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GBA  A not-so-mini adventure 4.0
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by Insanity Prevails
from , Staffordshire, England
Oct 4, 2005
THE GOOD:
All new items
Strong two-world system
Variety in combat
Strong puzzle elements

THE BAD:
Awkward item control setup
Too easy to rake in rupees
Little challenge from enemies
Annoying to find those last few Kinstone Fusions

SUMMARY:
Minish Cap marks the series first completely new adventure on the Gameboy Advance. Legend of Zelda has a long history of successful adventures already, and MC promises classic gameplay with some new twists.

Visuals

The graphics of Minish Cap are absolutely beautiful. The style is taken straight from Wind Waker and Four Swords. Everything is done in bright colours and it all feels very bold as well. While shunning the realistic approach there is no denying the charm the style brings.

The character sprites have been crafted very well. Despite the small size that results from being on the handheld it is fair to say that the character designs work well to reflect the people and creatures they are meant to be. Of course, the small sizes makes it hard to display emotion, so it’s hard to have them match up with the conversations or events. There’s just not really any visual difference.

The sprites are animated well too, with convincing running, walking, shaking, attacking etc. It is all so fluid and there is no sign of shortcutting anywhere on it. The way the characters appear to interact with the world (their feet appear to hit the ground as opposed to running on ice all the time) is a testament to the attention lavished here.

There is a lot of variety here too, not only with the cast of characters but with the environments and items. A lot of work has gone into creating a vast varied world, and it shows. This level of attention goes down even to individual villagers. There is some repetition (like the guys that teach sword techniques) but it is kept to a minimum.

Audio

The Legend of Zelda series has always been strong in this department, and Minish Cap doesn’t intend on breaking that tradition.

The collection of music tracks that accompany that events of the game will have a familiar feeling to long term fans of Zelda, as each one has the same sense of epic fantasy that past music collections have always had.

Although the style is the same the music itself is definitely fresh and new. This combination sounds odd but it gives the best if both worlds. It retains the theme it needs without simply recycling old material.

The game also makes use of a solid collection of sound effects. The slashing of the sword or the explosions from bombs. Each one sounds well done and have been inserted into the game perfectly. The voice clips that trigger everytime Link does some action also help to bring our little green-garbed hero to life.

Plot

Another Zelda game, another Ganon tries to take over the world plot… actually, surprisingly not. MC strays away from the normal plotline adopted by many Zelda titles and, although it makes minor references to the usual story, is a new tale that puts a different villain in the limelight.

A contest is held by the royal family, and while there is much competition there is one swordsman who excels above all others. However, this swordsman known as Vaati betrays the trust given to him. He destroys the Picori Blade and turns Zelda to stone. From there he promptly vanishes and causes mischief around Hyrule.

With nobody else to turn to, the king asks Link to seek out the Minish, very small people who can only be seen by children. Along the way Link comes across a mysterious talking hat called Ezlo, who guides Link on his adventure.

It’s hardly ground-breaking or original but it’s solid enough and a nice change of Ganon stomping all over the place yet again.

That said, I’m a bit disappointed with the game’s character depth. Most of the game’s cast just don’t have it. Link is nothing more than the typical altruistic silent protagonist… and that’s it. There’s no difficult decisions, heartbreak moments, new resolve or anything. Link literally doesn’t change at all throughout the adventure.

Vaati commits an equally bad sin. He simply isn’t particularly interesting. Vaati lacks presence as a final villain, instead coming across as a spoiled brat that really doesn’t even seem to do much past the opening events.

Gameplay

If you’ve played any past 2D Zelda games (except Zelda II) before then you’ll likely know the basic core mechanics of the game. Minish Cap plays from a top-down perspective where Link explores an overworld and dungeons, defeat enemies and solve puzzles.

Link moves about with the D Pad, with eight directional movement on offer. It’s pretty fluid and responsive, giving a lot of freedom in its design. A acts as the all purpose action button. As is usual, this button’s action depends on the situation. Use it to chat to people, read signs or open chests etc.

The B button is the sword button, allowing you to attack enemies. The attack options aren’t particularly complex though. Most of the attacking is done just by tapping the button for a swing. There no real variation to this though, so hammering the buttons can get a little samey.

Link can get a variety of other sword techniques to use by finding the relevant sword teachers. These guys are hidden all over the place, with some being pretty obvious and some being in very obscure places. There are some good moves learned here, like the ability to fire beams at full health and an attack used in midair that causes Link to crash down with his sword. This extension of the usual sword fighting helps to prevent the swordplay from becoming too much of the same thing.

