User Reviews

Average User Score:
4.41/5.0
» Submit your own review

Pages: 1 2 3 next»
GC  Metroid Prime 2: Echoes 4.9
0 comments
by King ing
from Southampton, , England
Dec 3, 2007
THE GOOD:
+ Superb Graphics
+ Amazing Storyline
+ Cool weapons
+ and suits
+ Bosses are cool and tough
+ Puzzles are unique and clever
+ Screw Attack is back!
+ Creatures are well designed

THE BAD:
- Backtracking
- You WILL get stuck
- Multiplayer is pretty poor

SUMMARY:
Metroid Prime 2, though not better than Prime, is a fanstastic game with gorgeous visuals, a thrilling story and is challenging. This is why you own a Gamecube, becuase this is the god of the Cube. Well, the semi-god. Prime is the god. Anyways, Prime 2 is an amazing game with so much idead packed into the game disc its unbelievable. From the minute you begin to when you complete it, its awesome all the way.

GRAPHICS

Just look at this graphics! Astonishing!

Metroid Prime 2 is easily the best looking game on the Cube, yes, even better than Prime. Every level is stuffed with amazing detail, texture is perfect, enemies are brilliant and the wide open areas simply look awesome. Nintendo have put so much effort into this games visuals and it turned out fantastic. This games graphics come so close to that of a PS2 game. MP2: Echoes proves the Gamecube can handle amazing graphics, so if you ever said the Gamecubes graphics were rubbish, take that back. This game WILL prove you wrong there, bud.

STORY

In the opening, Samus' ship is struck by lightning and crashes on Planet Aether.

Metroid Prime 2 has an amazing story packed with imaginative ideas, creative scenes and awesome baddies and goodies. The opening is cool, and the story is thrilling and has many twists in it. Basically, Samus goes to Planet Aether to find some lost Galactic Troopers, however when she finds them they are dead. Soon she comes in contact with Aethers race, the Lunimoth. They need her help, as a Phazon Meteor hit Aether and split into two worlds, a dark one and a light one. Samus has to gather the energy from the dark world and return it to the light world, but it won't be easy, as Dark Aethers race, the Ing, are after her. Each level has an amazing end boss battle. I love this story

GAMEPLAY

Agon Wastes, a huge level packed with amazing detail.

Metroid Prime 2 is a first-person shooter game but with adventure game elements, so I like to think of it as an FPA (First Person Adventure) because it mostly figuring out puzzles and getting to areas rather than blasting the crap out of baddies, but there is a lot a bad guy busting so you will get your shooting fix. Also, Prime 2 is filled with amazing bosses that do not dissapoint. The bosses are massive, screen filling and very challenging. Each boss has a unique way to be beaten and mostly give you an item after beaten. Prime 2 has you solving many cool puzzles in each level to get to new locations or to get new items. Prime 2's gameplay is very similar to that of Prime, but that is good becuase the classic 3D Metroid formula is the most impressive load of gaming ever to be played. Metroid Prime 2's gameplay does not dissapoint, it is wicked.

BAD

Multiplayer in this game is pretty poor.

Prime 2, as great as it may be, does have negative points. Lets jump straight in. Firstly, the horror from Prime has returned. Backtracking. There is lots of it and it can get annoying, confusing and very repetitive at times. The amount of backtracking should be sliced down a bit. Secondly, is the fact that you get STUCK very easily in some areas. There should be a bit of an improved hint system to help new gamers out, then it would be nicer. Lastly, multiplayer. It has no CPU players, there is a nasty lag in 3 and 4 player modes and hardly any play options. Multiplayer is good with 2 players, but sucks with more. A poor attempt at Metroid multiplayer (but fixed in Hunters:) )

OVERALL
Prime 2 is the ultimate gaming experience FPA wise. Fantastic visuals, amazing gameplay and a brilliant story, this is a great sequel to the legendary Prime game. You simply have to own this.

Nintendo have done it again. Prime 2 is simply essential.

