User Reviews
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ShinyMilotic's Emerald Review | 4.4 0 comments |
by ShinyMilotic from Brisbane, QLD, Australia | Mar 16, 2008 |
THE GOOD: - Good Graphics - Extra Pokemon unobtainable in Ruby and Sapphire - The Battle Frontier - Lots to do during and after beating the game - Re-battling gyms - Link Battles, Trading and Record Mixing - A good storyline
THE BAD: - To complete the pokedex trading is needed - Not to much extra from Ruby and Sapphire SUMMARY: Emerald was released not long after Ruby and Sapphire, improving many of the things they were lacking, and continuing the tradition of high quality Pokemon games.
Gameplay: The Gameplay in Emerald is similar to that of all the other Pokemon games. You walk/run/ride around the region collecting Pokemon and beating contests, gyms and eventually the Elite 4. The battles have been improved with new moves in this generation as well as more Pokemon then ever to use. The contests which came in with Ruby and Sapphire are still there and are a few feature when you are bored of battling. Another feature making this game an extra challenge is the battle frontier, which you gain access to after the Elite 4. You battle a series of trainers like the Gym Leaders, but they are much more challenging and will really test your skill. Overall like all Pokemon games, the gameplay is great and with many new features it is more enjoyable then ever.
Graphics: The Graphics in Emerald are the best of all the previous games, even improving on Ruby and Sapphire a bit, they are good for a Game Boy Advanced game in general. The colours are nice and bright through the game and look more realistic then ever. The battle scenes have improved greatly with new animations for when you send a Pokemon in and when they use attacks. The graphics definitely make the game more enjoyable to play.
Plot: Like most Pokemon games, the Plot for Emerald involves you getting your first Pokemon and going on an adventure around the region, defeated Gym Leaders to get to the Elite 4 and become the greatest Pokemon trainer. As usual, there are evil teams around, in Emerald they are Team Aqua and team Magma, who also have a bit to do with the storyline.
Link Cable: A good reason to get Emerald is to verse and trade with your friends via link cable. You can do double and single battles, as well as 2 people verses 2 other people double battles with a 4 way link cable. The trading is like it always has been, and is needed to evolve certain Pokemon. You can also now mix records, which means you can go to your friends secret bases to verse them once a day, and you also see stories about them on the TV.
Controls: The controls are the same as the previous Pokemon games on Gameboy, if you have experience with these you will find the controls incredibly easy, if you have not, it does not take very long to get used to.
Glitches: There is no Berry Glitch in Emerald, which Ruby and Sapphire had. This glitch caused the games internal clock to stop, you no longer need to worry about this. There is however a new glitch, which some would consider beneficial. It involves cloning Pokemon, and is pretty risk free.
Summary: You can play Emerald for well over 100 hours before getting bored, but then you can always start a new game and use different Pokemon, it has great replay value. Overall Emerald is a great game and any Pokemon fan should consider getting it. |
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Pokemon Emerald Review | 5.0 0 comments |
by Xegaldis from UK, , | Jul 2, 2007 |
THE GOOD: - Great graphics for GBA - You can choose between Latias or Latios - Easy to follow storyline - Wireless battles and trades - Able to re-battle gyms - Many Legendaries availableTHE BAD: - Having to trade to obtain all Pokemon - Too similar to Ruby/Sapphire - Battle Frontier too challenging SUMMARY: I think this game is worth buying. I have had no doubts about it what-so-ever. If you've played Pokemon from the very beginning, then this must end up in your collection. Even if you're a big fan of the TV show, this is a good place to start.
It's obviously, very similar to Ruby and Sapphire but with many extras. You can visit the Battle Frontier for a real challenge. You can also re-battle gym leaders if you think you can handle another round, which is a very nice extra. Rebattling gym leaders is perfect for training your Pokemon, as well as defeating the Pokemon League multiple times with EXP Share.
The graphics for this game are stunning. The colours are bright and vibrant. Even the motion of game play is smooth and makes the game easy to play, for hours on end.
The Battle Frontier is probably one of the best additions to this game. It's a real challenge, after defeating the gym leaders and the Pokemon League. It really tests your ability, in every way of Pokemon training.
There's also a secret island called Mirage Island that is extremely difficult to obtain. If you get lucky and obtain it, you can get a berry you cannot get anywhere else and catch wild Wynauts.
