User Reviews
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Breath of Fire | 3.9 0 comments |
by Deis from Birmingham, West Midlands, England | Sep 10, 2006 |
I liked this game much better than some of the later Breath of Fire's, although it's difficult to analyse why. Possibly because it's much shorter than the others. I couldn't tell you how many hours I spent playing it, but it was only about six days, and I was working over four of those, so it's really not long.
The plot isn't overly complicated. War between Dark Dragons and Light Dragons, last surviving member of the White Dragon Tribe sets out on a journey to save the world, picks up many interested and varied team mates on the way, kicks the ass of a goddess, etc, etc. Ladon, the Dragon God, who appears in many Breath of Fire games is worshiped throughout the world, and his statue forms your save points. Maria, also known as much Myria, Tyr and Myllia throughout the series, is the main antagonist, as per usual.
It's a pity, to be honest, that more time couldn't have been spent on plot, especially back story for some of your teammates. You have eight of them, but only three are really developed, and you can only use four in a team at once, so it's almost impossible not to ignore or forget about some of them. Characters gain exp and level up whether they're in your party or not, so you don't even have to keep them around for that.
The characters are Ryu, of course, the infamous blue-haired, fishing Dragon boy who returns in every Breath of Fire, even Dragon Quarter (Which varied from the others in the series in many ways, rumoured to be because of the death of the original creator). Later in the game, he gains the ability to transform into various dragon forms, as per usual. He does actually speak a little in this, although it's a blink and you'll miss it kind of thing. He fishes, too, and I find the fishing mini-game much more enjoyable than in the other games of the series, simply because there's far less of a random factor. Use the right rod and fish in the right place, and you get the item you want, first time, no fuss. Due to the nature of the story, Ryu must go through many changes and emotions, but unfortunately he's his usual stoic self, denying access to the reactions that would give him more character.
Instead, as usual, the role of main protagonist falls to Nina, the winged Princess of Wyndia. She's her normal blonde, short-haired self, and, as always, is one of your party members from the beginning. Once again (I played IV before this one), she's a useful white mage, although at least she gets a rapier rather than a rod. Later on she gains the ability to transform into a giant bird, the 'airship' of the Breath of Fire series.
Then there's Bleu, otherwise known as Deis (a mistranslation from the Japanese). The same beautiful Naga Mage/Goddess who has also graced games I through IV with her gliding, blue haired, slightly naked presence. She's a strong black mage in this incarnation, and I adore her just as much as ever.
The other characters, as I said, are not given much characterization, although they are given useful skills. There's Bo, a hunter, who can hunt on the world map (a skill more annoying than it is useful, to be honest). Gobi, a Manillo (a species you may recognise from other games in the series), who can walk underwater (allowing you access to a greater part of the world map), and who can open a stall in the marketplaces in two of the cities (which allows you to, with luck, find some of the best weapons in the game). Mogu, a mole-person, who can dig on the world map, allowing you access to certain treasure vaults and dungeons. Ox, who can break certain objects and walls, and knock things off trees. And finally Karn, a thief who can open various locks and remove traps from chests, although he cannot actually steal anything from anyone. Karn has the ability to merge with other teammates into a powerful warrior. There are four different versions of this spell, the most powerful of which merges Karn, Bo, Gobi and Ox, making choosing your battle party much easier (since these four merged warriors only take up one place).
The random battle system in the game is a tad overenthusiastic, pulling you into fights every five steps or so. Luckily, the area of the game is small, and there is an item, which can be bought cheaply from about halfway through the game, which prevents random battles for a short while. There is also the 'auto' option in battle, which will cause your characters to attack repeatedly, with no intervention from you; the lazy way to win (although you do need to be fairly confident in the strength of your party). Auto is such a great idea, as anyone who has played through random RPG battles simplyby holding X, without even looking at the screen, will know.
A little more expansion of the plot would have been nice, as I've mentioned, especially since a lot of the time, your next location is fairly obscure and barely mentioned unless you pay close attention. Without a guide, you'll spend a lot of time wondering around, frustrated. However, the few slightly emotional scenes that there are, especially towards the end, are very sweet, and you do become fond of the characters. As in most Breath of Fire's, there are two endings. The 'bad' ending is short, and not nearly so interesting, although there is a slightly chilling segment which was a nice touch. The 'good' ending provides a much better explanation of what happens next, and is far more dramatic. The endings aren't difficult to get - I managed to see them both within ten minutes of each other, and that includes the time taken to get through the final dungeon.