FINAL SCORES
Neoscore----------4.9
% Score-----------97%
/10 Score---------9/10
Grade-------------A+

1 out of 2 people found this review helpful.Did you find this review helpful? YES  NO


GC  Retro does it again 4.6
0 comments
by Insanity Prevails
from , Staffordshire, England
Jan 23, 2006
THE GOOD:
Alternative control system
Beautiful Graphics
New abilities
Intelligent Enemies
Dual world system

THE BAD:
Beam Ammo system stifles gameplay slightly
Jumping still a little awkward

SUMMARY:
The first Prime game did what some may have thought impossible - it transferred the Metroid series into a first person 3D world. More importantly it did it so well that Metroid Prime easily became one of the best game’s on the Gamecube. That’s an awfully hard act to follow, but Retro have returned with the sequel to that game, subtitled Echoes. This game takes the core mechanics of Prime and adds some new ideas to the mix. Here’s the result:

Visuals

Not a lot has really changed between the two Prime games in the visual department. However, that’s not really a bad thing, as Metroid Prime was easily a treat for the eyes.

There is a wide variety of areas Samus will be travelling through, and each area has been built up with a high level of care. The environments are very detailed, such as the cracked walls or the computer terminals. Everything manages to give off a very realistic vibe so that you really could believe that Aether could exist.

There is a nice accompaniment of special effects throughout Echoes as well. Some of these will be familiar to fans of the previous game too, so it’s nice to see them back here. For example, fire the beam cannon rapidly and it’ll end up with some blurry heat effect. Splash into water and droplets will be dotted around the visor.

That’s one of the things that makes the visuals so appealing. Special effects aren’t just “let’s see how big a lightshow we can put on”. There are effects that you would expect to be natural given the circumstances but which many developers simply don’t bother to implement. It’s this extra mile that Retro take that help craft the immersive world we have here.

There are a lot of creatures in the game too, from the mundane wasps and fish to the fierce pirates and tentacle creatures. All of them have been rendered wonderfully and their animations are natural and fluid. These creatures look and act like real life variants would do if they really existed.

The HUD (Heads Up Display) from Prime returns, and is still an ingenious setup. Most of the game is played through a first person perspective, and so the numerous onscreen icons that feed the player vital information comes across as a computer-delivered display on the inside of Samus’ helmet. It makes the whole experience a little more natural.

Audio

Music in the Metroid series is rarely in-your-face. Loud and dramatic aren’t key components in most cases. Echoes follows this style as well. Instead of pumping tunes you get a calmer ambient soundtrack that hums along in the background. The style used is excellent, perfectly fitting the isolated atmosphere that pervades the game. No, it’s not music player material, but it does well to enhance the experience, which is really what a game’s soundtrack is about.

There are some solid sound effects in use here too, like the charging of her arm cannon and plants exploding. You can even hear the various devices and machines whirring with life.

Creatures will grunt, growl and scream as Samus blasts her way through Aether and its dark counterpart. There is a bit more voice acting in this game that sounds like actual alien dialogue too, which does help offer more depth, but it isn’t full voice acting. What few conversations Samus has (yes, she actually talks to people here) are done in a text-based format, and Samus herself has no dialogue.

Plot

The events that transpire in Echoes technically follow on from the first Prime game, and yet Echoes makes very little reference to Tallon IV. Playing the first game will indeed give you some background information on some aspects of this game, but it is structured in a way that doesn’t require that knowledge to enjoy the plot.

A Federation Starship went down on a planet called Aether, and all contact was subsequently lost. Samus Aran is sent in to find the marines and see what happened.

Of course, this is Samus Aran, and Samus Aran doesn’t know what a simple recon mission is. Samus’ ship is affected by the atmospheric storms upon entry, causing a crash landing. While her ship begins repair procedures Samus investigates on foot.

On the way she encounters hostile resistance. At first the danger are minor creatures, but she finds herself stepping through a portal to an unknown area. She crosses paths with a dark enemy that resembles her, and barely escapes the dark world before other marauding creatures destroy her.

