addictive, gameplay is in the game. Teamwork is still the most important thing in the game. You will need teamwork to kill enemies, carry stuff, and pretty much everything in the game. The pikoiedia(or whatever again) shows the enemies you have killed, and the light effect makes the creatured look better and the game beautiful. The most frustrating part of the game is the water, just water. It looks harmless to you. But your pikmin pretty much die if they fall in water though they can survive they are most likely dead. But don't let that get in the way of your fun. The game got multiplayer, but it's the same mode all the time. Collect the marbles.......boring, and thats right that is the only mode. Overall, this game is fun and should keep you busy. |
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Engage in battle with allies. | 4.8 0 comments |
by FrostyBoys from In Your House, , Under You Bed. | Jun 1, 2005 |
THE GOOD: 1 This game has unlimited days to be on the planet, so it makes the game easier. 2 3 new kinds of pikmin, each with their own abilities. 3 More bosses ,each with their own strategies.THE BAD: 1 There is now only 3 more types, instead of more. I think the idea of having more types would be good. 2 only 4 areas. I think it's kind of annoying to only have 4... SUMMARY: This game's rich graphics make it great for camera angles. It's areas pull together to make a planet. The game before it was very popular, so it gave good support for this game. The new enemies made this game better. What I think: Camera:3.5 Not the greatest, but pretty good. Makes it easier to see floating enemies. Enemies:4.5(This does not include bosses) Most of them are easy, making the game boring. But still, easy to defeat monsters make the game easier. Bosses:5.0! Amazing. Some easy. Some hard. Bit mostly hard. Once you defeat the easy bosses and the hard, you feel proud. Once I beat the game I did. You should try to get this game at least. Overview:4.8 Great! A lot of enemies to fight, a lot of allies to find, and a boatload of fun waiting for you. Join the party and buy the game. |
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A great game thats greatly wierd | 4.8 0 comments |
by megatron from in a house, , over there | Apr 7, 2005 |
When "pikmin" is mentioned, people quickly think abouth one of the first gamecube games that was ever released. With its innovative gameplay and original and wacky concept it quickly won the hearts, consoles and wallets of many gamecube owners. So, Nintendo went back to the strange drawing board and came up with: Pikmin 2, the sequel to pikmin (Like if that wasnt painfully obvious). Anyways, Pikmin 2 starts off like almost anyother game, With a cutscene explaining the game's story. The cutscene looks really nice and fluid but the lack of audio dialogue doesent compliment it. But it does have some strange, kind of funny Alien dialouge. The story isnt too good, Its just simple, The hocotate (name of olimar's planet) Freight delivery company fell into a huge debt of 10,000 pokos. Seeing the explination given at the begiging, one poko is worth MUCH more than the current US dollar. Anyways, youre sent bak to the "Pikmin Planet" to find treasure and sell it to pay of the debt. The pikmin planet is supposively earth but Ive never seen lttle colorful cratures growing around and Ive never seen a grub dog. But, its still earth. That idea is quickly given away by the enviroments and their treasures. Such as a Duracell battery, Kiwi shoe shine and a Coca cola bottle cap. Wich is slightly humorous. Thats another thing, Along the way, youll find that Pikmin2 has some humor to it. Like One of the messages you recieve from your boss saying that he just found out that his loan didnt come from "happy loans and savings" It actually came from "Evil black hole loan sharks". Next topic, the sound, Slightly annoying BGM but some good and distinctive sounds from the enemies. And there are also the pikmin's sounds, wich sound like if the little guys were singing a camp song. Wich isnt a bad thing because its enjoyable. that happens when you have allot of pikmin and theyve been walking for awhile. They dont really sing it, they kinda hum it. The graphics are bright and colurful and very good. and the variety in the game is enough to keep you busy for quite awhile. And it has a cool challenge mode. But the 2p mode isnt anything to get excited about and it wouldve been nice to see some co-op. CLOSING COMMENTS: this is a very good game, if you played pikmin 1 and liked it, you should play this one, If youve never played pikmin 1, Play this game also. Oh, and, dont be fooled, this aint a little kid's game. It has big kid game elements. Because its violence to go and make you pikmin literaly beat an enemy to death. Graphics:4.9/5: Bright, colourful and varied enviroments make this a visually satisfying game. But it coul've had just a bit more detail. Sound:4/5:Slightly annoying BGM but cool pikmin sounds. Gameplay:5/5: A great strategy game that handles beautifully. Life span: 4.9/5: some co-op wouldve been great and the game couldve stood to have more levels. But ittl keep you busy and distracted for a long while. And thats why pikmin 2 gets a respectful 4.8/5 |
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The Future of RTS | 4.6 0 comments |
by Timber Wolf from , , U.S. | Jan 28, 2005 |
THE GOOD: Immersive action.
