Background:
Mace Griffin Bounty Hunter immerses players in a universe of huge corporations and futuristic gun-slingers as Mace seamlessly travels from the ground, to the air, to space tracking quarry and unraveling a deep, and very dangerous mystery. Mace is framed for being involved in the deaths of his comrades. After a stretch in prison he becomes a bounty hunter, a vocation that gives him access to classified information and a means to aggressively pursue his search for the people who framed him.
Features:
Seamless transitions between first person combat and space flight action
Bespoke animation system allows motion blending and animation of detached parts of objects (“Motion Blending”)
Consistent flight control and weapons management systems in both space and on the ground
Modular player vehicle system with a vast array of equipment and upgrades
The ability to pilot a wide range of ships
Lifelike NPC reaction depending on their intelligence, bravery, health, etc. and in combat will adjust their strategy based on their numbers, types of weapons, available cover, and numerous other conditions
Diverse missions, some story driven, some incidental create a dynamic, realistic universe for an immersive experience
Large number of player weapons from low to high tech, many unique to this game
A huge variety of walk-around environments with different physics, obstacles, inhabitants and creatures
High level of visual effects, lighting and sound, utilizing high-spec, optimized Xbox/PC capabilities
Multiple weighted skinned animation system
Per polygon collision systems
Skinned deformable skeletal characters, Skeletal snapping
Pixel shading for stunning graphical effects such as phong lighting, dynamic reflections and refractive transparency (Xbox Only)
Vertex shaders will be used for skinning and dynamic level-of-detail (Xbox Only)