She soon finds out the problem. The marines are dead, killed by the dark Ing. Aether itself was split into two worlds - the light Aether Samus landed on and a dark version called Dark Aether. Samus is tasked by one of the planet’s remaining active inhabitants, U-Mos, to restore energy to their towers.

Echoes differs from MP1 by offering up a central antagonist that appears right at the start and continues to cause problems for you throughout the game. There is also some depth to this character despite the general lack of non-combat interaction between her and Samus, due to the computer entries by the pirates.

The plot progression is only partly handled by interaction with other characters. Much of it is done in the form of log entries and lore entries that Samus must scan to read them. In effective, it is up to the player to discover the details of what is going on.

Gameplay

Echoes may look like a sci-fi first person shooter, but when you play this all the usual FPS conventions are effectively thrown out the window. If it’s not the first Prime game then you haven’t played anything like this.

The A button is used for your beam cannon, mounted on Samus’ right arm. Tapping it offers rapid fire beam fire, while holding A charges up a more powerful blast (and unlike Prime you don’t have to regain the charge ability). This is essentially your primary means of combat.

The Y buttons is for your missiles. It doesn’t take long before Samus gains these. Missiles are kind of like an instant charged beam attack, except there is no special effects or element. They are designed for swift powerful attacks, although are also used in puzzle solving, as certain materials can only be destroyed by missile fire. Unlike the power beam, missiles are limited in number, so you need to pick up supplies to avoid running out.

Unlike the usual FPS fare that pass through consoles there is no need to adjust your aim on the move. Instead holding down the L button will lock-on to a target instead, allowing you to fire accurately while maintaining the enemy in your sights. This allows for sidestepping and sideways jumping for avoiding counterattacks. This may sound like it oversimplifies things but it works very well.

On the occasion you need to aim manually then you can hold R to go into free-aim mode. Samus won’t move while doing this, but it allows you to target whatever you need to. It’s also a good idea when needing to look around the place.

So, we spoke of beams, yes? The power beam is the default beam type, and the only one you start with. It’s weaker than the others but has unlimited ammo. Other beams are gained later with specific traits and consume ammo.

Yes, the other beams now have ammo, and it’s a fairly awkward system. The weapons are indeed better than the power beam, but the way you collect ammo is awkward. You gain light ammo when killing with the dark beam and dark ammo when killing with the light beam. The only problem being that you tend not to have enemies with both weaknesses around, plus Samus uses up more ammo killing enemies than she regains from pickups that might not even appear.

Beam combos have returned too. Once you’ve picked up the relevant upgrade you can combine a beam type with the missile launcher for a more powerful blast that consumes multiple missiles (and beam ammo if applicable). Doing this is quite simple too - the player just needs to charge their beam weapon and then fire a missile with Y to fire the beam combo blast.

There are four visors in the game too. The combat visor and scan visor return from Prime 1. The combat visor is just the default visor that you do most of the combat and exploring through. The scan visor lets you scan a variety of objects, like enemies, pickups, machines and lore. It is used to gather information, but can also be used to activate objects as well. You can’t fire while using it though.

The other two visors are supposedly new, but after using them they feel more like modified variants of the older visors. The dark visor is basically the thermal visor, except it doesn’t work off heat. It is used to see things not visible on the normal spectrum. The sonic visor uses sound to detect objects and soundwaves. Aside from detecting soundwaves this is effectively the X-Ray visor.

Switching visor and beam types couldn’t be easier. Each visor is assigned a direction on the D-Pad, while each beam is assigned a direction on the C-Stick. Press in that direction to switch to that visor or beam. It makes fast choices possible, so you’re not left fumbling for the best weapon during combat.

Jumping is handled via the B button, and while Samus is required to jump around a lot most of it is kept simple so the usual problems associated with first person jumping are kept to a minimal. That’s not to say they don’t exist, as there are indeed some jumps made awkward by the inability to see your own feet, but rather that it’s not a game breaking problem.