Unfortunately, this doesn’t help the general difficultly of the enemy forces. It is simply too easy to stay alive. The game isn’t really interested in throwing high number of enemies at the player, nor providing truly challenging enemies that cleave large amounts of health off. The game also tends to be too generous with its health options, which really makes things too easy.

Even the bosses lack the sort of challenge you would expect from them. Sure, they’re more difficult than the average enemy, but that’s it. There’s never really a moment where your life comes close to an end against them. Even the final boss battle’s difficulty only comes from figuring out what you’re supposed to be doing.

R is used as the game’s select item button. Here you get to assign an item from MC’s collection to use whenever needed. Sounds handy, so why does this system feel so awkward compared to past games?

It’s because of how Minish Cap approaches item use. To put it bluntly: it’s too excessive given the setup. MC often calls up items to pass by the puzzles and even some of the enemies, but because you’re having to use multiple items often during the same sections then you find yourself dipping into the pause subscreen too often in order to switch items around.

The game’s approach to the shield system only serves to compound this problem. aLttP had an ideal setup where the shield was always equipped and was in use when the player wasn’t doing any other action except moving. It worked well. Why then, does Minish Cap change this to making the shield a usable item? With only one item slot open it makes it unnecessarily complicated and awkward.

Despite the limits imposed by the system there is a solid collection of items to use, and it is pleasing to note that not only does the game offer the usual classic items (like bows and bombs) but a set of new original items too. The gust jar is an excellent item that draws objects in and then fires them out again, while the mole mitts can dig through soft earth pretty quickly.

The main selling point of MC’s gameplay is the ability to alter Link’s size. This in effect creates two worlds - the normal world that is familiar Zelda territory and the Minish world, where everything else becomes much bigger to Link.

It’s not the first time the Zelda series has used the concept of two worlds, but this is a fresh twist on that concept. When Link shrinks down the way he interacts with the environment changes. Shallow puddles become vast lakes and ordinarily mundane creatures become towering monsters.

This is used heavily in its puzzle concepts, so sometimes you may need to shrink to enter small holes for example. It’s good to see that the idea isn’t just tacked on but used a lot. That said, I would have liked for the concept to be usable in all areas. As it is, the ability is only usable in certain areas.

Exploration is split between a main overworld and various dungeons. The overworld is kind of like a hub area that connects to all the game’s dungeons, but is constructed to be its own environment filled with game elements too.

Much of this overworld consists of environments like trails, swamps, forests etc. These areas have little in the way of intelligent life but are often teeming with dangerous enemies. However, passing through these areas isn’t as simple as walking from A to B. Often you’ll find progress halted by obstacles, and must apply logic to get to the destination.

Often these challenges are presented in a very natural fashion. Unlike dungeon puzzles the problems here tend to be caused by the environment setting. Deep water or trees may be providing the obstacles here. It’s nice to have to work your way through like this, and it’s generally put together in a logical way.

There are also some villages scattered around Hyrule, each with a thriving community in each. Well… thriving might be a slight exaggeration but there are certainly some signs of life there that you don’t see in other areas.

Chatting to the people is often a good way to find out what you should or can be doing, or just get some random background information on the game’s setting. Sometimes you’ll just get random nonsense, which fits in well with the whole concept.

If only it was worth the effort to visit anywhere other than Hyrule Town. Alas, the other towns simply don’t have all that much in them and they’re pretty much out of the way. The awkward journey to reach them isn’t worth it when there isn’t really much there.

Shopping is also an experience offered by the game, but it’s bound to be something you’ll be disappointed in. For a start, there isn’t much to even buy, and much of the selection is easily obtainable for free elsewhere. However, these problems are made even worse by just how ridiculously easy it is to grab rupees. It’s not often you’ll not be maxed out on money past the beginning of the game. Not needing to manage funds plus making most of the items pointless anyway equals a waste of space.

There are six dungeons to be working your way through, which is a pretty low number compared to previous titles in the series. Despite that, the dungeon design is as good as ever. There is a healthy collection of puzzles (new and old) as well as the usual collection of enemies and bosses.

Sidequests are also important to the series, and Minish Cap delivers them as well. There are people in trouble that require you to complete some task for them, or little games you can play in for prizes.

