THE GOOD: ~Design map feature ~new CO's ~GREAT Multiplayer ~good Story
THE BAD: ~Campaign, too easy for experienced players ~AI is really stupid
SUMMARY: This is a great game. You should definetly buy it. The story is about the country Black Hole, ruled by Sturm, trying to take over Macro Land. Orange Star then tries to unite Blue Moon, Green Earth, and Yellow Comet against Black Hole. There are a lot of new C.O.'s which makes this game fun tring to find out good strategies for different C.O.'s. The design Map Feature is THE BEST!!!!!! You will have so much fun tring to create your own map. The War room also has a few addition's from the first game. There's new maps basically everywhere, in War room and Versus. Nell is also playable in this game!!! And you don't have to get S ranks in the Campaign. The one thing that's bad though, is that the Campaign is way more easier then the first one. Actually, that's good!!!!Buy this game, you won't regret it.
THE GOOD: Dual power system Single-system multiplayer Reworked Campaign mode
THE BAD: War Room feels like versus mode CPU players can see fine in Fog of War Too similiar to original
SUMMARY: The original Advance Wars impressed many, with a system that was easy to access but a massive challenge to get through. The concepts used were simple enough to understand but there was always an immense sense of triumph when your plan of attack succeeds. So, Intelligent Systems decides to bring us a second installment of the series, but how does it compare to the original. Can it really compete?
First, let us address the presentation. Well, not a lot has actually changed. The map sprites and many of the special effects will be famaliar to fans of the original. For those new to the series, the graphics have quite a charm to them. The sprites possess a sort of anime (or cartoony, if you wish) look to them, while still possessing a level of detail you would expect. Intricate details on the tanks, soldiers an...
THE GOOD: Fantastic Characters, excellent Plot, entertaining and humourous Dialogue, a variety of challenges, it can be bought for a low price, and you can design your own Maps.
THE BAD: Sometimes slightly frustrating, Sometimes just a little too difficult.
SUMMARY: This is the ultimate handheld game. No question. Even the mighty Pokemon series cannot stand up to the wrath of Advance Wars II: Black Hole Rising.Just when the original Advance Wars was beginning to become slightly repetitive, this comes along to save the day! Even the Nintendo DS is likely to struggle to come up with a better game unless it is a sequel to this - although even so, how can one improve on perfection? Will Sony's PSP have anything anywhere near this game in greatness? There is no chance whatsoever... The ability to create maps makes this game even better than it would have been anyway, and adds infinite gameplay. Even the price is perfect - I bought my copy for £14.99 not too long after its original release, an...
THE GOOD: Replay value, strategy, gameplay, ability to build units, 19 characters (COs) to choose from, this game is perfect for people who want a challenge.
THE BAD: Nothing bad. The only bad thing about this game is the average things such as graphics. Well I guess that's basically the only average thing here.
SUMMARY: I'll start it off with the plain truth in my opinion. This is the best strategy game, and possibly overall game on the game boy advance right now! Although there isn't a ton of new things from the original, the original was well, a classic. There is plenty of new things though, including new characters (COs), maps, a new unit, a new look, better storyline, new powers/all-new super powers, the ability to customize cos, new things such as lasers, minicannons, bigger cannons, volcanos, factories, and pipelines. Well I lied, there are a ton of new things added on to the best game in game boy history. If you're worried about this game being too hard, practice makes per...
SUMMARY: Well, Christmas came early for me when this arrived in the post. Advance Wars II : Black Hole Rising has wrenched onto my life like Ryoko on Tenchi. One sentence. It rocks.
First of all, the script. Who can forget the classic "Flakalakalak... etc." line early on in the game? It is brilliantly written, and really brings the characters to life. What every game needs is a good script, and this has it, thank the lord for that.
The graphics are very well done, and possibly an improvement on the now odd-looking ones of Advance Wars I. And the music, man, I'm playing just for Black Hole's alone . Multiplayer or single player, it's great any way, and guess what? You don't need a link cable to play four way now, just one GBA... so your GBA-lacking mates can have a game with you so you can show them how much you pwn with them Neotanks.
