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DS  Metroid Prime Hunters 4.9
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by Mphiscool51
from , ,
Feb 19, 2008
While many are out there playing Halo 3 and Call of Duty 4 for the Xbox 360 a select few remain loyal to the Nintendo DS. Why, because of Metroid Prime Hunters.
Metroid Prime Hunters is a first person shooter for the Nintendo DS that utilizes that touch screen a great deal. This game has the same first person perspective as the other Metroid Prime Games (not Metroid Prime Pinball). As in every other Metroid game you take role as Samus Aran the Galactic Federation’s best bounty hunter. The GF receives an odd message saying that the Secret to Ultimate Power lies in the Alimbic Cluster.
The series takes an odd twist adding numerous bounty hunters to the adventure also searching for this ultimate power. Your goal is to secure the power before any of the other vicious bounty hunters can do so.
The Adventure mode in this game is quite, lacking. You have to run around four different planets looking for artifacts. After you collect three artifacts, you then unlock a portal and can face a boss. However you face the same two bosses every time making the game quite, repetitive. After you defeat the bosses you recover an Octolith. You need to recover eight octoliths to uncover this, Ultimate Power.
In Metroid Prime Hunters, Samus ditches her old array of weapons and starts with a new one. She still keeps her power beam, charge beam, missiles, morph ball, and morph ball bombs, but there is no screw attack, spider ball, etc.
The Single Player adventure can seem disappointing, but if your like me and love multiplayer shooters, you will be impressed with this game’s multiplayer potential.
You have a choice of which hunter you can use based on whether you defeated them in single player mode. Each hunter has its different advantages over others. For example, the character Trace cloaks his self while sniping while no other character can. There are seven different styles of multplayer battle. The first is Battle, which is any basic death match, anything goes, etc. Next is Survival which is the same as battle but you have a certain number of lives. Lose them all and your out. Prime Hunter is a style of battle where the player to land the first kill becomes the prime hunter. The Prime Hunter slowly loses health while the only way to recover it is to kill another player. Whoever has the title of prime hunter the longest wins. There is also Capture mode, which is basic capture the flag. Bounty, which is similar to CTF but there is only 1 flag, or Octloith as used in this game. In defender mode, there is a ring in the middle of the arena and whoever occupies it the longest is declared the winner. Nodes mode is the same as Defender but there are multiple rings scattered about the area.
What really makes this game shine is the ability to connect to Nintendo Wi-fi connection, similar to Xbox Live and join online games with your friends or find a game with anyone in the world through online matchmaking.
The only downfall to multiplayer is the very active population of hackers using the program action replay to make it impossible to beat them in a wi-fi match. Also, players can stay in their alternative form (similar to morph ball but with other characters) and repeatedly attack others without coming out (which is referred to as alt spamming). An easy way to fix these problems is to not play on Find a Game mode (Random) on Wi-fi connection but play organized games with your friends. To make a friend on Metroid Prime Hunters, you exchange friend codes which are given to you the first time you connect to Nintendo Wi-fi connection.
Metroid Prime Hunters is in my opinion, a must buy if you’re a fan of the DS and like online shooters.

Metroid Prime Hunters receives an 8.9 out of 10
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DS  Bounty Hunters Unite: Metroid Prime Hunters 3.0
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by Oceanic Sun
Dec 15, 2007
THE GOOD:
7 different bounty hunters
a somewhat lengthy and challenging story mode
6 different affinity weapons
a choice of about 28 levels
Nintendo Wi-Fi compatible

THE BAD:
hackers on Wi-Fi connection
glitches in levels
the chance of fighting a foe of your skill level is low

SUMMARY:
Samus Aran is back in action once again! After receiving a telepathic message, she travels to the Tetra Galaxy in hopes of finding the weapon of ultimate power. She happens to meet multiple other bounty hunters along the way, including Kanden the Enoema, Spire the Diamont, Trace the Kriken, Weavel the Space-Pirate, Noxus the Vhozon, and a mysterious bounty hunter who hates Samus a great amount named Sylux.

There are various bosses along the way, and the other bounty hunters are somewhat of a mini-boss. They each have a specific power from their Affinity Weapon, including freezing, a sniper, a homing volt of electricity, and multiple things like that. They also have the ability to transform into an alternative form, such as transforming into the Morph Ball, Lockjaw, Dialanche, Vhoscythe, Triskelion and other forms.