The classic concept of finding heart pieces is still here in force. Heart pieces may be earned by completing games or simply finding them, usually in some hidden area that you normally wouldn’t come across. Some of pretty difficult to even find, but it’s a challenge to find them.

Remember the figurine sidequest from Wind Waker? It is one of WW’s best sidequests. Guess what? A figurine sidequest is here too. Oh, wait, this one isn’t that fun… I had expected this to be as big a part of this game as it was in Wind Waker, but it’s more about just going there and asking for them and then going in random chances. How boring.

Instead, Minish Cap provides us with kinstones. In the game there are many kinstone pieces that can be collected. Every piece has a corresponding other half that fits it to create a complete kinstone, held by the NPCs in the game. The aim being to fuse kinstones.

Some kinstone fusions are required, but many are optional. Rewards vary, but rupees and heart pieces are pretty common here. The problem though is that the sidequest can become frustrating. Tracking down the last few people needed for the final fusions can be rather problematic when said people are hidden well, and without any indicator of having done all the fusions from any specific area then it can take ages to manage it.

Wondering around the same areas for so long because you can’t remember who you’ve fused kinstones with can get rather annoying.

Overall

Minish Cap is a worthy adventure game for the GBA marred by some item management issues and too easy difficulty. There’s definitely some fresh ideas here that works here, but be prepared to endure some notable flaws if you want to experience this adventure.

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GBA  I Didn't Think a GBA Game Could Be This Good 4.7
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by InvaderHera
from , ,
Jun 26, 2005
THE GOOD:
The graphics
The music
The story's okay
Minish are cute

THE BAD:
Dang talking hat!
Sometimes really annoying

SUMMARY:
I have never really liked Game Boy Advance games, but this one is just amazing. I mean, wow! The graphics and music are very good. The game's a pretty good length and challenging at times. In certain places, you have to become tiny to do certain things. And you can talk to the little Minish people when you're tiny. Minish are so cute! The kinstone fusing thing is fun, 'cuz you can make different stuff appear. You can get little figurine thingies, also, kinda like something in Wind Waker. There aren't that many dungeons, but they're fun. Sometimes the bosses can be very annoying. This is a very good game, especially for people who like Zelda games. (That talking hat thingy creeps me out, though.)

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GBA  Too GOOOOOOOOd 4.0
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by fftfreak
Jun 1, 2005
THE GOOD:
The graphics are the greatest!! And also the Soundtrack!!! You get to use a BOW in the game and also they sre this things you call KINSTONES and you fuse it with other people!! And the quests are soo great!!

THE BAD:
This game is totally amazing!! The only thing is, The Story is soooo short! BUT I DONT MIND!

SUMMARY:
This is the greatest GAME i ever played!! It is so AMAZING!! I already said that but I can't stop saying it!!! It's the coolest game. Its a "MUST" for the Zelda fans and RPG Players like me!! It is too good for the dog house!! It's JUST So Amazing!! I Dont mind if the story is short and anything they say about this game !!!!! And the BLade Family is sooooo Cool!! You Get to learn these neat tricks like the roll and dive attack!! The people in this game Became more CUTER!!! Like Link!! He is cuter when he has a cap on!! Like what Ezlo Said in the end of the game!!! Just Buy it!!

4 out of 6 people found this review helpful.Did you find this review helpful? YES  NO


GBA  Very good, almost perfect game 4.7
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by billybob5982
from , ,
May 3, 2005
I'm a teen and so i have never played a zelda game before the N64, 3D style zelda titles (which were great). but whether it's becuase i havn't played one like it before or it is just a great game. i really enjoyed the legend of zelda: the minish cap. The story is simple save the princess/girlfriend from evil guy. you have to go to 4 different main dungens and get different elements. classic zelda stuff. the gameplay is where this game just shines. the puzzle solving parts (while sometimes frustration) are still fun as long as you can figure them out. if not, thats wat neoseeker is for, ask on the forums! lol. the action/fighting part of the game is great tho. i was surprised for a gba title how well the pure action boss leveled works so well. throughout the game you will aquire many different itmes and weapons and get aditional hearts (i missed some of them and it mad the finally boss really hard, just keep in mind to try to grab all the extra heart pieces) the fun part of the game though is when you shrink down to tiny size and get to talk to the tiny minish people. a lot of puzzles have u shrinking to get through somewhere, getting big so you can attack someone, getting small to talk to a tiny minish person, and the game pulls all this off very well. So my closing comments are, this game is a great, original Zelda game. the puzzle solving is there, the cool bosses are there, the different themed dungons are there. the only thing that kept this game from a perfect score was the fact that in some places it seemed a little to hard. some of the puzzles were a little to challenging. but dont let a few cases get in the way of a ton of fun moments. if you have a gba/sp/ds this is a must have. if you don't have either (but how could u not?) and you are a fan of zelda, buy a sp. It only cost, what, 70 bucks no adays?
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GBA  the legend of zelda the minish cap 5.0
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by maxted
from , ,
Feb 14, 2005
THE GOOD:
loads of things to do optional things
lots of new and fun items
exciting and fun to play
massive hit for the gba and nintendo

