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DS  *Victory Spin* 4.2
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by SerialZero
from Pumpkin Falls, AZ, United States
Jun 19, 2008
THE GOOD:
Characters, ship customization, interactivity, music & sound, humor.

THE BAD:
Controls, game length, story.

SUMMARY:
It's been a long time since I've played a Zelda title, but from what I can remember, this game captures the spirit of the series perfectly.
Once again, you take on the role of Link, who must save his pirate friend Tetra (AKA Zelda) from the clutches of a mysterious Ghost Ship that is causing havoc in an unknown land.

The story itself, while typical, is almost too typical to the point of being somewhat predictable, and I found myself wishing they had fleshed out some of the other characters' back-stories a bit more to keep my heart more ingrained with what was going on.

However, the characters themselves definitely do have their own unique personalities, and add a lot to the humor of the game.
I found myself chuckling on more than one occasion, especially during a few of Link's failed "victory dances".

Graphics are colorful and cutesy, and in the same cel-shading style as a few other titles in this series.
The only issue I have whatsoever with the graphics is that the island maps are in this drab, uninspiring yellow color.

Gameplay is simple, and players will be using the stylus 99% of the time as their primary means of control.
The d-pad does come into play for quick-selecting maps and items from your menus, and the trigger buttons are used for quick-selecting secondary weapons such as the boomerang or the mallet.
Other movements, such as swinging your sword, or tucking into a roll are done with specific patterns on-screen with the stylus.

Controls CAN get a bit frustrating sometimes, though.
For example, Link moves by following the stylus where-ever it is on-screen, but the speed at which he moves depends on how far away the stylus is from him, which can get you into trouble on occasion, because it forces you to perform some pretty wild hand movements to keep yourself from getting hit by an enemy or from flying into a chasm.
In all honesty, I think they would have done better utilizing the movement style from MySims, where, unless the stylus is almost right on top of the character, they will run at top speed in the direction of the stylus no matter where it is on-screen.

No matter, back to the good stuff, this game contains TONS of interactive opportunities that are just an absolute joy.
Using the stylus, players can make custom notes on their maps to help them through the seas and various dungeons, which is actually necessary for certain puzzles, and can draw symbols on maps and on doors to help them access areas more readily.
Using the microphone, players can blow out candles, remove dust from maps, activate windmills, and shout their lungs out to haggle, communicate with characters, and even get the better of enemies.

There are also a decent number of mini-games to be played, where you can win items, rupees, treasures, and ship parts.
And speaking of ship parts, since a good chunk of this game takes place at sea, it makes sense that they would give you the opportunity to customize your ship.
There are eight different ship part types, and depending on the combination you choose, your ship's durability will go up.

The online capabilities are fun as well, you can play one-on-one battles based on stages from the Temple of the Ocean King with people from around the world.

Now, though the actual game is a tad on the short side, and there's no real replay value to speak of unless you want to go back and collect some of the items you missed, this is still a really good title nonetheless, that any Zelda fan, or indeed any adventure fan will enjoy.

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DS  Almost perfect. Almost. 4.5
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by shadow993
from , , USA
May 1, 2008
THE GOOD:
-Touch Screen is utilized flawlessly
-Many collectibles and sidequests
-Good dungeons

THE BAD:
-Battle system is subpar
-Sailing gets boring
-Some things require a day to pass in real time

SUMMARY:
Link returns to the Great Sea in The Legend of Zelda: Phantom Hourglass! Tetra has landed herself in trouble once again and it's up to Link and new allies Captain Linebeck, Ciela, and Oshus to help. Although this is a direct sequel to The Wind Waker, the Great Sea has changed dramatically from the past iteration. Let's see, shall we?

One of the major breakthroughs in Phantom Hourglass is the control scheme. Link is controlled by moving the stylus where you want. He'll run toward it. This means no more fiddling with buttons. Slashes and stabs with the sword are made with sweeping motions and all of Link's items can be utilized with a touch in the menu screen.

Speaking of the items, there aren't a lot of them this time around. However, they are utilized very frequently, usually a puzzle can be solved using your items. The classic Bombs and Boomerang are back along with a few new items for good measure.

The dungeons are short, there is no doubt about it. On a handheld, this is unavoidable. However, they are fun for their size and some of them can get pretty complex. Don't expect to spend too much time in them however.