There are also lots of Pokemon to catch and train. However, there are some you cannot get without the help from Pokemon Colosseum or Pokemon XD: Gale of Darkness.
After completing the Hoenn Pokedex (excluding Jirachi and Deoxys), you are rewarded with a starter Pokemon from the Johto region, to expand your National Pokedex even more.
There are so many Legendaries you can catch also. If you're familiar with Ruby/Sapphire, you can only catch Groudon on one and Kyogre on the other. However on Emerald, you're able to catch both, along with Rayquaza. You can choose which Lati you'd like to catch too.
By far, this game is a perfect way to end the Pokemon series on the GBA. It has everything I look for in a Pokemon game and easily beats the standards of FireRed and LeafGreen which I loved so much. Overall, I have no problems with this game. I own neither Ruby or Sapphire and I bought Emerald to start off my Pokemon GBA collection and I was not disappointed. It was a big step from Crystal, too. |
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Pokemon Emerald Review | 4.7 0 comments |
by Cool Blue from Bellbrook, OH, USA | Jan 1, 2007 |
THE GOOD: Pokemon Animations, choose which Lati to find.THE BAD: You must trade to obtain every Pokemon. SUMMARY: Through the 10 or so proper Pokémon games that Nintendo has released for the Game Boy, then the Game Boy Color, and now the Game Boy Advance, the crux of the series has remained unshakable. A preteen hero goes out into the world, complete with parental blessings, to become the world's number one trainer of a bizarre, varied, and mysterious race of creatures called Pokémon. Along the way, our hero has some funky adventures. Essentially a singular director's cut version of Pokémon Ruby and Sapphire, Pokémon Emerald will feel especially familiar, and as such, it will likely hold greater appeal to the uninitiated or those who have been on Pokémon hiatus.
Collecting and fighting: These are the things a Pokémon game is made of.
After starting off as either a young girl or boy recently transplanted to a new town, you quickly ditch your homemaker mother to follow in the footsteps of your dad, who is already a celebrated Pokémon master. After being gifted your first Pokémon by local man-of-science Professor Birch, you'll head into the world to fight and capture wild Pokémon, as well as test your might against other up-and-coming trainers. Furthermore, you'll rank up your own standing as a trainer by traveling to different towns and besting the head trainer at the local Pokémon gym. You'll eventually get mixed up in some unsavory business with Team Aqua and Team Magma, two nefarious groups of Pokémon trainers, in addition to going on various adventures and side quests that you'll have to take on as you train and collect your Pokémon. The writing isn't quite as clever as Nintendo's own Advance Wars series, but it still pops and generally avoids the kind of condescending tone that makes most kids games unplayable by people outside the designated age bracket.
Pokémon are a pretty weird, inexplicable bunch of creatures. Their origins, even within the game's reality, are purposefully vague, and despite their wildly varied appearances and abilities, all Pokémon have a few basic characteristics in common. Most importantly, all Pokémon love to fight other Pokémon, whether it's in a head-to-head spar or a two-on-two match. As they fight, they gain experience and learn new moves. And occasionally, a Pokémon will evolve into a sleeker, more aggressive version of itself, taking on a new name in the process. The Pokémon series has always been expertly keyed in to the obsessive-compulsive traits of gamers, so most of the game revolves around fighting with and capturing different Pokémon.
To be clear, your character never actually fights; instead, you'll send out your own Pokémon to broker victory for you. You can carry up to six different Pokémon with you, and each can have up to four different moves, which can be offensive or defensive and can range from straightforward melee attacks to projectile attacks to even crazy psychic blasts. Despite the limited number of moves, the different alignment of each Pokémon helps inject some extra strategy into the combat. Every Pokémon is categorized by type, such as fire, electric, poison, psychic, and so on. For every type of Pokémon, there's another type whose attack is extremely effective against it, creating a nice rock-paper-scissors dynamic. This is a good reason to "catch 'em all."
Though you'll end up spending most of your time either fighting or looking for a fight, there are plenty of other activities. You can breed your Pokémon, enter them into what amount to Pokémon beauty pageants, pick and plant berries that can be turned into candies (and fed to your Pokémon for little stat bumps), and gamble in casinos, just for a few examples. There's a ton of optional stuff like this that helps flesh out the whole world.