There's also a cute little cameo of Ryu from Breath of Fire II shown at the end of the good ending, as a really adorable sneak preview of the next game.
This game isn't as good as many, but it does have the traditional Breath of Fire charm. It's not as long or complex as many modern RPG's, but parts of it are still original and idiosyncratic, even so long after the original release, and Bleu/Deis is a gorgeous as ever. All in all, it won't be disappointing to a fan, and it's a good game for someone new to the series too. |
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Almost as good as Golden Sun | 4.2 0 comments |
by OK64 from Oslo, , Norway | Jun 19, 2003 |
THE GOOD: A long quest Many interesting team-characters good and unpredictable story Lots of surprises and great moments A well-working nigh and day system Very good musicTHE BAD: Very annoying random-battles Rather primitive graphics Simple puzzles
SUMMARY: Graphics: There are some good-looking towns and houses, and the enemies and bosses looks great, but overall the graphics are slightly dated, with very sparce landscapes and magic-attacks.
Sound: The sound-effects are nothing to shout about, but they are decent enough. The music is really good, with lots of great tunes that I still remmember to this day.
Gameplay: Lots of varied challenges, many boss-battles which are enjoyable, lots of team-members that joins your party and a good story to keep you interested. The bad part is lots of annoying random-battles, but overall the gameplay is excellent.
Lifespan: Takes a very long time to finish, then there is a lot of levelling-up to do if you are interested in reaching the highest level.
Overall: Breath of Fire is a great RPG that I recommend to all GBA-owners that are into that sort of games. |
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Breath of fire | 4.9 0 comments |
by Morgan_T from Worcester, Worcestershire, England | May 15, 2003 |
THE GOOD: A brilliant game, I love RPGs, and this is as good as they come!THE BAD: Nothing Really. If you are bored of battles, just buy lots of Mrbl3, which keep enemies away! SUMMARY: Breath of fire is a huge game, and is certainly not linear because of all the side quests. People moan about the random battles and difficulty, but what do you expect from an RPG? It might not be very original (A dragon boy, a bird girl, a wolf, a thief, a manillo (Fish), a bull, a sorceress and a mole go on a quest to save the world......again) But don't let that put you off. If you try hard at this game you will find it very rewarding! Trying to find all of the characters ultimate weapons, armour, shields, hats and accessories, Trying to get all of Ryu's dragon magic, getting Nina to turn into a bird to fly across the map, making Bo the best hunter in the world, finding all of Karn's transformation spells, Getting Gobi to be the best trader in the world at the black market, making Ox the most powerful Metal Smith in the world, Getting Bleu to become the best sorceress in the world, or getting Mogu to become the bravest little mole to ever live. It's up to YOU in this game! |
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Breath of Fire Review | 4.2 0 comments |
by RPG_Master44 from Still drunk, , and stoned... | Feb 21, 2003 |
THE BAD: The other reviews, sorry but I have no idea what half these other guys are smoking but their reviews suck lol.SUMMARY: Since the American launch of Nintendo's newest handheld, the Game Boy Advance, the nifty little portable has already developed the reputation as one of the systems of choice for fans of RPGs. Less than a year into its life, the GBA has offered gamers several impressive RPGs, including Golden Sun, Castlevania: Circle of the Moon, and Megaman Battle Network. The future looks even brighter, with sequels for Golden Sun and Megaman looming on the horizon, plus several other new titles. However, not everything on the GBA is an original game. Part of the system's charm lies in the fact that it's essentially a beefed up portable version of the Super Nintendo and as any RPG fan knows, the SNES was one of the greatest RPG systems ever made.
While Nintendo and Square can't seem to set aside their differences so that gamers everywhere can experience titles like Chrono Trigger in portable form, Nintendo and Capcom have no such problems. Thanks to this, we now have a new portable version of Capcom's Breath of Fire for the GBA, a version that is a perfect port of the original SNES game.
The quest for the keys...
Narratively speaking, Breath of Fire doesn't offer up much in the way of innovation. Gamers who've become familiar with RPG plotlines (and their reliance on cliché) will no doubt be able to figure out the major plot points well in advance of them actually happening. Is this a bad thing? Not particularly, especially when one considers that Breath of Fire was initially released in the early 1990s, back when RPGs were more of a niche genre than they are today.
