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4.7 / 5
Combined Score
4.8
Community
4.5
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/ 5

Written by Avalith
The journey begins when a young, fourteen year-old boy is awakened by his mother on a stormy night. Someone, or something, had caused the Mt. Aleph boulder to come loose, and it had its sights set on the peaceful village of Vale. When the boulder finally breaks free of the elders' control, a young girl loses her family, the aforementioned boy loses his father, half of a house gets decimated, and two strangers are spotted in town talking about the cause of the storm...

With a prologue like that, very few RPG fans won't already be hooked on Golden Sun. Camelot has found a winning formula, and the results are absolutely amazing. Golden Sun is truly one of the best games for the Gameboy Advance. You can go anywhere and find people asking for games for this system to recommend, and ninety-five percent of the time, you'll find at least one Golden Sun recommendation. How is it that people can be so enthralled over a simple game? Let's take a look, shall we?
Written by 0Zero0 United States
THE GOOD:
  • Good Storyline
  • Creative Battle System
  • Nice Graphics

    THE BAD:

  • A few long chats between the characters, but we all know dialogue complements the storyline.

    SUMMARY:
    When borrowing this game from my friend, I expected it to be nothing more than an average role-playing game for the portable game boy system.

    After playing for a short while, I realized I was hooked. The turn-based fighting system is quite fun and you'll soon love the creative psynergy and Djinn systems.

    You play as Isaac, a teenager embarking on a perilous quest to save the world. Sure, we've all heard this story about thousand times now, but Golden Sun does a good job of changing up the gameplay to make it enjoyable. You'll meet quite a few people along the way, and only with their help will you be able to defeat the most powerful of foes. You'll also have quite a few challenges away from the battlefield. Just about every...

  • Written by OK64
    Golden Sun is not a typical RPG. While RPGs are usually thought to focus on an engrossing story, deep experience and a long quest, while being less impressive graphically, Golden Sun features a relatively shallow story, a straightforward and rather short quest, while being stunning in the graphics and sounds department, plus being supremely well-designed. Now, being one of the older GBA games, Golden Sun is actually still, despite its clear shortcomings, one of must-haves on the GBA.

    Honestly, this game shows how much a game can be improved by the technical aspects. The soundtrack for instance, featuring some of the most beautiful tunes the GBA has had honor of pumping out, gives Golden Sun such a touch of greatness and the feeling of a great, epic adventure, that the simple story in no way could hope doing. Yes, the music certainly dominates my memories of Golden, found memories I might add.

    And as anyone who has seen pictures of Golden Sun (especially in the battle...
    Written by SepheroT damn Hell
    I was the last in my group of friends to buy this game. For this, much laughter was directed at me. I didn't think it could be THAT great of a game. Of course, I was wrong. This is the ultimate GBA game... Well, for now anyway. (This is just my opinion, of course.)

    The graphics are awe-inspiring. Bright, vibrant colors, nice looking characters, and great environmental work. They sure beat some of the older PSX RPG graphics. The amazing power of the GBA at work. The battle graphics are great, too. I like being able to identify what kind of creature is coming out to smash the enemy at my whim. No problems here. The magic effects are nice too, from flying starts striking the enemy to a wall of flame cutting through them, or a giant sword crashing down on the poor *cough* souls.

    The sound is great, almost orchestrated. Get a pair of headphones to fully appreciate the soundtrack of this wonder. The battle sounds are nice, too. Clanging, bangs, the oh-so-familiar sound of...
    Written by Insanity Prevails England
    THE GOOD:
    Presentation is excellent
    Djinni system
    Exploration
    Puzzles
    Story

    THE BAD:
    Outside world slightly confusing
    Hard to replenish PP in battle

    SUMMARY:
    The Gameboy Advance system doesn't seem to be running short of RPGs, but Camelot decides to try their hand at this already overflowing genre. Golden Sun is an entirely new series from Nintendo and Camelot and, despite dropping into a sea of games, does more than enough to make itself known and establish itself was a worthy addition to the library of games already available.

    Graphics

    Despite the obvious limitations imposed by the system's hardware the visual quality of Golden Sun still manages to be nothing short of excellent. Exploration is down via a top-down perspective, but manages to give environments a high level of depth with excellent use of shading. Colour has also been used appropriately in creating believable areas....