Pokémon Emerald's biggest strength is its accessibility. The role-playing-game structure has been streamlined to make it easier to pick up and play for casual players, but without losing the depth that will keep the more committed playing for days on end. Unfortunately, Emerald's biggest weakness is that most hardcore Pokémon players already played through this adventure when it was released as Pokémon Ruby and Sapphire. However, it does add some new areas, and it tweaks a lot of minor stuff, like Pokémon abilities and certain character appearances. You can also now use the wireless GBA adapter to link up with other players to trade and battle Pokémon, and using a GameCube link cable, you can put your Pokémon into play in Pokémon Colosseum.
The déjŕ vu may be too much to bear for those who have already mastered Ruby or Sapphire.
Ruby and Sapphire were great-looking GBA games when they first came out, though Emerald puts in little effort to improve the quality of the graphics, giving the game a slightly aged look. It's still very bright and colorful, recalling some of the better SNES RPGs, and the world feels appropriately large. However, the combat sequences can't help but feel a bit too staticky. The music has weathered the passing of time much more capably, and the various town themes and fight music are still incredibly catchy and upbeat.
Players who have already soaked up everything Pokémon Ruby and Sapphire have to offer will probably appreciate the largely subtle changes Emerald makes, thanks to the "gotta catch 'em all" mentality bred by the series, though it's unlikely to do a satisfactory job of scratching the itch for an all-new Pokémon adventure. Still, despite being made mostly of recycled parts, Emerald proves that the Pokémon formula still works. As a result, it remains an enjoyably light RPG experience.
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A must have if you're into Pokemon | 4.6 0 comments |
by Freeze from , , | Jan 12, 2006 |
THE GOOD: - Like the title suggested, it is worthy of being a true Pokemon game! - The graphics are nice for a GBA - There is a story line; easily follow able - Lots of side-quests to do - Ability to record all 386 Pokemon - Able to catch Kyogre, Groudon, and Rayquaza - Battle Animations - Battle Frontier - Ability to re-battle gyms - Great wireless multiplayer with 2 vs. 2 battles or even event matches - Extra game modesTHE BAD: - It isn't always directly clear where to go - Sometimes you must walk miles, miles and even more miles before reaching the next city, and crossing all those pokemon can get annoying - Pretty similar to Ruby/Sappshire in gameplay and storyline. SUMMARY: Overall, it is a game worthy of buying. The game is challenging, yet easy to master, because the purpose of the game is to get to the next city, level up your pokemon, and become a Pokemon champion.
Both kids and adults love these kinds of things, because it holds typical RPG elements such as levelling up your pokemon. It's done in a nice way, because they evolve as they get a higher level, learn new moves and some are effective against another type, whilst others aren't.
So in order to play the game optimal, you must conduct a variated team, build not only upon strength, but also upon strategy. What pokemon will your opponent use, with what moves and of what level? Calculate all those factors, and if you're done with that... Don’t think that you’re done yet. If you finish the Pokemon League you can always go try and catch the 3 legendary pokemon: Kyogre, Groundon and Rayquaza. Level up your team, try to get all 386 Pokemon (should keep you busy for the next couple of months), re-battle all gym leaders or enter the ever-challenging Battle Frontier! Also, if you still need new things to do, just go fight your friends via multi-player in the coliseum or enter your Pokemon in a contest of strength, beauty, coolness or cuteness. |
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Rayquaza Returns! | 4.5 0 comments |
by Gaming Guru from , , | Aug 8, 2005 |
THE GOOD: -Improved Storyline -Ability to record all 386 Pokemon -Able to catch Kyogre, Groudon, and Rayquaza -Battle Animations -Battle FrontierTHE BAD: -Too similar to Ruby/Sapphire SUMMARY: This is the best portable Pokemon game yet. It's a little different than Ruby/Sapphire, but the storyline takes a turn after about halfway through the game. The game-play is still addicting, and one of the best things brought back from the grave is that the Pokemon animations before battle, like from Crystal, are in Emerald. Plus the newest addition to the game, the Battle Frontier, vastly improves the already towering Replay Value of the game. You'll be able to battle through 7 different challenges, but they're not the same as any regular Pokemon battles, these battles will be a test of skill, as all the Pokemon you face will have similar levels to yours, meaning that only your skill with Pokemon will matter. The game-play in the game is still as fantastic as always, the graphics are crisp, and the sounds and music are suited for the game, just like it's predecessors. If you like RPG's which never get boring...then buy it immediately and you'll have a good reliable game which will give you hours of fun...I guarantee it. |
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The Pokemon Emerald Review | 4.5 1 comments |
by AVG from --, NC, United States | Jul 16, 2005 |
THE GOOD: The New and Improved Story Line.