The story revolves around Ryu, a member of the White Dragon Tribe. For several millennia, the dragon tribes ruled the land governing the world through their power and decency. Unfortunately, a rift developed caused by an evil goddess and the tribe split into two factions: the white tribe, who locked away their powers until the world is threatened with danger, and the black tribe who seems far less interested in peace. Eventually, several heroes managed to lock the goddess in a dungeon sealed with six magical keys and a fragile peace returns to the land a peace that is about to be shattered.
Ryu will have to reclaim the powers of the dragon tribe in order to save the world, but he won't have to do it alone. No, as RPG tradition seems to dictate, Ryu will be joined by a motley band of fellow adventurers, each with different strengths and weaknesses and a desire to help him save the world from evil.
The game's narrative and dialogue are all presented through text on the screen. Unlike a lot of recent releases, the translation here is top notch. Grammar and spelling errors are few and far between, the prose is well written, and the characters adequately drawn. Each character has his or her own personality, and while it's a far cry from being three dimensional, it's still pretty good.
While the story is very traditional in its presentation and plot, it doesn't hurt the overall experience at all. Breath of Fire may feature a standard RPG plot, but there's a certain amount of comfort afforded by that familiarity. In this regard, playing the game is a lot like picking up one of your favorite books and rereading it. You may know what happens, but the journey is still one worth taking.
Gameplay
The best way to describe Breath of Fire would be to call it a traditional console RPG. Made back in the genre's early days, it doesn't feature a lot of the originality that games in the past few years have offered.
The game features an overworld map for the party to travel and explore, towns and villages where you can interact with people who will sell you items, give you quests, or advance the storyline, dungeons with bosses to battle, menus galore, and random encounters where you'll have to fight monsters to gain money and experience.
Battle is the traditional turn based style of many RPGs. Your party of four characters lines up on one side of the screen, the monsters on the other, and you choose commands for the characters to act out. Battles take place on a battle screen, which loads up after you randomly encounter an enemy. Again, it's all pretty traditional. If you've played a few RPGs, you'll know exactly what to expect here.
One innovation is the addition of an auto battle feature, which allows you to simply command your party to fight and eliminates the need for you to push buttons repeatedly against weak enemies. Another nice touch is the inclusion of the run command, which will allow you to flee from battle.
Characters gain levels after winning experience in battles. Each new level offers up stat boosts, such as increased strength and hit points, and in some instances new spells for the magic users.
The core gameplay revolves around exploration. You'll have to speak to various NPCs and complete a variety of 'fetch quests' to gain specific items and advance the plot. Reaching new areas will allow you to find and purchase better equipment, new skills, etc.
Each character is capable of fighting and some can also use various forms of magic. On top of that, each also possesses a special skill, which can be utilized by pushing the A button while that character is leading the party. These special skills are an important element of the game you'll need to utilize them to access a multitude of different areas.
The game is largely menu driven, with all your items, weapons, stats, and skills viewable with the push of a button. Armor and weapons must be manually equipped on characters by selecting the item from a menu. The menus themselves are well designed and completely self-explanatory. Accessing them is simple and fast.
While not much has been changed in the conversion of the SNES original to the GBA version, Capcom was nice enough to add in one new feature designed to take advantage of the GBA's link cable feature. If you have a friend who's playing the game, you can trade items with that person by using the link cable and connecting your GBAs. While certain items can't be traded, swapping does have its benefits, as from time to time you'll be rewarded with extra items.
The game itself is a relatively linear affair. There are a few sidequests here and there for the player to undertake if he chooses to, but for the most part, the game requires you to go from point A to point B. Because of this, the title doesn't feature an abundance of replay value.
Essentially, Breath of Fire is the epitome of what a traditional console RPG is. The gameplay is not particularly groundbreaking, but it is solid. Fans of the 16 bit era Role Playing Games will no doubt be pleased with the game mechanics of this title.
Graphics
Truthfully, Breath of Fire is a pixel perfect port of the original SNES game. Because of that, the graphics are nice, but not as impressive as something like Camelot's Golden Sun.
The game is 2-D with nicely drawn and animated sprites on flat backgrounds. Capcom hasn't done much to upgrade the game's visuals, but the title still looks nice. The colors are a little drab in spots, but that was the case with the original game as I recall.
Character portraits have been touched up, though, and the improvement is both noticeable and appreciated. Since the sprites tend to be so small on the GBA's screen, these new portraits go a long way towards establishing both the characters' personalities and their moods in individual scenes.
Spell effects are fairly well done, some look better than others. They're generally nicer than some of the earlier RPG spell animations, but they look pretty dated compared with the ones in a game like Golden Sun. Attack animations are better, but don't stray very far beyond the traditional 'charge forward, attack, fall back into line' approach of older RPGs.