An impeccable blend of strategy, RTS elements, exploration, action, and adventure.
Excellent visuals, sound, environments, ambiance, and atmosphere.THE BAD: Could be a little longer.
Feels too much like an expansion pack. SUMMARY: The adorable tiny plant dudes are back in a brand new game. But is it just as good as the original?
The first thing you’ll notice about Pikmin 2 is how similar it is to the original game. This just proves how perfect they got it right the first time.
The original Pikmin game was an absolute gem of design and execution. A truly innovative and rewarding experience that completely breaks from the mold of the real time strategy genre.
Pikmin 2 follows closely in its predecessor’s footprints by bringing you back to the mysterious planet that Olimar found himself on in the original. Only this time, your purpose is all business.
Shortly after escaping the planet in the original Pikmin, Olimar returns to his home planet to find his boss, and a new employee waiting for him. His boss has plunged the company into an impossible amount of debt. Within minutes of landing, your prized ship, The SS Dolphin, is towed away. Sort of a slap in the face after you spent all of the time in the first game just repairing it.
Your boss fits you with the only remaining ship (a junker), and sends you and your fellow employee, Louie, back to the mysterious planet to collect random junk, which in this game is considered as treasure. Each bit of junk found on the planet seems to have excellent value, and is just what you need to pull yourself out of the enormous debt set upon you.
You’re soon re-united with the red Pikmin after you land. And thus begins your new adventure to retrieve enough treasure to get yourself out of debt.
One of the best changes from the original game is that the 30 day time limit is gone. You’re free to stay on the planet for as long as you wish. However, the game isn’t as long as the original, making the removal of the time limit completely irrelevant. You’re likely to finish it in less than 30 days without any guides or outside help. Unlike the original game, where it was most likely that you would need to play a second time to collect all of the parts in 30 days.
Core gameplay involves controlling large groups of tiny plant-animals called, as you guessed it, Pikmin. The game plays similar to your standard RTS game as you have many little units to do your bidding, however this is where the comparisons cease. Pikmin redefines the genre by placing you down into the action. Instead of being “god” and handing out controls to your troops from an easy over-head perspective, you’re placed right next to your units. However calling Pikmin “units” is very patronizing. Pikmin are much more than generic infantry, tanks, or war machines. The Pikmin have their own personality and you really start to feel for them. When Pikmin die, you’ll be sad.
Pikmin are rather brainless on their own so they rely entirely on you to issue them orders. Which is very important since the world is filled with countless Pikmin-killing dangers. Wildlife and natural obstacles are completely deadly for our little friends. Some of them are even dangerous to you!
Since you’re actually in the game, you have to worry about not only your Pikmin, but yourself as well. Your suit has a damage meter. When the meter is completely depleted, you fall unconscious. This is completely different from simply watching the action and ordering your troops accordingly. When the heat turns up, you’ll be frantically running around with the analog stick while adjusting the camera with R, L, and Z, and moving your Pikmin around with the C-Stick. This adds to the excitement immensely and is cause of many tense moments that will have you gripping your controller and hoping for the best.
Another change from the original is now you have two characters instead of one. You can only control one at a time, but it allows you to switch quickly to different areas of the map if you left the other character somewhere with another group of Pikmin. Like say if you set a group of Pikmin to build a bridge, you can leave the second character there and then run off with another group of Pikmin and do other things. When the bridge is finished, you can switch to the other character and take control of those Pikmin and run do things with them, instead of having to run all the way back with the first character.
Pikmin cannot be directly controlled. Pikmin at your current command will follow you around and can be moved with the C-Stick. If you push Pikmin into an interactive object with the C-Stick, the Pikmin will react to it. Like say if you move a Pikmin into an enemy, the Pikmin will begin attacking the enemy. Pikmin won’t make any decisions on their own as long as they are in your squad. When you dismiss them from your control, they will stand patiently and wait for you to come back and call them into your squad again. Dismissed Pikmin will also take actions into their own hands. If a dismissed Pikmin is near an enemy, the Pikmin will attack the enemy on its own.