The New Form of Deoxys.
The New Clothes for the Main Character.
The New Elite Four and Gym Leader. There is a Little Change, only.
You get both Groudon and Kyorge.
THE BAD: There's Pokemon I've been wanting to Have but it's not in Emerald:
Zangoose
Surskit
Masquerain
Meditite
Medicham
Lunatone
Roselia SUMMARY: Comments:
My comment is that this Game is pretty fun. It has a lot of things that Pokemon Ruby and Sapphire doesn't.
Faq:
There's a whole new Place where you can Visit that you can't visit in Pokemon Ruby and Sapphire. there's also the whole New Battle Frontier. Eight Battle Frontier Challenge, Eight Battle Frontier Brains, and Eight Whole New ways of Battling. Pokemon Emerald is the First ever Game that have Team Ups. The Battle Tower, provide the whole new way of Battling by Teaming up with another player in a Double Battle. You will also encounter a special Battle that you will have to Team up and win a Double Battle. The story also includes both team Magma and Team Aqua. You will have to face them both. This whole new Game would be able to let you have almost all of the Legendaries:
Rayquaza
Groudon
Kyorge
Regice
Registeel
Regirock
Lati*s
Yes, you get both Groudon and Kyorge. You would be able to have the three most Powerful Pokemons in these Games. I'm not saying that they're super powerful, but they're useful in the Elite Four. You'll have to pick between Latios or Latias.
I forgot to mention that if two trainers faces you at the same time, it would create a Double Battle. Some Two Battle Trainers have one trainer that turns back and forth making you able to dodge them and face only one trainer. It is also compatible with the GameCube and Wireless Adapter. With the Wireless Adapter you could link up with your friends and go to the Union Room. Now, there is a New Feature of Deoxys. The Speed Form Deoxys. With its super high Speed it would be able to go first nearly every round. |
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Pokemon Emerald | 4.8 0 comments |
by GallantmonX
| Jun 12, 2005 |
THE GOOD: - 386 pokemon - Longer gameplay/storyline - okay graphics - More fun than the others - Better Pokemon contests - You can capture both Kyogre and Groundon - Battle in gyms again and againTHE BAD: Boring and same-ish gameplay as Ruby and Sapphire. You can basically tell everything thats going to happen.. almost. SUMMARY: This is yet, another fantastic pokemon game, although there are always the traditional errors with the third game out of the "pokemon colors". Although really similar to the last two pokemon games, it still is different. You have the ability to go back into gyms and fight the gym leader again if you want to, although that doesnt really prove to be much more fun or anything.
Apart from that, its different from the original game because of the fact that you can even battle trainers, getting battle points, and then trade them for stat-uppers. Thats something no one ever thought that would be in a pokemon game, and its taken most players by surprise, even though its a great addition to the game. Other than that, its also compatible with the wireless cable, meaning that you can trade your pokemon with friends alike without having to worry about buying a link cable or anything.
All in all, Emerald really is a great game, although it might be more of the same ol' type gameplay. I still recommend it for any pokemon lover out there, because its a solid game. |
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The eleventh installment... | 4.4 0 comments |
by neo14789 from , , United States | May 28, 2005 |
THE GOOD: + Perfect middleman between R/S and FR/LG... interacts with both quite nicely + Both Berry Crush and Berry Blender + Contests with fewer than 4 + Both legendaries (K/G) + Battle Frontier + Two-Trainer Double Battles + Rebattle GymsTHE BAD: - Still mostly the same as R/S - Less interaction with Box - Only uses 1 DS screen - Both Teams ? Why does that loser that follows you everywhere looks so stupid? SUMMARY: The third entry in the Hoenn saga, Emerald, does add many new features to the series, but is seen by some as a time-killer until Diamond and Pearl are released for the DS. No matter which way you look at it, this game is worth your time. One important change from Pokémon games past is that, when you entered the LOS of two Trainers at once, one would battle you, and then the other one would. But that's all changed. Now, when two Trainers see you at once, one comes up and gives his pre-battle intro, and then the next one comes up and adds his two cents, and then you battle BOTH Trainers at once in a Double Battle, with each able to have up to three individual Pokémon. Reap the rewards!