    Written by holyknight2004
    THE GOOD:
    - You are able to run diagonally and not just vertically and horizontally.
    - Excellent graphics on the world map.
    - Creative psynergy and battle system.
    - Illustrious and emotional scenes.

    THE BAD:
    - Way too many cinema scenes in the game, thus making both you and your arents irritated. Camelot could have made them shorter, so you could have time to actually play the game. Many of my friends actually threw their game boys.

    SUMMARY:
    This game was Excellent except for the fact that you have to spend half of the time of you playing listening to the characters rabble about stuff that you might not even care about. The graphics have been wonderfully perfected, and the battle system was well done with the many types of psynergy that just await to be used by the Adepts.

    The elemental system was also very well done. Earth, water, fire, and wind based everything in the game toi make all matter. Fire and water were opposing...

    Written by Jim Raynor USA
    Graphics: 9/10
    The graphics aree some of the best I've ever seen for a Game Boy. Theres much more detail then any other game. Houses look like houses, people look like people, trees look like trees, you get my point. The battle graphics are extremely entertaining.

    Sound Effects: 6/10
    I don't pay much to the sound effects but sometimes I'll turn it on when I wanna hear what the game sound likes. It was a average sound effect game. Nothin big, no voices.

    Charactors: 9/10
    Theres many charactors in this but the main are Isaac (main char.), Garet(best friend of Isaac), Mai (a Water adept), and Ivan(a wind adept). Theur all very important but mostly, Isaac is the main guy. He's the strongest and the leader. Garet would be the second strongest then Ivan and Mai. Theres other charactors such as the villians that play important roles. I'll save that for you to buy the game.
    Written by RPG_Master44
    Camelot Software Planning is responsible for some of the greatest games ever to grace a Sega console. Their Shining series has been a masterwork of graphics, music, and sheer gameplay might, so I was looking forward to their first RPG outing on their first ever non-Sega system. From my experience with this game, all I can say is that Camelot succeeded beyond all hope in producing one of the best RPGs for a handheld system ever.

    The story is rather cookie-cutter in its design. Your name is Isaac. You and your friend, Garrett, are children from the village of Vale at the foot of Mount Aleph. As residents of this precariously placed hamlet, you are gifted with the ability to use Psynergy, a form of magic/ESP that draws from the power of the four elements. I won't tell you what the four elements are, because if you don't know, you're most likely just looking at the pretty pictures and drooling to yourself, but suffice it to say, your powers are kept a secret from the outside...
    Written by HydroKirby
    THE GOOD:
    "Magic": This game features a form of "magic" called psynergy. You can use psynergy on the field to solve puzzles! There's a lot of different psynergy, important field psynergy must be earned, not gained by leveling up.

    Weapons: The weapons in this game are really special. You still can have critical hits, but some weapons have a "critical hit" of their own. This is called an Unleash. Unleashes vary in effects according to each weapon. The weapons that can use unleashes, called Artifacts, can be sold at any store, then you can buy it back! This Artifact buy/sell effect can also occur with most items and armor!

    Armor: There's a variety of armor to be able to equip. You can equip armor, shirts, boots, gloves, helmets, rings, and special items that bestow psynergy! Some armor increase or decrease elemental resistance or power. Some armor can also be used in battle! This breaks the armor, though. The most common effect is healing.
    Written by Dragon Cloud
    Graphics: Superb. Explosions and character animation is brilliant and the lighting is also top notch. This is the GBA's best yet in graphical terms. And the magical djinn and summons are so gorgeous with hardly any slowdown. –10/10

    Sound: The battle music is great and the towns and caves have great music as well. The music also changes. In Tolbi, one of the games biggest towns, After the festival the music is peaceful but when the colosso festival is on, it is cheery and fast. -9/10

    ATT (attention to detail): This is great. Characters make facial expressions and everyone says something when you use mind read. Also trees blow in the wind, and dust gets kicked up in the desert. –8/10

    Gameplay: Plays like a real RPG and will be a classic in a few years. This game has really easy battle functions although the summons and djinn get confusing at first but you'll soon know how. The controls are responsive and nice and easy...
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