One of the more unique traits of the Metroid series has always been the morph ball. Present since the first game in the series this handy ability allows Samus to turn into a small ball that can enter small areas normal Samus can’t. The scientific explanation as to how Samus can become a ball without being crushed or how it even manages to move about aren’t ever explained, but hey, nobody’s playing the game for science lessons, eh?

The X button is used to switch between bipedal and morph ball modes. While in morph ball mode the camera moves into a third person perspective and some of the controls change. The analogue stick still moves Samus about, although the control is decidedly looser to account for being a ball (did you expect a ball to have much traction?), while X will switch Samus back to bipedal mode.

A now offers Samus special bombs that can be used to destroy enemies and objects, as well as execute bomb jumps (the act of planting a bomb and sitting on it so the explosion throws Samus into the air). These are relatively ineffective in fighting most enemies so is more used to destroy objects and bomb jump. Power bombs are gained much later and activated via the Y button. Unlike normal bombs these require an ammo supply and can’t be used for bomb jumping but their destructive power is far higher (going so far as to potentially being the strongest weapon against generic enemies) and a certain material can only be destroyed by one.

The Morph Ball also comes with a few tricks too, once the upgrades are found. The boost ball lets you charge up with B and boost forward at a good pace. The spider ball lets you latch onto magnetic rails with R to reach higher places.

It’s a refreshing change from the normal first person exploring and deepens the exploration aspect. Just because normal Samus can’t go any further doesn’t mean there isn’t anywhere for her to go.

A lot of these abilities have been returns of Prime 1 abilities, aside from the beams and visors, but there are a few other abilities new to Prime 2. Long time fans of the series may be pleased to see that the screw attack has finally returned. A spinning jumping attack that can both be used to cross long distances and rip through enemies as well.

There are a lot of enemies in this game, and many are quite happy to rip Samus to shreds. At first you only face rather basic foes, like splinters that do relatively little damage and have little defence. Echoes isn’t as slow to pick up the pace though as its predecessor, and soon enough you’re introduced to some of the darker enemies of this game.

The AI is rather impressive in general. Smaller creatures will choose to attack you in packs to try and catch you off-guard. Pirates will use surrounding objects as cover and snipe you from vantage points.

Various creatures will have their strengths and weaknesses to exploit. Some creatures need a missile blast to destroy, for example. The new light and dark beams take this concept further, as every creature is strong to one and weak to the other. It’s not hard to figure out which is which either. Generally, creatures native to Aether will be weak to dark, and vice versa.

Metroid wouldn’t be Metroid without some awesome bosses to fight against, and Echoes delivers on that front too. Echoes offers some challenging bosses that start off fairly mundane (for bosses) but become more challenging and screen-filling. It’s quite possible to be seeing the game over screen a few times later on as some of these bosses can rip through you.

Exploration is just as important as combat, and Echoes offers much here too. The environments you find yourself in tend to be filled with sprawling passageways, hidden rooms and difficult puzzles. You have to look all around the place and scrutinize every little thing to progress forward.

The scan visor is often important in these situations, as it can reveal clues to help you progress. In case even that isn’t enough then Echoes also contains a hint system. After so long the game will throw up a message relating to where they must go and marks the location on the map. This can help getting lost, although it can be switched off if the player feels it intrusive.

However, it is advised to leave it on, as Echoes can be rather confusing as times. It’s too easy to have no idea where to go. Even finding the gates to the next area can be difficult. Never to the point of being terrible, but I do think the layout was handled better in Prime 1.

Echoes attempts to further the exploration experience with the dual world system. It’s not particularly new to video games (Nintendo’s own A Link to the Past did it) but it is a twist on the Metroid series. Aether itself is split into two variants – the light version you start in and the dark version called (uncreatively) Dark Aether.