The whole idea is devilishly simple but ingeniously deep. There are many many subtle gameplay mechanics that you must master to be successful in the game. Complex Pikmin management is difficult to pick up on, but is an essential element to the gameplay. However despite the game’s complexities, the learning curve is rather small. It won’t be long before you’re dispatching dangerous wild life, collecting treasures, and gathering countless resources to gain grow even more Pikmin.
Adding to the depth is the addition of different types of Pikmin. There are 5 different breeds of Pikmin in the game, adding to the original 3 in the first game. Different situations call for different Pikmin. The red Pikmin are resistant to fire, while the blue ones are resistant to water. Yellow Pikmin can survive electric shocks, white Pikmin can survive poison, and the purple Pikmin are super strong. Determining what Pikmin you’ll need on the fly adds to the strategy of the game.
The environments you’ll be trekking through are breathtakingly gorgeous and convincingly alive. The subtle environment effects like the looming and dancing shadows of overhead trees, the softly falling petals of flowers, the shifting and waving foliage, and the stunning water effects create a captivating world that other games don’t even come close to depicting. It’s fair to say that you’ll spend some of your time just running around to look at the scenery.
While the first game hinted that the mysterious planet was indeed Earth, it didn’t come right out and say it. However Pikmin 2 makes it blatantly obvious right from the start that you’re on the planet of humans. If the view of the continents of the west hemisphere in the beginning of the game doesn’t say it enough to convince you, the first “treasure” you collect is a Duracell battery. Some people gripe that the massive amount of worldly merchandise you find in the game is the result of consumer whoring by Nintendo, but I find it to be just that extra amount of realism added to the game to make it more convincing. You’ll be finding all sorts of things, from 7UP bottle caps to Chap Stick, to Duct Tape, to Mario Crayons. You never know just what you’ll find next.
The first Pikmin game had you scouring the surface looking for the pieces of your ship. The environments were set up to be completely challenging and straightforward while giving you the clever illusion of freedom. Pikmin 2 plays out somewhat similarly, in that there are surface environments with various treasures placed in challenging locations. However, the majority of Pikmin 2’s gameplay comes from exploring multi-level “caves” that are strewn with enemies, obstacles, and treasures. Each of the caves is randomly generated and will be completely different each time you visit them. While this is a nice feature to extend replayability, it just detracts from the overall experience. The first Pikmin really put you into the world and made you feel like you were the character. Pikmin 2 makes you feel like you’re playing a video game and racking up points towards your final score. It doesn’t feel like you’re really accomplishing anything.
Let’s simplify.
Gameplay: 5. Pikmin 2 is nothing less than excellent. Its gameplay is completely innovative and different from anything else on the market (except from the original game). Deep enough for the hardest core strategy gamer, yet simple and easy enough to control for the casual gamer, and whimsical enough for adventure gamer. It’s hard to classify Pikmin in any of the existing game genres. It contains elements of adventure, strategy, and exploration, using only the best of each world.
Control: 5. While control over the camera is admirable, it’s just not as controllable as it could be. Marching your Pikmin around would be so much easier with a true controllable camera. Speaking of your Pikmin, the C-Stick system is brilliant, but has very very minor problems that conflict with control of your character and the camera. There isn’t too much to complain about here!
Story: 3. While the actual story isn’t very involving, developed, or interesting, the “Piklopedia” element of the game is very interesting. Each of the creatures you encounter will be logged in the Piklopedia. Once you see a creature, you can go into the Piklopedia and read Olimar’s scientific notes on it. You can also view the creature in its natural environment as if it were in a large containment tank. You control a small camera as you rotate around the creature and zoom. You can even throw “pikpik” carrots at the creatures and watch their reactions.
Graphics: 5. Visually, this game is explosive. The amount of care put into the detail of the environments shows that someone tried really hard to make this game absolutely beautiful. Even with all of the visual bliss on the screen at all times, the game never suffers from annoying slowdowns. You can have 100 Pikmin in your squad, and they are always fantastically rendered at all times with full animations. Not that you would notice any jerky animations anyway, considering just how much there is to look at.
Sound: 5. Environmental effects, wildlife noises, and the fantastic and fitting music combine to form a delicacy to your ear. If you’re playing the game while using a full surround sound system, the sound is excellent. However even if you’re just using your TV’s speakers, the game still sounds great. The only complaint in the sound department comes from the treasure detector. It constantly beeps and bips at high pitches, which pierces the ears like a javelin. You’ll be collecting all of the treasures in an area just to shut the damn thing up and enjoy the silence.
Lifespan: 4. There's a lot to do and see, and there's plenty of reason to go back and do it again. Even after you finish the story, you can continue playing and find even more new content.
