THE GOOD: I'll NOT be too short and sweet. =)
+The characters are drawn in anime style.
+Strategy RPG battle system. You'll have to place your units in certain patterns to enable them to participate in Battles (These are called "Unions"). It's a refreshing change from regular SRPGs.
+The music definitely goes with the situations in the story.
+There is a lot of character development in the story as you will see Milanor, The Male Protagonist, grow to become more responsible than just a regular Thief, and Yggdra, the Princess, as she struggles to uphold her sense of "Justice".
+The Break Out! Skill system from Riviera: The Promised Land makes a comeback in the form of "Skill Cards", like Steal, Revolution, Blizzard, etc.
+Critical Attacks. With high Luck stats, a character can SOMETIMES instantly kill an enemy Lead character, rendering them unable to use skills. This is certainly always a welcome relief for weaker characters who need leveling up.
THE BAD: -Characters barely display any other expression; you'll have to look at their sprites and not the CG drawing to get their current emotions.
-No HP/MP/whatever gauge to see how your team does during battle.
-Very little CG cutscenes. I mean almost NONE.
-Battles can get annoying, and repetitive. SUMMARY: I already picked up the US version of the game.
Quote: Lacrima Castle. Yggdra Union begins as Princess Yggdra Juril Altwaltz is forced to retreat from Paltina due to a fierce attack led by Gulcasa, an emperor who came to power in his own country only recently. With her, she takes the Gran Centurio, an heirloom passed down in her family for generations.
Yggdra soon runs into the king of thieves; Milanor, the "Silver Wolf." Yggdra fears for the worst at this point, but makes an unexpected ally as Milanor agrees to assist her. With his help, Yggdra will struggle to recapture that which rightfully belongs to her. END QUOTE.
Anyway, back to business. The battle system...this is totally different from ANY SRPG I've ever played. In my life.
When a "Battle Map" begins, you have to select the participants and the "cards" you will use. "Cards" will determine:
1. How many squares you get to move. 2. What skills you can use. 3. The total damage done to your opponent's Morale, if you WIN a battle. That's right. Morale, not HP. When Morale drops to 0, you/opponent RETREATS. Sometimes, when main characters run out of Morale, you may fail the mission.
Anyway, when you manage to get your character to a square adjecent to your opponent, you can start a "Union" (Battle.) which you can only do once every round. EG. Your round, attack once. Enemy, attack once. Depending on the position of your characters, you may be able to let more than one character get into the fray. For example, you can position your characters in such a way that they will have a 4 VS. 2 battle. Great for killing off opponents (Provided you don't lose.) . On the other hand, it works for your opponents too. SO, if you let your opponent get in a fray involving your weaker characters, they'll probably die.
Weaknesses also come into play, such as Holy, Darkness, etc. Weapon Weaknesses are also present, such as Rapiers are weak against Spears.
The storyline seems to be great! There are multiple endings, though, but keeping a save game at the final battleground, you can access all of them easily, unlike having to play all over again like in Riviera.
For you Riviera fans, pick this up. *Yggdra has a Bath Scene* cough cough. =) |