The two worlds act like distorted mirror images of the other. The layout of both worlds are rather similar but with some structural changes. For example, Dark Aether might have platforms that don’t exist in light Aether, or light Aether has a tunnel that is otherwise blocked off in Dark Aether. Moving between the two worlds is key to moving forward.

However, Samus can’t skip between worlds at will. At first the only way is via portals managed by portal systems. Scanning to activate them allows her to travel to the other world. Later on, once she has picked up the light and dark beams, Samus can use those beams to blast open rifts that are semi-open and use them. Unlike other portals these rift portals may not be open on the other side.

Travelling through Dark Aether is problematic because the very air is dangerous. Not sure why it affects Samus in her suit, but it does cause her health to drop merely by being in Dark Aether. That is, unless she’s within a protective field of a crystal. Crystals and orbs are scattered throughout Dark Aether. Orbs must be shot to activate their fields but crystal fields are always active. These fields protect Samus from Dark Aether’s negative effect, meaning Samus has to dash between protective zones.

It does make exploring a bit awkward, as you can’t just go anywhere and look around. Instead it heightens the challenge as you need to be aware of how your health is doing. Later on you get suit upgrades that reduce or remove this negative effect.

Echoes also offers something no Metroid game has before - multiplayer. Up to four players can fight it out in deathmatch style gaming, but to be honest Retro would have done better not trying at all.

The problem is that they have a control setup designed for single player gaming in a multiplayer environment, and it just doesn’t work. A lot of the skill is removed by being able to lock onto human players, and there’s a distinct lack of options as well.

The game does offer bonus powerups and as such, but it’s just not the frantic blastfest multiplater FPS should be. It feels too much like it’s trying to be Halo.

Overall

Some of the new stuff doesn’t work quite as they had hoped, but there is no denying that Retro have delivered another fantastic title in the series. Prime 1 might be better, but Echoes is still a game you’d want to play anyway. The changes do make this a relatively fresh experience too.

2 out of 2 people found this review helpful.Did you find this review helpful? YES  NO


GC   4.9
0 comments
by EGG TOY
from 123 fake street, , does it exist?
Dec 31, 2005
THE GOOD:
-Absolutely astounding atmosphere, the sound and graphics are just top notch!
-Controls and gameplay style fit the game perfectly
-The game has a delicate balance between being fairly challenging and yet quite addictive at the same time

THE BAD:
-Multiplayer could have been a little better, more abilities like the screw attack would have been nice