FunFactor: 5. There is simply not much to complain about. Pikmin 2 is a marvel of design and is damn near perfect. It’s both a game that you can play for hours and hours, and a game that you can pick up, play a little bit, then come back and play again later.
Pikmin 2 is the magnificent amalgamation of many different game worlds. Beautiful, clever, cute, funny, and intelligent, Pikmin 2 is like that perfect girl or guy that you’ve always been looking for.
While it is a great game on its own, it fails to live up to the delicious experience of the original game. Pikmin 2 ends up feeling more like an expansion pack rather a brand new game. If you haven’t played Pikmin, go pick it up. If you have played it, Pikmin 2 will offer even more of what you love.
If they could just implement a good story element, the game would be epic. Until then, Pikmin 2 earns a 4.6 out of 5. Do yourself a favor and play both games.
Final score is an average of the 7 above factors. |
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Must-Have Overload of Entertainment! | 5.0 0 comments |
by Merv from Somewhere..., , U S of A | Jan 15, 2005 |
THE GOOD: Awsome graphics, Great gameplay, A King's ransom of treasure, a motherload of unique enemies, two new kinds of Pikmin, a new Piklopedia that records data on enemies, and the long-awaited 2-player mode!THE BAD: Can't think of anything bad about it at the moment. SUMMARY: Following the first game, Olimar returns to his home planet, Hocotate, after recieving aid in repairing his ship from the cute little Pikmin. He comes home to hear that the company he works for now is in debt because a ravenous space bunny ate the golden pikpik carrots that Olimar's asistant Louie was delivering! Now Olimar and Louie must return to the Pikmin planet to collect enough treasure to pay of the debt of a whopping 10,000 pokos! Collect loads of treasure, defeat over 30 new enemies, and explore the vast landscape of the wonderous Pikmin planet! This game is definitely a must-have! |
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Pikmin2, great game! | 4.8 0 comments |
by bad241zman from trenton, , | Dec 7, 2004 |
THE GOOD: This game is great! It's even better than the previous! Great gameplay, great story!THE BAD: Though not really bad, this game can get a little...nerve racking. Though not as bad as the first one, you still have day time limits. And the soundtrack is a little weak, but still a good game! SUMMARY: You can look up enemies you've encountered on the Pikliopedia, or look up treasures you've collected on there too! Plus, play Co-Op wih two players, or battle each other on a pikmin vs. pikmin brawl! Plus, two new types of pikmin, and some new powers for the original ones! Plus, some cooler bosses and the new underground mode! With 4 unique and large levels, this game will keep you searching for treasures all over the globe! To snow covered fields, to water drenched areas, this game will keep you on your toes! |
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Big fun to ya! | 4.5 0 comments |
by SepheroT from 2d floor of hot, , damn Hell | Dec 2, 2004 |
They are multicolored beings with the power to do anything they set their mind to. Though small and vulnerable alone, in groups they can overtake even the mightiest of creatures. They obey orders from their respective captains and will work tirelessly to get the job done, even if it means sacrificing themselves. From collecting treasures and digging their way through the deepest caves, to fighting enemies ten times as great, they are always working. This work comes through their dedication to Captain Olimar, someone who had worked with them in the past and helped them overtake their greatest foe. When a dilemma comes in the form of financial trouble this time, it is up to these creatures to get out of the ground and back into the field of danger. This time in their most difficult adventure yet, filled with surprises and hazards at every single turn. They are the Pikmin.
Nintendo’s unique and innovative strategy game has returned in its second form, and it’s as colorful as ever. The game continues from where the original had previously left off. The captain heads home after getting all the parts he needs, and he looks forward to getting back home for some relaxation. However, that thought is hopelessly stepped on due to a technicality at the industry that Olimar works for. Seems that his partner Louie, had trouble on his last transport, in the form of some giant space rabbit. They lost all of the cargo on board, and the company had to pay off a huge loan to compensate for the lost items. Now the company is in debt 10,000 pocos and it is up to the captain and Louie, to head back to the Pikmin world, to collect treasure to pay off this huge debt. Though it would be impossible on their own, Captain Olimar has a few ideas on who just to call for to help them out with this task.
