Enemies are blobby pixellated shmoo-like creatures. Aggravating design makes it easy for enemies to kill you from afar, poor controls, no auto-aim.
This latest FPS for the GBA tries very hard to make a go of things. The design is as sophisticated in some ways as some recent full-size console shooters, and includes an interesting mix of weapons, varying mission goals, different vision modes such as sniper and infrared, and such diverse actions as swimming and dog simulator. (!) Crawfish is to be commended for aiming high here instead of porting over some musty old SNES game, as so many other alleged game designers have done recently for GBA.
However, aiming high is nice, but achiving those goals is another story. Control, graphics, and level design all combine to make this a frustrating and unplayable experience for most. First, you can only look left and right, ...