SUMMARY:
Metroid Prime 2: Echoes, the sequel to Metroid Prime (also on the 'cube), is an 'out of this world' experience, it is REALLY amazing. The minute you step out of your ship, into the cave on the planet's surface, the detail just springs to life in your eyes; the plant-life scattered across the cave floor, and the way glimmers of light shine through certain environments in the game, revealing the groups of tiny insects suspended in flight... the way the sounds of your gentle footsteps give life to a silent cave...
there is just a great, detailed, realistic atmosphere that surrounds you throughout the entire game.
The gameplay is also perfectly suited to this type of first person shooter (FPS). The controls are basic enough, move/turn with the contol stick and hold L to strafe. The control pad/C-stick is used for changing beam weapons/visor modes and this is an effective yet very simple idea that works very well with the game. In this game, L is also used for locking on to enemies as opposed to just aiming at them, some gamers may think that this would make the game too simple, but after playing, you will realise that while locking on, you will have to hit certain parts of enemies like their backs to deal some proper damage.
You explore the diverse landscapes of the planet Aether as bounty hunter, Samas Aran, but there is a great innovative twist to this storyline... The planet is unstable and has been split up into the regular Aether of the normal dimension, and the Dark Aether of another dimension. You are allowed to traverse between these two 'worlds' using special portals dotted around the planet. This, to me, gives a great, new depth of gameplay which takes the game to a whole new level... as there many puzzles to solve that require you to work in both dimensions to solve them, but you must be careful, as the dark dimension's atmosphere is toxic and will slowly lower your health...
Samus' 'power suit' also allows her to transform into a sphere that rolls along the ground and allows you to get to hard-to-reach places, such as through pipes etc... The control system for the 'morph ball', as the sphere is known is just great as you are able to move in any direction with a flick of the control stick and you are also able to change the camera angle most of the time (with the exception of when you are in a cross section view or in a certain place) in order to gain different perspectives of your situation.
There is also an excellent upgrade system in this game that has not really changed throughout the Metroid series, because as they say: 'if it ain't broken, don't fix it!' As you play as Samas, her power suit will gain new abilities as you progress throughout the game such as a new beam weapon or charge combo etc. This gives you great incentive to play on as the excitement of 'what ability will i obtain next?' grows inside of you.
Now, the boss battles are really quite perfect in my eyes, the provide quite a challenge, and I love a great boss challenge. Sure, aren't bosses supposed to be hard? But, these boss battles are really exciting. Each boss provides a different challenge, and finding out what strategy will beat the boss is always great! I always get a feeling of satisfaction after the rush of defeating a boss and, of course, there ARE rewards for beating bosses, which are ususally a new ability to have fun with!
The multiplayer is also great fun to play, this is a first for Metroid games to provide a multiplayer mode, and Metroid fans should love being able to use Samus' abilities to demolish their friends with! But as excellent fun as the multiplayer is, with full choice of beam weapons etc, I can't help but think that it is slightly lacking, that it could contain more abilities like the screw attack and charge combos etc., but still, this is an excellent first shot at multiplayer for the Metroid series!
This game's prequel, Metroid Prime, was an amazing game, and this is EVEN better; which may people may have thought would be hard to do. The multiplayer is also a nice touch; and in my opinion, this is one of the best, if not THE best looking games on the 'cube right now. I am a great fan of Metroid games, but I believe that most hard core gamers would agree with me that this probably the best Gamecube game out right now! It's certainly my favourite!!! But I just have to say, if you haven't already bought this game, where have you been? Under a rock? YOU MUST GET THIS AMAZING GAME!!!

3 out of 5 people found this review helpful.Did you find this review helpful? YES  NO


GC  Metriod Prime Was Better 4.0
0 comments
by Resigood
from sheffield, Yorkshire, england
Aug 15, 2005
THE GOOD:
Graphics The Same As Metroid Prime (Good, because they are some of the best that the cube has to offer).
Decent Story Length.
Decent Plot.
Loads Of Pick Ups/Upgrades.
Lots Of Battles.
Lots Of HARD Bosses.
Multiplayer (2-4 players, NO BOTS though).
2 New Suits.
Two New Beams (Usage of ammo).
Good Movie Sequences.
NEW VISORS!!!

THE BAD:
Ammo Usage.
No Bots On Multiplayer.
Some Bosses Are WAY To HARD without cheats (Yes I'm A Cheater).
Dark Worlds Are Annoying (until you get the light suit), especially when there are no health bubbles around to keep you alive.
Space Pirate Battles Make The Doors Lock Every Time You Go Into The Room, And There Often Isn't A Way Around The Room.