For those that are not familiar with how these little guys work, it is all about task management. The colors of red, blue, and yellow have returned to the playing field back with some new abilities of their own. Red have immunity to flames and can take out fire traps with ease, they are also the best basic fighters. Blue are the only ones that can seem to get their feet wet and have no problem maneuvering through liquid terrain. Yellow can handle even the strongest volts of electricity and they are also the only ones with ears. Does that make any difference? No, it just makes you wonder how the others can follow the captain’s orders if they are physically deaf. The depths of the world also hide some new faces, those in the form of the gigantic purples and the tiny mutant whites. Got a large enemy that is too menacing for the others? Send a group of these tiny sumo's and overwhelm the enemy with their might. How strong are these little guys? Well, lets just say they have the might of ten Pikmin each, so not only will you use them for tough enemies, but for carrying heavy items as well. Whites are unique in the fact that they can handle the element of poison. This means that they are poison themselves, and can be a nasty thing for the enemy to swallow. Unfortunately for your foes, there is no antidote.
Time is not an essence…
On the last episode of Pikmin, you were forced to recover every part for Olimar’s ship within thirty days or he would perish. Thankfully now that you are here on a treasure hunt the chains of time no longer hinder you. While the days still go by on the outside, from sunrise to sunset, there is no set day limit. Go ahead and play to your eyes bleed to get the quickest day completion, or take it easy and play till day 100. The one thing I wanted most in this game was more exploration and the lack of time hindrance. Nintendo has answered both of my hopes, and given everyone a chance to enjoy the game on their own terms. Now though it is an achievement to beat the game as quickly as possible, there is also a reward for sticking around well into the latter days. That being the game throws some new challenges and enemies to fight as time wanders on. So, if you are looking for a challenge it is even more fun to stick around in the story mode. However, there is one thing that encompasses all the difficulty in this game and it comes in the form of caves. So, get your spelunking gear on and watch where you step.
Though the outside world holds treasures themselves, the main thing you will be doing out there is opening up the caves. There are a few of these within each level and it is where you will be doing most of your strategic planning and treasure hunting. One great thing about these underground realms is the lack of any time movement whatsoever. So, chuck your watch away and relax, as you will need all your bearings to take on each cave’s difficult puzzles and challenges. Here is how it plays down; there are several sub-levels in each cave, each with their own set of enemies, puzzles, and treasures. At the end of each cave you will have to take on the boss, which is always a blast to do battle with. Management is the key in this game, as you will have to split up into groups to save time and to keep the health of your group in check. You may need a lot of Pikmin to handle certain foes, but recklessly sending your whole fleet into the heat may cost you dearly. Scouting with the captains, grouping certain colors for specific tasks, and balancing your troop’s numbers are all examples of things you will be doing. The balanced difficulty of each cave is done well, and as you grow stronger, the game’s trials will as well. The only complaint I have is that some caves are a bit lengthy and can grow a little tiresome. Luckily the game saves itself between each sub-level, so you can always quit and come back later.
Most of you are probably thinking if there is actually anything else out there beyond these cavern stages. Yes, in fact, exploring the outside territories is actually a lot of fun as well. There is plenty of treasure lying out in the sun for you to grab, and using good time management is key if you are going for a quick day finish score. Use the poison Pikmin to take out that infected gate, while you have the other group taking tabs back to the ships to harvest more numbers. It is key to keep your eyes on your Pikmin at all times, because at times they can separate at will, accidentally fall into hazardous conditions, or become swallowed up by hidden enemies. Another small complaint I have is that sometimes the little guys can get lost or begin carrying something back to the ship when you do not want them too. It is a bit frustrating to accidentally lose a chunk of your group to a fluke, and have to take the time to harvest more, to replace your numbers. However, if you are careful, you can avoid problems by learning when to whistle your group together, disband them, or whistle them into patterns. It is this great real time control that separates this game from a lot of the other pause based strategic games out there.
As you are no doubt paying more attention to the task at hand with your Pikmin, it is worth it just to take the time out to look around for a moment. The pseudo-3D environments are quaint, yet very impressive, all at the same time. Take a glance at the flaky snow in the Valley of Repose, the huge lake of water that streams down the rivers in the Perplexing Pool, or the colorful gardens in some of the underground cavern environments. The character models of the Hocotates, Pikmin, and enemies are all well rendered and unique in their own way. Some enemies are merely different shades of colors from their other forms, but that is not without a change in their talents as well. The day to night sequences and lighting effects are beautifully transitional, and make you feel like you really are working the day away.