Combat is subpar, however, even for a Zelda game. Most enemies can be killed with one or two slices of the sword. Bosses are quite simple as well. Each one has a distinct pattern that must be exploited repeatedly. There are no advanced jump-roll-slash combo tactics like in some of the console games.

One of the great features of the game is the ability to customize your ship with the various ship parts in the game. There are seven sets of eight ship parts each, as well as a special set of golden parts. Your ship starts with four hearts; take damage at sea from enemies or crashing into rocks and explosive barrels and your health goes down until your ship sinks. However, for every three ship parts of the same kind you collect, your ship's health goes up by one heart. A fully synchronized ship will have seven hearts of health. Also, for the rare golden pieces, every two will grant an additional heart. This customization not only personalizes your ship, but allows you to survive longer at sea as well, handy for long voyages.

And the voyages do get long sometimes. The docks can be placed in inconvenient locations, and unless you get a special item that makes traveling easier, you're sometimes forced to traverse whole quadrants on your own. However, this is a minor point and doesn't get in the way of the action too much.

One aspect of the game that must be touched on is that some sidequests require a day to pass on the DS's internal clock. This can be a pain, but it doesn't happen too often.

Overall, the game is wonderful, a must buy for any Zelda fan, DS owner, or general gamer. Phantom Hourglass is groundbreaking for its touch screen control alone, but as you play through the game, it becomes that and so much more.

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DS  This hourglass is full of fun and excitment 4.5
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by Simon the Nekonin
from It's a secret, SA, Australia
Jan 30, 2008
The Legend of Zelda: Phantom Hourglass is a sequal to the previous title: The Legend of Zelda: Windwaker on the Gamecube console. It starts by explaining the back story, and then you, Tetra and the pirate gang have apparently set out to explore new lands. It's not long before they encounter an eerie ship known as the Ghost Ship, and Tetra is captured and imprisoned. The pirate ship then gets overthrown, and Link ends up on the beaches of Mercay Island. He is woken by a fairy called Ciela, and Ciela says that he should see the Elder of the town called Oshuu.

You then gain control of Link and can explore the island a little. Once you talk to Oshuu, he says that in order to save Terta, he must locate the Ghost Ship and rescue her, but before he does this, he needs the help of the three fairy spirits, the fairies of Power, Wisdom and Courage. Link meets a man on the island called Linebeck, who will agree to let you travel on his boat, provided he gets the treasure.

After you leave the island you are given the opportunity to sail to different islands and explore the South-western sea. As you progress in the game, you get different sea charts which allow you to sail to different sections of the world you are in. These sea charts are found from the Ocean King's Temple. Everytime you progress further into the game, you are allowed to go back into the temple and go deeper inside to find more charts. There are a total of 10 floors in the Ocean King's Temple, and you will find yourself going back an forth.

Although this may seem bad (especially since the puzzles are reset every time you exit and re-enter), luckily after you get to floor six, you are allowed to go there straight away from the entrance.

This temple can seem a little easy and fun, but there are a few challenges that stand in your way. Firstly, when in this dungeon, you use something called the Phantom Hourglass. You are given a certain amount of time (the more bosses you defeat, and the more sand of time you find from chests, the more time you are given) and this is the amount of time you are allowed to be safe inside the temple. Once the time runs out in your hourglass, you start losing health at a rapid rate. There are also evil knights called Phantoms which cannot be killed, until right at the end of the game when you obtain the Phantom Sword. When one spots you, they chase you, until you either step into a safe zone (which are purple-coloured, these zones also do not decrease your time in your hourglass) or if they strike you. If they do, you lose a heart, lose 30 seconds, and start from the entrance to the floor you were on. This can make the game frightening, but also suspenseful, and you have to be careful, as this turns into a game of stealth.

Apart from this one Temple, there are six dungeons to explore plus the Ghost Ship. These dungeons involve solving puzzles, getting dungeon items, defeating enemies, and also killing a boss right at the end of the Temple. This can be quite fun, since the whole game is controlled by your stylus, using dungeon items such as the Bombchu and Grappling Hook can be fun, as they are used with the stylus (There are many features to the Grappling Hook, and you can actually control your own Bomchus). Another great feature is that you can draw on your map using your stylus, and you usually need to do this, to solve various puzzles. Unfortunately, sometimes I felt the dungeons lacked difficulty and the puzzles, while being fun, weren't challenging enough to the player. However, the bosses were somewhat challenging, and usually quite fun, since they sually used to top and bottom screen to show the action at the same time (usually you use the bottom screen, while top screen is map).

