Developer: TOSE Publisher: Enix Release date: (JP) March 29, 2003 Platform(s): GBA
Believe it or not, there are other games besides Pokemon that involve breeding unique creatures for battle. One such series is Dragon Quest Monsters (previously titled Dragon Warrior Monsters in North America and Europe), a spin-off of the hugely popular in Japan Dragon Quest series, featuring hundreds of monsters originally found in the main entries. Unlike Pokemon however, Dragon Quest Monsters doesn't offer the option to breed monsters; it forces you to. In order to create powerful enough parties to combat the terrain and roaming baddies, players will have to learn to master the game's unique method of breeding new monsters and passing along useful traits genetically.
The story is fairly simple, although it's slightly deeper than was present in the previous two games. Players assume the role of Kiefer, (the very same heir to the Estgard throne and companion featured in Dragon Quest VII), a prince who ha...
THE GOOD: - More of the battling, breeding and exploring that fans of the series have grown to love. - Has an overall surprising uniqueness to it. - Interesting new Caravan and Reforming systems for a fresh new spin on strategy. - Heaps of human party members to recruit to fight alongside your monsters. - Pleasant and effective graphics. - One of the first Dragon Quest Monsters games to actually contain a plot (though not an especially complex one). - Has aged very well both graphically and gameplay-wise.
THE BAD: - Never released outside of Japan and so very difficult to play and enjoy without any knowledge of Japanese or an English fan translation. - The rations system heavily constricts gameplay early on in the game and may alienate less persistent players. - Dialogue is awkward and confusing in places. - The rate at which enemy difficulty rises is sporadic and jumpy instead of a smooth and stable progression. - Somewhat lacking on the content side of things.