Though the game’s visuals do not disappoint, the sound of the little guys traveling with you may crawl on your nerves after a while. As you are telling them tasks to do or just running along your merry way, the Pikmin will be constantly running their mouths. They are cute to listen to, but after the 150th yahoo and yippee, you feel the need to throw some of them off a cliff (which I have done “accidentally," plenty of times). The music on the other hand is very quiet and atmospheric. There are even times when the music is withheld, leaving quiet and serene areas. This all changes when you hear the boss battle music, which is very upbeat and makes each boss battle as intense as the first. The unpredictability and uniqueness of the sound is why I think the good triumphs over the obnoxiousness in this area. With that change the volume levels at your own discretion.
The lack of any real multi-player in the first game was a disappointment and cut down on the replay value of the game. However, you and a friend can get it on now in two different modes of play: challenge and battle. In challenge mode you are given a certain amount of Pikmin and you must complete each unique stage in a certain time limit. The more things you collect, Pikmin you save, and time you complete each stage in, will affect the score you get. Working together with a friend and balancing tasks between the two of you is fun, and the difficulty bases itself on whether you are alone or with a friend. If you are getting into a “kick ass” mood, you can always switch gears and play the battle mode. Have each of your little slaves do battle with one another, try to take out each others captain, or collect each teams marble or “flag” and go for the win! There are several ways to battle one another and the diversity of these modes will have you all playing for quite a while. You will have to earn challenge mode though by beating the story mode, so good things come to those who wait.
With easily over thirty hours of game-play, new multi-player modes, and plenty of things to collect, Pikmin 2 is one of the better Gamecube games to come out in a while. Though strategy games are not really my favorite genre, Nintendo managed to add that special touch of adventure and exploration to draw me in again. On top of working off the debt, there are over 200 treasures to collect, and a device that keeps track of all the enemies you have seen in the game. There is definitely plenty to keep you playing and even if you did not like the original, I suggest you look into buying this gem. With a few complaints aside, Pikmin 2 follows in the footsteps of a long line of innovative titles out there and is one you do not want to miss. Now if only these things were real, life would be so much simpler. A man can dream though…a man can dream.
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| 12 out of 22 people found this review helpful. | Did you find this review helpful? YES NO |
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pikmin with 2 | 5.0 0 comments |
by marill lover from , , | Nov 4, 2004 |
THE GOOD: the good .multiplayer pikmin .hardcore strategy .2 brand new pikmin types to explore dungeons withTHE BAD: .split screen in multi player .2 new types of pikmin have no onions SUMMARY: okay to start it of if you have played pikmin 1 and you liked it you will absolutly LOVE this game one of the new features is you control 2 captains Olimar and Louie also the 2 new types of pikmin purple and white purple have the strength of 10 pikmin while the white are impervious to piosen and are extremely fast.there are a variety of new levels and dungeons that have many levels(sublevels)to gather treasure for your company on hotocate that has suffered bankrupcy and has a debt of 10,000 pokos its is up to olimar and louie to get all the treasure to save the company. Alltogether this game gets 2 thumbs up from me |
| 11 out of 21 people found this review helpful. | Did you find this review helpful? YES NO |
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The Pikmin are back! | 5.0 0 comments |
by YellowComet
| Oct 18, 2004 |
THE GOOD: It's Pikmin! Beautiful graphics, just as the previous game. New areas to explore. The addition of dungeons. Two new kinds of Pikmin: purple Pikmin and white Pikmin. Olimar's got a new helper! Switch between them to solve puzzles... The Pikmin are cute and sweet, and they even start singing or making funny noises th build you up! ^^ A bunch of new (and powerful) enemies. No time limit this time! You can spend as many days as you want on the Pikmin's planet! THE BAD:
If you didn't like to see your Pikmin dying in the previous game... Get ready. ;_; Some enemies are really hard to beat, so better take a lot of Pikmin with you! You can only get purple and withe Pikmin by throwing red/blue/yellow ones into purple/withe flowers.SUMMARY: Pikmin 2 is the wonderful sequel to Pikmin. Once Olimar gets back from the Pikmin's planet, he notices that his enterprise is totally blank and has to pay a debt of 10,100 pokos. When he suddenly lets the present for his son fall, he founds out it's very rare and precious, so his boss tells him to go back to the Pikmin's planet, along with Louie, to look for more treasures like that and save the enterprise... Olimar lands again on the Pikmin's planet, and just after arriving, he's already involved in a Pikmin fight... you gotta help them again, so they will help you!
If you liked Pikmin, you will definitely like this game. Once again, it combines strategy and fights, using cute and funny characters to make it a great game! But it's always hard to see your Pikmin dying, so if you didn't like to see that in the previous game... get ready for this one. |
| 14 out of 23 people found this review helpful. | Did you find this review helpful? YES NO |
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