Apart from dungeons, there are many islands to explore, and they all usually have a special feature (one of the islands is called 'Dee Ess Island' which was quite funny. You will usually find mini games, which can be quite fun, and the rewards can be great! A lot of the mini games require practice first before you finally get the hang of them, and are also beneficial to the game (such as the archery range, you need precise aim or you wouldn't get the score you were hoping for...).

Since the game is Stylus-Controlled, it is actually convenient, especially to people new to the game. Rather than getting confused with lots of buttons, just tap! Tap/draw small lines on enemies to attack them, tap to read text, place your stylus on one point of the screen to make Link more there (continuous walking, until you take your stylus off that point), draw small circles at the edge of the screen to make Link roll (or just keep moving the stylus up and down at the edge of the screen), tap to read signs, tap to select choices, things from the menu, and draw on maps/etc. when necessary, it's very user-friendly.

While this game may be a little short, it is packed with side quests and different areas and islands to explore. Anyone can pick up this game and have fun with it, there's even a Battle mode if you have a friend to play with or WiFi access. In battle mode, you control Link and the Phantoms and compete with your friend in a battle for Force Gems. There is a red side and a blue side, you must collect these gems (which look triangular) and place them in your base, while watching out for phantoms that your opponent is controlling. You alternate sides and then the person with the most points at the end wins. A great thing is, even if your friend doesn't own this game, they can still use download play and challenge you.

This is a very unique game which offers a lot, and any player will have fun with this game. The music is nothing special, but the graphics are quite nice on the DS. This game is definitely user-friendly, and a great sequel to the Windwaker. I'd recommend it to anyone.

I rate it 4.5.
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DS  A Great DS Game 4.5
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by ShinyMilotic
from Brisbane, QLD, Australia
Jan 28, 2008
THE GOOD:
-Great use of the DS touch screen
-Good Graphics
-The use of Wifi and Wireless
-It is Challenging
-Good sound effects

THE BAD:
-Not the best background music
-The game could be longer

SUMMARY:
The Legend of Zelda: Phantom Hourglass has been a long awaited game for Zelda fans and just DS owners in general. It was voted DS Game of the year and is probably the best game that makes use of the touch screen.

Plot:
The game is a follow on to Legend of Zelda: Windwaker, and when you start the game it shows what happened in that game, before you run into the Ghost Ship out in the ocean with Link, Tetra and the crew. Tetra jumps aboard the ship, and does not return, Link falls in the ocean and wakes up unconscious on a beach. Your objective is to rescue Tetra from The Ghost Ship, before it is to late.

Controls:
The Controls in Phantom Hourglass are mainly with use of the stylus and touch screen. You use it to move, attack, access the menu, talk to people etc. It is even used to control the route of your ship. Nintendo have made it quite easy, and it does not take long to get the hang of. It definitely makes the game more fun and different to any other.

Graphics:
The graphics in the game are similar to that of Windwaker, quite cartoon like, but effective. On the small DS screen it is nice and bright and easy to see. They are good for fans of all ages and the game play makes up for it if anyone doesn't like them.

Gameplay:
The game play in Phantom Hourglass is great as you would expect from any Zelda game. It gets more challenging along the way, and the puzzles that you have to solve make the game very fun and more challenging. You collect money (rupees) to buy items and other things and there are many bosses to face, you never know what to expect when you face them. Side quests in the game make it last longer after you beat the game. The game can be finished quite fast if you play it a lot though, but there is always plenty to do after you beat it and it has plenty of replay value.

Online:
In Phantom Hourglass, the addition of Multi-player and Wi-fi play is added on into the Zelda series, to add on to Zelda's great reputation for Single Player.
During Multiplayer you play a game similar to hide and go seek. One player tries to find there opponent who is hiding somewhere around the map. This is great fun with friends and never really gets boring. There is also Wi-fi to try out. It is the same game, but instead you face people from across the world. With the edition of these Zelda can now be enjoyable for people who want the game to verse others, instead of just single player.

Summary:
Overall, Phantom Hourglass is just a great game and is well deserving of it's best Nintendo Game of the year award(07). I recommend anyone who owns a DS to try it out.

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