THE GOOD: -3D on both screens -Innovation by the bucket-loads -Fast as per usual
THE BAD: -Wheres the carnage gone? -Not enough mayhem
SUMMARY: Considering the hardware it's running on, Viewtiful Joe: Double Trouble looks pretty good. In fact, with the DS held about five feet away, the title is almost indistinguishable from its more advanced GameCube and PlayStation 2 brethren. Held closer, however, the sacrifices made to get the title running on the DS become a bit more obvious: lower polygon counts on the characters, low resolution textures. Though it's really not fair to compare the graphics of portable titles to those of much more powerful consoles, it's a testament to the crew over at Clover Studio that, even if just at a distance, Viewtiful Joe: Double Trouble looks rather similar to the console Joes.
Of course, this all comes at a price. At most, there's two enemies on-screen at a time, which slows down the action the series is traditionally known for. But it's not too bad, one enemy ...