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Star Wars Trilogy: Apprentice to the Force Reviews

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PGNx Media  --- Oct 15 '04
Digital Entertainment News 7.7/10 Sep 19 '04
GameSpot 6.4/10 Sep 23 '04
IGN GameBoy 6.5/10 Sep 22 '04
Nintendojo 7.2/10 Sep 20 '04
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" REVIEW Published: September 19, 2004 Star Wars: Apprentice of the Force by: Daniel "monk" Pelfrey It's all the bits about the first trilogy that we liked... only, not DEVELOPER PUBLISHER GENRE # OF PLAYER Ubi Soft Montreal UbiSoft Action 1 - 2 Han shot first. No, Greedo shoots first. Well, let’s have them both fire simultaneously, that way we can still change it, but not overly offend anybody. Revisionist history is a tricky thing to pull off. With such a high profile item as the original Star Wars trilogy, any small alteration (such as shortening the Luke & Leia’s Death Star chasm swing by a couple of seconds) will be used as fanboy fodder. Rather than simply port over what many consider one of the greatest sequences of Star Wars games, that being the “Super” games (Super Star Wars, Super Empire Strikes Back, Super Return of the Jedi) UbiSoft and LucasArts have decided that a new approach to the material was needed. Yes, this does mean another return trip to Hoth. When first conceived – and we’re talking original concept - Star Wars was going to be a jumping off point for a series, either in film or in print for the Adventures of Luke Skywalker. When the first film was being made, plans changed, and the first revision was made to have it be part of a larger sequence of films. During the filming of what was to be the 5th of 9 films (the first three had not been shot yeat) plans again changed, and the series was cut short to ultimately be a sequence of 6 films. It wasn’t until years later that the first three films would be made, and in doing so changes to the original trilogy, which is actually parts 4, 5, and 6 were made – drastic changes. Where does this fit into the game? The game follows Luke pretty much exclusively, from finding Uncle Owen and taking finding R2-D2 to fighting Vader (a couple of times, naturally) to taking care of those AT-ATs on Hoth, it’s all Luke, all the time. And this is where more revisionist history comes in. Early on in the game when Luke needs to go searching for R2-D2 Luke has a blaster and has to fight off several waves of Tusken Raiders. Not having been able to watch the trilogy as it has been re-revised (again) for the DVD release, I can’t say with 100% certainty that any type of scene like this doesn’t exist, but after watching A New Hope in a couple of different states of being for as many years as I have, it was a weird experience to play though. Certain levels are a natural extension of what could have been in the original trilogy. In playing through the Return of the Jedi portion, there is a sequence where Luke needs to regroup with the rest of “the gang” and needs to get through several waves of enemies. There are several other instances of flat out revisionism, rather than expanding the storyline for the same of gameplay. Star Wars purists may want to stick to griping about the further changes made to the DVDs. The basics of the game are a 2D sidescroller, with some sci-fi trappings. This isn’t a bad thing, but makes the game feel rather generic story wise, and if it weren’t for the fact that the game is Star Wars, and does center on Luke, and his growth as a Jedi, it would be really boring. Unlike other recent Star Wars titles that featured Jedis, there are only a few Force Powers that Luke will gain over time. These aren’t much, and it shouldn’t be expected to be of KOTOR depth. Being able to hold down the B button and slamming the ground with a lightsaber is an ability that most platformers would get, but here it’s a Force Power, enabling the Star Wars mythos to be used. There are platforms and gaps, which does make up the primary gameplay mechanic (along with vanquishing enemies with a blaster or lightsaber). There are a few others to come in and bust up the monotony as well. One, at the end of the A New Hope section has players behind the cockpit of an X-Wing. Space battles suck in 2D. It ultimately feels like Asteroids – but without the ability to see the whole screen. Sure, markers will appear in the direction that TIE Fighters are, color coded for distance, but without being able to actually see them, it’s more frustrating than fun. The graphics are really good – much better than one would expect for a game that seemingly was pumped out to quickly cash in on a hot DVD release. The images are sharp, backgrounds distinct enough to discern, but not distract, and the character animations are for the most part very fluid. "As it is, Star Wars: Apprentice of the Force is a decent enough game for Star Wars fans that can handle some platforming action." "
"There are some choice moments in Star Wars Trilogy: Apprentice of the Force, but they don't come up as often as they should in this short action game."
"The game is fun to a point, but then it starts getting repetitive really early in the level progression. The mini-game missions add to the variety, but they're so basically designed that it just doesn't feel like they're enough to make the entire package seem "complete.""
"Star Wars Trilogy: Apprentice of the Force does a great job at capturing the essence of the original Star Wars Trilogy, and could easily make a nice companion to the collector’s set."
"The game’s visuals are pretty good. The environments are quite detailed and do a convincing job of showing you the many locations. The character models are nothing spectacular but in typical Ubisoft Montreal fashion, you’ll find flawless and otherwise spot-on animation."
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