THE BAD:
there is not much that is bad on
the legend of zelda the minish cap or any of the zelda games

SUMMARY:
great for zelda fans.
one of the best games on the GBA across the world
massive hit for Nintendo
i no a lot of people that hated zelda games then when
the legend of zelda the minish cap came out they were
amazed by it they are probaly the no.1 fans of the legend of zelda one of my mates has now got about 10
zelda games in a week.
inclueding........
a link to the past(gba)
the legend of zelda(gba)
the legend of zelda 2(gba)
the legend of zelda the wind waker(gcube)
the legend of zelda the ocarina of time(gcube)
the legend of zelda the ocarina of time master quest(gcube)
the legend of zelda a link to the past
the 4 sowrds of vengence
not forgetting the one and only minish cap
plus he has got most of the Nintendo 64 games
all i have to say to all the Nintendo and creators of
the legend of zelda games is a very very very well done.

5 out of 10 people found this review helpful.Did you find this review helpful? YES  NO


GBA  A game fit for the Zelda series 4.8
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by yugiball zelda
from westminster, ,
Feb 6, 2005
THE GOOD:
This game is great! There are incredible graphics, which I give a 10 out of 10. I also enjoyed the plot because it leads up to the Four Swords, explaining the storyline.The Minish were a great addition to the plot. All the new weapons make the game more interesting. I enjoyed the new music. The sidequests made the game all the better.

THE BAD:
My opinion is that this game is too short. The bosses were easy at the start, but they grew harder with each level. To me, these were the only flaws.

SUMMARY:
Well, where do I start? This game is AMAZING. This is the best game since Four Swords and Ocarina of Time. Is you love the Zelda series, you gotta play this game. I know you will enjoy this game, even if you haven't ever played a Zelda game. This game is a great addition to anyone's ccollection of Zelda games.

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GBA  Minish Cap 4.2
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by GameboyKnight
Jan 30, 2005
THE GOOD:
Nice storyline with the little Minish(Picori)and the ability to become Minish-sized and access new areas.
Nice graphics, too.

THE BAD:
Like every Zelda game, you can spend a couple of days looking for a passage that's right in front of you, but you were too stressed to see it.

SUMMARY:
Game opens up with a little tale of what happened in Hyrule's past and then it opens with a scene of you and Zelda getting ready to go to the Fair. Well, Zelda hast to give the Picori Blade to the person who wins a tournament. An evil villain, named Vaati, shatters the blade , releases monsters, and turns Zelda into stone. This is where you enter to save her by reforging the Picori Blade with the four elemental stones all around Hyrule. Along you meet a bird-like, talking cap named Ezlo and he helps you with your journey. The game is very detailed, but very challenging and puzzling, like any other Zelda game you have played. A really nice shrinking power and mini-games. This game isn't all that perfect, but it will have you hooked. Just try to stop playing the Cucoo Catching Game, it's very addictive.

5 out of 9 people found this review helpful.Did you find this review helpful? YES  NO


GBA  zelda: the minish cap 4.9
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by Blue eyes Lady
from Asten, , Holland
Jan 30, 2005
THE GOOD:
It's like all the Zelda games. It's full with fantasy and adventure. I'm a big fan of the Zelda games, though I don't own many of them.the grapichs are way better then I can remember from Zelda: the oracle of ages. The game play is really cool and I think that I will play it many more times. Evem when you walk up the stairs in the first dungeon, you really see it's legs move and I think that's sweet.

THE BAD:
It looks much like all the other Zelda games I know off. Most of the tasks and things you must do, are familiar with other Zelda games. Just like the dungeon quests. It's very prodictable at that point but on the other hand, it's very usefull cause most times you already know what to do. But still it's fun to do and as far as I can telll there aren't many bad points about the game.