SUMMARY:
This game is Brilliant, if you're a Metroid fan. I found this game addictive on my first couple of goes on it, sure, the first boss was great (Three big Worms), I never used cheats at all on that boss.
The storyline was interesting, something I could get into, the Dark world was O.K. to start off with.
The first time I had to use cheats was to beat off the speed boost boss, because the air in the dark world is toxic and slowly kills you off, air bubbles usually help you but this is the first area in the game where there weren't any, so I had great difficulty.
After this bit of the game I lost confidence thinking that I'd die, if I was in the dark world. Light World made me feel alot safer.
There is also another boss with no air bubbles, and is very HARD!!! it's one of the last bosses (A HUGE ROBOT).
The Bosses are very difficult as you would expect from a Metroid game. The gameplay is decent and would keep you entertained for hours, maybe even days.
Multiplayer is a bore, I went on it twice with my sister, first time we thought, "oh this is great", second time "O.K." and then it's, "do you want to go on multiplayer?"
"Nah!.....It's boring".
Upgrades really help, and make things alot easier. The first person view is improved (see samus more clearly when a light flashes or something), new visors make this game a whole new experience!
This part of the game I really hate (The same reason I hate Zelda: Wind Waker) near the end you have a load of items (keys) to find that have been scattered around the dark world, this part of the game feels like days, because they could be anywhere, you only have a few unuseful clues, my advice, go to see the walkthroughs on this website.
Overall this game is good but not the best game in the world, if you don't have Metroid Prime buy that first, and if you like that get this game!!
My recommendations to Nintendo if they remade this game is have a section (like on zero mission), where her costume gets stolen, and she has to retrieve it back, I though that was a good part of that game and would different better in 3D.
If your bored this game will last you your school holidays, it's probably come down in price now so you don't even have to pay a fortune to get a good game!

8 out of 12 people found this review helpful.Did you find this review helpful? YES  NO


GC  good but not perfect 4.0
0 comments
by kratosroxmysocks
from , ,
Aug 5, 2005
THE GOOD:
-still great graphics
-great booses
-great alone music
-fun gameplay
-finaly multiplayer

THE BAD:
-not as hard as Mertroid Prime
-not as long as the first

SUMMARY:
We all loved the first Metroid Prime, and now Nintendo has made a second one, Metroid Prime 2: Echoes. Though the metroid franchise was usually third person shooting, it went to first person. First, lets start with the graphics. They were beautiful in the first, and the graphics are still excellent, though the graphics didn't really change from Metroid Prime, they are still very good. In the audio department, the music in the game makes you feel you are alone, no one around. Well, untill a space pirate materializess in front of you, and starts shooting you. Though you won't find shotgun shooting in this game. Metroid Prime 2, is set in the future and you will find missiles and power shots, flying through the air. Now no shooting game wouldn't be complete without great bosses. The game features a lot of bosses that has new upgrades to your suit, and trust me, there is a upgrades in this game. The best thing about this game is you can travel between Light Aether and Dark Aether. Light Aether, your uh safe. In dark Aether you must go from crystal to crystal because you can't survive the atmosphere for long. With this new twist you need to plan your moves and just go for it. The game is just not as long or tough as the first one, but you will still love this game. Metroid Prim 2: Echoes scores a 4 out of 5.

8 out of 13 people found this review helpful.Did you find this review helpful? YES  NO


GC  Find your way in Light and Dark 4.6
0 comments
by Glitzville
from Groningen, , Netherlands
May 27, 2005
THE GOOD:
Music is great! If there's something good about the game, it would really be the music. The music is great in every way.

Da good Graphics. The graphics are super! But only some pieces you can really se of that it's a real picture...

Great Gameplay. The gameplay is fun. you can visit 4 temples in Light AND Dark worlds.

THE BAD:
Bad Charge Combo's... The Charge Combo of the power beam and the anhilator beam are good, but the ones from Light and Dark beam are to slow to be usefull...

Don't close that door! At some places, the doors close because of some space pirates. This is really annoying, and everytime you come there, you have to beat them again!

Upgrades... The upgrades are good, yes, but there NOT easy to find... When i finished the game, i only find all of the energy tanks...

SUMMARY:
The game is good, it's #5 in my Game ranks, that's why i gave it a 4.6. I know, the game's worth to a 4.7, but i just do it my way

11 out of 22 people found this review helpful.Did you find this review helpful? YES  NO


GC  If only it was 2.5
0 comments
by bluemonkey
from , ,
May 6, 2005
THE GOOD:
They've experimented a bit

THE BAD:
They haven't experimented enough, the game is too easy, and the world is not as big as the previous Metroid Prime

SUMMARY:
I loved Super Metroid on the Super Nintendo Entertainment System (SNES - also known as Super Famicom).

It was huge, had different music for every part of the world, some brilliant weapons and gadgets, and the backround detail gave depth to a two dimensional world.

