: : : : : Rune Factory 2: A Fantasy Harvest Moon


Rune Factory 2 is set several years after the first game. The evil Sechs Empire has been defeated, and the Kingdom of Norad is once again at peace. Things may not stay that way for long, however, as dark premonitions foretell of dangers to come. It's up to player to uncover the source of these premonitions and bring peace to the kingdom once more.

The story of Rune Factory 2 is multigenerational. Players begin the game as Kyle, a strange man who comes to Alvarna Village. Eventually, players will take on the role of Kyle's child, opening up a whole new adventure. It's an innovative feature that allows players to follow the story of their family and the townsfolk over two generations! Rune Factory 2 offers innovative Touch Screen controls, easy-to-use menus, and an all-new compelling

Over the course of the story, players will build and develop a farm, befriend townspeople, raise monsters, take on quests, and find a wife. Rune Factory 2 offers innovative Touch Screen controls, easy-to-use menus, and an all-new compelling storyline.

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Minty97 and 47 others played Rune Factory 2: A Fantasy Harvest Moon
Minty97 and 166 others own Rune Factory 2: A Fantasy Harvest Moon
May 13, 15 4:14pm
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Jan 29, 11 8:20am


    Before you read this review, you have to do something very important....

Jan 04, 11 5:53am
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Dec 13, 10 5:45am
Farming Sim + RPG? I have wasted soo much time with this game o.O RuneFactory2AFantasyHarvestMoon DS
Sep 15, 10 5:29pm
This game is fantastic! RuneFactory2AFantasyHarvestMoon DS
Apr 24, 10 6:29am
added 9 new concept art
Devout Avalon
Apr 09, 10 3:28am
I am going to say that for the little while I played, it prepared me for the potential complexity of Pokemon. RuneFactory2AFantasyHarvestMoon DS
Feb 05, 10 4:31pm
added a cheat
Jan 11, 10 5:58am
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Mousie Munch
Jan 05, 10 11:45pm
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Jan 02, 10 5:29am
loved it at first but then got really stuck and not even the forums can help me now!!!! jkjk RuneFactory2AFantasyHarvestMoon DS
Aug 08, 09 11:41am
added 2 new screenshots
Aug 08, 09 7:49am
added 10 new concept art
Elda Von KatherineX
Aug 06, 09 7:57am
trying to own fiersome. RuneFactory2AFantasyHarvestMoon DS
Jul 23, 09 9:58pm
added 4 new concept art
Insanity Prevails
Jun 16, 09 9:02pm

>> Initial Impressions

Video games certainly open up a realm of possibilities to us...

Jun 09, 09 3:10pm
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Insanity Prevails blogged
Jun 05, 09 8:42am

Figured this might a nice addition to my user reviews - providing some thoughts on first impressions I get from playing games, and seeing if my opinion stays the same as I continue to play.

The one thing that concerns me right now about Rune Factory 2 is the fairly poor NPC interaction. One of the strengths of Animal Crossing was that the NPC villagers were varied. There were limitations, but they did cycle through quite a number of phrases and would randomly mention different items or people. By comparison Rune Factory 2 feels very weak, as most people so far just seem to repeat the same phrase or two all the time. Granted they do say other things if I give them something or pick a bulletin board task, but I want more variation when I just chat to them, so that chatting to them feels more than being something I have to do.

Must admit that the actual range of tasks seems more impressive than the traditional Harvest Moon game. An issue I'd had with past HM games is the lack of stuff to do outside outside of farming. It's not that they didn't have other activities, but rather that they were very limited and most tended to get as repetitive as the farm work could. RF2's RPG elements may not be as fleshed out as more focused RPG elements, but it's a worthwhile distraction, and then mixing in farming, mining, cutting, fishing and running errands for the villagers and I'm seeing a more widespread choice of tasks to accomplish.

Was kinda hoping the touch screen would make item management easier, but apparently it's harder than it looks to click onto onfield objects to interact with them. Seems easier just to use the button layout once I got used to it. Dual screen hasn't been that helpful thus far either. The overworld map isn't very telling aside from displaying the location name, which could have been done on a single screen. Dungeon maps are limited by the fact that right now the dungeons aren't that complicated, although I note that various paths appear locked off so that might be subject to change later.

The pause subscreen is very handy in here. I can keep track of various aspects like items, relationship levels and settings in here. A bit odd that it doesn't remember my preferences for relationship sorting but otherwise it helps to see stuff here. Button layout is more friendly than FOMT too, so I don't accidentally give an item to the wrong person when they are close together or end up throwing a precious item away. The targetting cursor also makes it clear where I'm aiming.

In short the gameplay's running smoothly so far, but I haven't played long enough yet to determine if the game can keep the pace going well enough. I'm hoping NPC interaction picks up. Maybe if I start taking on more bulletin board tasks I might start to care more.

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8.4 / 10
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