SUMMARY:
- The game play is cool and I think that it's a nice game to play. Like usual you have to fullfill the same kind of quests and jobs. But that's just Zelda and I like Elzo very much. His comments are helpfull and when he complains about something, i like it how he does that.

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GBA  One week of playtime. One game. One Legend. 4.8
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by Barmy Brat
from Brisbane, , Australia
Dec 8, 2004
THE GOOD:
New Zelda game, new items, new other stuff.

THE BAD:
Not enough new tunes.

SUMMARY:
The Legend Of Zelda: The Minish Cap is the first original GBA exclusive Zelda game. It carries on a strong tradition in Zelda games of fun, intuitive gameplay mixed with tough dungeons, beastly enemies and a dark, deadly undertone to the cheerful, chirpy graphical presentation.

The game starts out innocently enough. You are a childhood friend of the Princess Zelda. A festival is going on in town, and she has invited you to come along. The festival all goes to plan until Vaati (the winner of a combat competition), is allowed to touch the sacred Picori Blade. Unfortunately, Vaati is an evil sorcerer who seeks the power to which the blade is the key. In doing so, he turns the Princess to stone, and escapes to plot more
un-niceness. The King gives you the job of reforging the blade which Vaati broke, and restoring its powers. Then, hopefully, you can slay Vaati and rescue the Princess from her stone prison.

Right of the bat, the gameplay shines. The controls are similar to the other 2D Zelda games. Use the D-Pad to walk around, and the A and B buttons can have items assigned to them. This time around, however, pressing R will not only lift or drag a nearby object, but if you press it while running you will do a roll. The roll can, later on, be used in conjuction with sword slashes to perform new attacks. In classic Zelda style, there are many areas that you cannot access right away. Holes in the ground appear unsurpassable, but later on you will find the way. Giant statues block your path, but upon aquiring a new item, you can awaken them and destroy them. Buildings will be blocked off until you can complete a certain quest, which cause the blockage ot disappear. By the end of the game, you will have been everywhere, and seen most things, however secret tunnels and passageways can only be accessed using item you didnt have during your last visit, and can now be used to clear the way to find goodies.

Don't worry, this isn't 'just another 2D Zelda'. There are plenty of new things to do. The most obvious one is your new ability to shrink down to the size of the miniature people, the Minish. While small, enemies Link didn't even realise where there before, now pose a life-threatening danger. Many areas through the game have pint sized passageways, which can only be accessed once you have found a portal in which to shrink. Also, as you power up your sword, you gain the ability to 'split' into up to three other versions of yourself, which becomes essential to the game. Fairly early on in the game, you come across a green bird-like cap, which you must rescue from some enemies. Once you have, it introduces you to the shrinking ability. Not only that, but the hat also acts as your guide throughout the game. Press select at almost any time to get the hat to remind you where you are and what you should be doing. He'll also pop up every now and again of his own accord to give you some useful information.

Musically, the Minish Cap shines. It has very few new tunes. Most of what you hear will either be direct rips from other games (All of Link's yells and screams are taken straight from the Wind Waker), or remixes from earlier tunes. But this is no bad thing. It successfully recreates the Hyrulean experience, as you first set off into the Trilby Highlands and hear the classic Zelda Theme/Overworld tune kick in.

The game world is fairly large. Looking on your map, it is separated into several different sections. While it doesn't look like much (even when you have fully completed your map), traversing this Hyrule will take, with all items, a good half hour or so. Sadly, the only reason you ever need to retread old ground is to search for treasure or Kinstone locations. Even so, it is worth your while to search the land after aquiring all the game's items. You never know, you may finally be able to reach that piece of heart that was just out of your reach last time you were here.

Although the game world is large, there are sadly only two human cities in the game: Hyrule Town and the world above the clouds. While the former is packed with things to do, the latter has all of 5 people in it and has very little to do... It acts as a lead up to a dungeon rather than a new city. This should have been the place to buy upgraded versions of your items and super strong potions, but it wasn't. Luckily, there are a couple more towns to be found when you shrink to Minish size. The is one in the Minish Woods, and one in Mt Crenel. Even these places hold little value, though both are situated around dungeons. Again, thsi is sadly a city playing a lead-up role to a dungeon rather than being its own separate entity. Players will continually return to Hyrule Town... the other towns will be visited only once or twice throughout the entire game.