THE BAD: Graphics haven taking a step back When you played the first one, you get to hear all the *bleep*ING SHIT ASS explanations again.
SUMMARY: Story- 3/5
Armies have invaded the Orange Star Army's land and want to take over the world yadayadyadblahblahblah.
Great Music! Each CO (Commander) Has their own theme when it's their turn! And they rock! Seriously, each theme also fits the CO, which makes it even bette to listen to!
graphics where good but wasn't the first one so much better looking? What's the deal here? Everything seems so cartoony now, and not even shaded! This is a real bummer, but after awhile you get used to it and have a hell of a time!
Great gameplay! Compare it to Red Alert but turn based. And you don't built bases, you capture them using Infantary. Anbd then you can start building.yu can capture Docks, Airstrips and normal War Bases. Of course, in the begin you get S-Ranks all the time (...
SUMMARY: One of the best GBA games out there. Players of AW1 will remember Sturm, and now he's back to try and take over Wars World again. But he has a few new tactics this time. Your mission is to join forces with Orange Star, Blue Moon, Green Earth, and Yellow Comet and take him down!
- 8 New Camanding Officers! 22 C.O's in all!!! - New Graphics. - Command different types of units in this turn-based strategy game like Neotanks and Bombers. - Missile Silos add to the fun. - Create your own maps! - Battle Sturm's forces in the campaign mode. - Now C.O.'s have two different amazing powers and different skills. - Go head to head with the CPU in War Room. - Play for fun in V.S. or link mode. - Earn money and buy new stuff in Hach's store! - Terrain is very important for your strategy. - Are you ready to face the challenge of Hard Campaign?
THE GOOD: New CO's New Units New Modes Design CO's Gameplay Graphics Music and Rankings
THE BAD: Can be extremely hard at times thats all
SUMMARY: From changing your fav CO's hair and outfit color to shooying and destruction this game has it all! an Upgrade from the award winning original game this is one of the best games for the GBA today! Command Armies and Tanks to Capturing HQ's and the great challenges ahead! It may be too much of a challenge for some but thats all the fun of the game! Unlock secret missions to deploy the all powerful Neotank! Missile silos can be helpful and fun to use the various missions to play make it exciting! Now you can finally play the campaign as Blue Moon, Green Earth and Yellow Comet! each of those gruops have 1 new CO. Now you can totally whoop the enemies asses with Super CO powers the bottom line THE MOST AWESOME WAR GAME PERIOD!
I'm going to be comparing the game a lot to it's predecessor, as the two games are very comparable and AW2:BHR is very much a sequel. Anyway, on with the review:
The Graphics: The graphics seem to have taken a small step back from the original. In particular the appearance of forests and buildings in the main map screen have become less clear and overall less pretty. This is only a mild irritation though, and is easy to get used to. The whole graphical style has become a lot bolder and more cartoony. This is in some ways a bad thing, as the graphical style of the original was in my opinion a lot cooler. I believe that may be a matter of opinion though. Apart from that, most of the sprites from the original have been re-used with little to no changes, and this is not a bad thing.
The Sounds: Again, many of the sounds have been directly ported from AW, and therefore they are equally as enjoyable. But the new CO soundtracks are just as good as the originals, and you will yet again find y...
THE GOOD: -New and ingenuitive campaign mode -Cool CO's -No feild training!! -Very strategical game -Better than original -Map maker is available from the start
THE BAD: -Hardly changed from original -Can be unbeleivably hard at some points -Nell is annoying
SUMMARY: The first Advance Wars game was surprisingly good, and this one is just as good. Maybe it's because this game is so similar to the original. Yes, the story has changed(Black Hole forces trying to take over the world), and the campaign mode is more fun, but overall, it still feels the same. I'm not saying it's bad, in fact, it's one of the best GBA games I ever played. But anyway, on to other buisness.
The campaign mode is great. In fact, better than the first one. The game covers all types of combat: ground, air, and water. You fight across tons of maps, and when you get bored of the maps it has, you can buy more using the points you earned in Campaign mode or you can make your own custom map using the map designer. 2-4 player mode,...