It was better than Metroid Prime or Metroid Prime 2.

Why?

Because it had more variety of environments within the world, more variety of music (music creates half the atmosphere) and it was very interesting to play.

Metroid Prime 2 is lacking in variety, even Metroid Prime had more variety of environments and creatures than this - and I thought it was small and limited.

I feel completely let down by this - It's ok but there has been a distinct lack of effort and much denial in the development process I think.

17 out of 38 people found this review helpful.Did you find this review helpful? YES  NO


GC  Metroid Prime 2. 4.8
0 comments
by Kiker
from , , Australia
May 3, 2005
THE GOOD:
Weapons.
Samus has a Dark Side.
The planet you're in has a dark side too.
It's fully sick.

THE BAD:
Some bosses are too easy if you get too many upgrades.
Upgrades make the game too easy. I should know. I did.
Dark and Light beams have ammo like missiles.
Gets a little hard to use at first then it's easy to use. Getting used to controls is like riding a bike. You never forget.

SUMMARY:
Lastability: Either 5/10 or 7/10.
Less if you get upgrades. More if you rather just get one when you need it.
Graphics: 9/10.
WOW!!!!! This game's graphics is very good as it's pretty realistic.
Sound: 7/10.
Yeah, a bit repetitive.
Gameplay: 8/10.
Same as Metroid Prime, but the two new weapons have ammo like your missiles.
Overall: 4.8/5.0.
Almost there. Just a little more.

17 out of 34 people found this review helpful.Did you find this review helpful? YES  NO


GC  one of the best Game cube games!!! 5.0
0 comments
by Jaw7765
from the US, CT, US
Apr 24, 2005
THE GOOD:
you still get to see in her mask
You get alot of weapons or upgrades
The swich bettewn levels is cool to look at.
Great colored envierments to see
dont lose all upgrades the first one

THE BAD:
gets repeative
can get lost
cant find your why around

SUMMARY:
out of this. this has to be one of the best games for the Game cube. great to play with your friends. You get alot of power ups. such as morph ball. the suit is the same as the first one. All ive go to say is to get it and see for you're self. Its like zero mission but in 3-D. Theres alot of good music to listen to. the gun shots sound cool. The cutseens are cool to watch and see. you do have to read every word. thats not really that bad to do. Well all i have to say buy this one a great game to have as a treasure. its $50.00 thats not so bad when you think about it.

18 out of 35 people found this review helpful.Did you find this review helpful? YES  NO


GC  The Prime of Gaming 4.8
0 comments
by amorbis
from , ,
Apr 9, 2005
THE GOOD:
~Yummy graphics
~Gameplay just as good as the first
~Good storyline
~Starts good ends better
~2 player mode!
~All new ammo system
~Metroids!
~Power beam!

THE BAD:
~Graphics not as good as Resi 4
~Not enough metroids

SUMMARY:
As soon as you start the game the start screen amazes you. You could swivel it around all day!
But the start screen isn't the entire game. But when you start the game you really see the gamecube's capabilities. The storm is amazing as Samus crashes too the planet. In the first part of the game you witness Zombies and other weird creatures. All this while seeing those great graphics. Learning the storyline is good as you can understand it. When you get the dark and light beams the game gets harder when you collect ammo to keep going. But the two guns are so close in the game when you actully get them. The enemy AI is excellent and the metroids still suck your face. The game prorgeses well and enemies get harder and theres bosses a' plenty.
Other than the main game there is 2 player. 2 to 4 Samuses can battle at one time. You can blow up your friends into oblivion. But it does get quite boring after a while. Someone should be able to be Dark Samus (I just spoilt the game for you hahaha).

This is a must for all metroid fans and usally worth its money. But they could redo the 2 player.

18 out of 35 people found this review helpful.Did you find this review helpful? YES  NO


Pages: 1 2 3 next»

Lowest Prices



Series
(0.1850/d/nova)