Difficulty wise, the Minish Cap stumbles somewhat. The majority of the enemies you find in dungeons are not to difficult, and the enemis never take more than a few hits with your sword to dispose of. The dungeons themselves never pose to much difficulty either, with the puzzles faily simple to solve. In most cases, actually getting to the dungeon is harder than completing it. Luckily, there are some novel boss fights. The first dungeon is played Minish sized, and the final boss is a regular sized Chu-Chu. But at this size, it is a giant monster that poses a significant threat to Link. The fourth dungeon is also played small, and you must face an Octorok... Again, while small, this usually harmless enemy is extremely dangerous.
Players who have experienced the Wind Waker will remember Gohdan, the boss from the Tower of the Gods. He's back, but this time, you'll have to shrink down and destroy the gears that move him from the inside. However, none of these bosses pose a particular threat once you know their weak spot.

On the other hand, the final dungeon consistantly throws you into rooms with 3 or more of the most powerful regular enemies in the game (ie. Darknuts), and players are sure to die several times trying to clear the room of them. What's more, the final boss fight is fairly difficult, and unless you have four bottles Fairies, expect to repeat it several times before completion. It would have been nice if the dungeons had built up enemy difficulty before the final area, but it is really just easy, easy, easy, BAM way to hard. The learning curve is steady for most of the game, but the final area is almost to steep a curve to climb.

Overall, The Minish Cap comes together very nicely. If a little easy at times, it evnetually offers Zelda fans the difficult they have been pining for. It throws up a lot of new ideas, and accomplishes them succesfully. The whole game is a joy to play, and you want to complete it not just to say you have, but to see how everything works out and to say that you, truly, have become a Hero.

GRAPHICS: 9/10
Excellent. Perfectly captures the style on The Wind Waker in 2D.
SOUND: 8/10
The classic songs and remixes are great, but what about some new stuff? There just isn't enough.
GAMEPLAY:10/10
Perfect Zelda fare. If you ever enjoyed another Zelda game, this will appeal to you.
REPLAYABILITY: 5/10
Once you've beaten the game's final boss, you won't come back unless you want to complete all the side quests. Sadly, you probably wont want to replay the entire advneture again until a few years down the line.
ORIGINALITY:7/10
Hey, it plays, feels, and looks like classic Zelda. Its got a new race, a new land, and new items though, so it feels fresh.
ALTERNATIVE:
A Link To The Past/Oracle Series- To be honest, I'm not a great fan of either of those games, but they are the only other Zeldas for GBA.

OVERALL:9/10
A great new addition to the Zelda franchise.

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GBA  Getting better 4.8
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by SepheroT
from 2d floor of hot, , damn Hell
Dec 2, 2004
When I first heard of Minished Cap, I was like "Another 3D Zelda already?" But then, when I say the screenshots, it was 2D. I found out what it was about, and really liked the idea.

Story: 9/10
You and princess Zelda were at the carnival when Vaati, this evil guy dressed in purple, comes up. He turns Zelda into stone. Link tries to stop him, but hes much to powerful. He then gets a sword from the King and goes to the forest. He finds a cap, known as the Minish Cap, being attacked by monsters. He saves the cap, and finds out the powers of it. Im not going to spoil the rest of the game.

Sound: 10/10
Music from all of the Zeldas are in here, also, some new music. It sounds a little different on the GBA then on the gamecube, but I got use to it fast. It also have alot of music from Four Swords as well. If you like the music in the classic Zeldas, you'll love the music in this Zelda.

Gameplay: 10/10
The game is small, I heard from many people. Im almost done with the game, and it didn't take me long. But, the game is still fun to play. I have not got all of the Pieces of Hearts, but I know that it'll keep me busy for a while longer.

Graphics: 9/10
The best part. The graphics are cool. Just like Four Swords but better. The monsters are clear, not blury. MOST of the characters look really good. You wont be made when you see what kind of graphics a GBA game can have.

Replay Value: 10/10
You'll want to replay the game to get everything. It is very fun to play. Once the American version comes out, im getting that too. It is suppose to have more then the Jap version. Keeping on topic, you'll play this game for years.

Overall: 9/10
This game is great. Zelda fans will like it, 2D zelda freaks will love it. You should BUY this game, not rent. This game is very good, and deserves to be bought.

20 out of 30 people found this review helpful.Did you find this review helpful? YES  NO


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