Overall, the graphics are solid, if a bit underwhelming. The inclusion of some anime-styled cutscenes (mostly static, don't expect Lunar: Silver Star Story style animation here) really adds to the game's visual appeal though, and I found myself wishing they'd have included more of them throughout the game.
About the only other negative is the fact that there are more than a few palette swapped enemies that you'll encounter throughout the game. A little more variety in terms of monsters would have been appreciated, but it's not a major mark against the game as a whole.
Finally, a note about the game's lighting. Many of us have had difficulty playing the GBA because of the screen's general darkness. Breath of Fire doesn't seem to suffer too bad in this regard the game is bright, and when played with a light source (I heartily endorse InterAct's Glow Guard), lighting is not an issue.
Sound/Music
Aurally speaking, Breath of Fire doesn't really take advantage of the GBA's sound hardware. The music and sound effects are good, but they come through the system's speaker sounding a little tinny overall.
The music is quite good, though, with a fairly wide variety of tracks utilized throughout the adventure. There is some musical repetition, but the tracks are solid enough that I didn't ever mind. It's not a classic soundtrack by any stretch of the imagination, but you won't be playing it with the volume turned down, either.
The rest of the sound FX are serviceable. This is an old game that has been ported over with minimal tweaking, so one shouldn't go into the game (which is on a handheld system with one tiny speaker) expecting some kind of lush orchestral score or rich surround sound FX work. Swords whoosh, spells crackle, and stuff rumbles when it's supposed to.
All in all, the sound and music is more than functional here. For a handheld game, I thought they were actually quite impressive. I figure the overall tinny quality in some spots is more a problem with the GBA's single speaker and sound hardware than an actual problem with the game's musical score.
Conclusion
Ultimately, Breath of Fire belongs in the library of every Game Boy Advance owning RPG fan. Capcom has given us a faithful port over of one of its most venerable series and the end result is a fantastic RPG experience that you can take anywhere.
Old guys like yours truly have always longed to be able to play SNES era RPGs on a handheld, and our wish has finally been granted. If you've already played Breath of Fire, pick up the portable version for a nostalgic trip down memory lane the next time you're taking a long flight or car ride. If you haven't played Breath of Fire before, grab this now and experience one of the classic RPGs of the 16 bit era firsthand. |
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Breath of Fire Advance | 3.1 0 comments |
by Link_2000 from Swansea, Wales, United Kingdom | Mar 3, 2002 |
THE GOOD: Large world. Night and day effects. People with blue hair in it.THE BAD: People with blue hair in it. Stiff controls. Very linear. Not too involving despite an ambitious storyline. SUMMARY: To start with, I have to say one thing. This game is made by Capcom.
For those who don't know. Capcom are one of console gaming's biggest names, almost up there with Konami and Sega. They produced the greatest, most playable fighting game, that went onto over four consoles (including the GBA) ever. Street Fighter two. It was even made into a movie y'know.
But its a pity that Breath of Fire can't reach its hights.
Not that its bad or anything, its just that, to me, its distinctly average. To its credit, it has a few nice additions, like the nifty night to day system, with different stages of the day being used for different parts of the quest.
So far so good.
You can fight your battles anywhere, and the backgrounds change accordingly to where you fight them. You can even fight underwater.
That's good as well.
You can't move diagonally and even normal moving is jerky and hard to control.
Ah, that's good t... no, wait, that's not good.
But it is the truth. Little thought went into this SNES-GBA port. Youd've thought that Capcom could've made the controls that much better. But we just don't have that luxuary.
Combat is fairly standard RPG fare. Move around, find an enemy, beat it up using weapons and magic. Get experience points, money and move on. That was meant as a compliment. It does nothing wrong there.
With the controls being so jerky, its hard to navigate the world map, but its huge and the day to night effects are great. So no real mistakes there.
But, let's compare it.
Golden sun.
Fantastic controls (you can move diagonally, ha), a more varied world map, and the best looking combat I've ever seen in a 2D game. What I'm saying is, if you don't have either, get Golden Sun.
Summing up here, its a good game, but Breath of Fire just doesn't shine as brightly as Golden Sun. If your really into RPG's, and want to fill in the long wait until Golden Sun 2: The lost ages, then this wouldn't be that bad a purchase, but it won't convert the uninterested. So you could buy this game, if you feel its right for you, and if you're rich.
Or you could buy that copy of Street Fighter 2 you've always promised yourself 
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