Most of the other changes to this version are cosmetic, but you also have the Battle Frontier to visit after the game. Among the things it offers? Each Trainer battle is worth a certain number of Battle Points (BP)... and you can get stat-boosting items for 1 BP. Thus, you have an almost endless stream of cash coming in. With that said, pick up Emerald NOW... it's worth it. |
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Best '05 Game for the GBA | 4.8 0 comments |
by Neogin from , , | May 12, 2005 |
“Gotta catch them all”
We’ve heard that phrase many times before. In the original blue and yellow, and even now, up to the Emerald version, Pokemon has advanced through the years, still maintaining it’s title as the #1 franchise for the Gameboy, and Gameboy Advance. Enough about that, let’s get down to the basics.
The Good:
The storyline is basically the same, like it’s previous parents, Ruby and Sapphire; Pokemon revolves around a young child, off to become a Pokemon Master, nothing too surprising there. Your starting Pokemon, like in Ruby and Sapphire, are Treecko, the grass type, Mudkip, the water type, and Torchic, the fire type pokemon. Emerald is very much similar to Yellow, and Crystal because it’s precedes had an “expansion.”
Although its storyline is somewhat the same, there are also a few add-ons also. One example is the fact that the sprites are actually animated, which is a plus. I’d reckon the Crystal fans would be thrilled. The new clothes that your main character wears have changed as well. From the usual blue or red, it’s now green, which symbolizes the title of the game. You now have a cellphone, which allows you contact any defeated trainer, and talk to them any-where you want. Instead of facing the Team Aqua, or Team Magma, you finally face off against both! You know what that means, right? You’re able to capture the legendary Kyogre, and Groudon! How wonderful. Another plus is that there are more double battle challenges, which is a very good thing. Now that you’ve defeated the Elite Four, what more is there to do? Might as well throw it in a corner some place, right? WRONG. After defeating the unbeatable Elite Four, there are many different things you can do in the game. For example, you can head on over to the infamous Battle Frontier. From there on, there are different challenges, contests, and so on which test you, a pokemon master’s abilities. Test your skills as a trainer and choose any random pokemon, and pit them in a battle against your opponent. Enter a pyramid, try to defeat every trainer that stands in your way, and make it to the finish line! So many different possibilities, so little time. There are tons of things to do, and many things have changed, so be sure to check it out!
The Bad:
Well, time to rant on about all the negative aspects of this new release. First off, the music. Sure, it’s addicting, and catchy, but honestly, it gets boring after the 700th battle. Maybe a new tune would be apprenticed.
Some of the wild pokemon you encounter in your quest during your first 1-2 badges are pretty much useless. The only good pokemon that are there are Ralts, Electrike, and several other low level pokemon. In my opinion, these are really the only things I dislike about the game. Overall:
Graphics: 8/10-Well, the animations gave this rating a slight boost. Graphics are somewhat the same thing, really.
Sound/Music: 6.5/10- As I mentioned before, some of the music played gets repetitive after a while. Nuff’ said.
Storyline: 7/10- Defeat the Gym Leaders, Challenge the Elite 4, catch every damn Pokemon, you know the deal, but this time…you may need to capture just more then the Pokemon in Hoenn..
Humor: 7/10- I love smacking the pokeballs out of the trainers. It’s music to my ears.
Lifespan: 8/10- I’ll be honest with you. If you’re a Pokemon fan, then purchase this game. If not, then don’t bother wasting 30 bucks on a game that you’ll never play. This game can last you from a week or two, all the way to a year, perhaps.
Bonus: +1-The Battle Frontier is an excellent time waster. Remember, you can only access this island once you’ve defeated the Elite 4. +1- There are several, powerful, pokemon you can capture before you face off against the Elite 4. They just might come in handy... +1- The multiplayer is really a turn on. From 2 vs 2 battles, to event battles, this is a must but for you, and your friends.
Score: 39.5/50-B+
Final Thoughts: For every single pokemon fan out there, this game is a must.
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