Samus must defeat multiple bosses along the way to unlock things called Octoliths, a small item in the shape of a gem. After you have collected all 8 Octoliths, as well as having all of the other bounty hunters affinity weapons, you can travel to a place called Oubliette where the final battle against a menacing creature called Gorea, a creature that the ancient Alimbic civilization couldn't resist.


Wi-Fi:


As many of you may know, Metroid Prime Hunters has the ability to go online with Nintendo Wi-Fi Connection. But, what exactly is Wi-Fi, and what will you be doing on Wi-Fi connection for this game?

Wi-Fi Connection enables you to go online and face other people who have a copy of Nintendo's Metroid Prime Hunters or other Wi-Fi compatible games. You can go on Wi-Fi if you have either a Nintendo USB Connector (which plugs into your PC's USB Port (must be Windows XP)), or else a wireless router which is compatible with Nintendo Wi-Fi.

On Wi-Fi for this game, you will have the ability to face other people who have a copy of Metroid Prime Hunters in a timed death-match. The first person to get 7 kills wins. Or, if the time limit runs out, the person with the largest amount of kills will win the match. A maximum of 4 people can battle (including yourself), but occasionally you will not be able to get that amount. What happens in that case? You might have a one on one match, or you could face two other people. You will notice that there is a variety of hunters that people will be using on Wi-Fi connection. These are Samus, Kanden, Spire, Trace, Noxus, Sylux, or else Weavel. You can use these characters only if you have defeated them within the main-story, or if you have faced and defeated a user of one of these characters on Wi-Fi.

So, now you understand what you do on Metroid Prime Hunters Wi-Fi, but you are now wondering what these star symbols are for ranking.

What these identify is basically "how good you are". Five star being the highest, 1 star being the lowest. How do you boost your rank? Only one way-defeating others in wireless multiplayer, or else on Wi-Fi. You gain a specific amount of points for defeating those of a higher rank than you are. If you lose a match, you lose a specific amount of points depending on the person you lost to's amount of stars. For example: If you defeat a five star are you are a one star, you will gain 15 points. That five star will lose 15 points. Upon reaching a certain amount of points, your rank will go up.
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DS  The Best DS First Person Shooter 5.0
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by W00tbeer1
from , NY, United States
Oct 19, 2007
THE GOOD:
-First Person Shooter
-One of the best WiFi games
-Many types of controls you can use
-Rival Radar

THE BAD:
-Storyline Very Repetitive
-Average Music
-Rivals Cannot Speak

SUMMARY:
Storyline (2/5)- Very repetitive storyline going around collecting crystals, but don't let this give you a bad impression of the game.

Graphics (5/5)- My favorite part about this game is the amazing graphics. First of all you are first person, which makes the game 10x more suspenseful in certain situations. The opponents are very detailed, and the courses are made very well.

Controls (4/5)- The controls are pretty hard when you first get the game, but after you play for about 3 hours, you shall get the hang of it. You use the stylist to change the view of your character, and you use the control pad to move your character. These controls give you a good grip to get very good accuracy.

Music (3/5)- I found that there was a lot of the same music in this game, which I didn't like. The music is average for this game, it is nothing that will make you get excited.

WiFi (5/5)- Amazing WiFi. You can choose from a free game or a friends and rivals game. The best part about WiFi is that you can choose from many characters and talk to your friends via microphone.

My Personal Opinion: This game is for gamers that love shooters and are up for a challenge. I believe that this game is well worth the money that you pay for it. The game consists of 2 different modes, story-mode and multi-player mode. In story mode, you are Samus and you go around collecting artifacts and crystals to obtain the ultimate power. The storyline isn't what I expected it to be, it is very repetitive by going to each world collecting the same thing over and over again. The good part about story-mode is that you face other hunters on your quest to obtain the ultimate power. You unlock movies which you can watch anytime as you play story mode. As you explore the worlds you increase your ammo capacity and different types of weapons to gain you access to different parts of the world. In multi-player mode, there are a few choices. There is single card play, multi-card play, and Nintendo WiFi. For single-card play you can play with friends who don't have the game. The downsides of this is that your friend cannot choose the characters that you are allowed to choose. For multi-card play however, you and your friend get to choose the characters that you want to be. For Nintendo WiFi Connection, you can play with random gamers around the globe, or you can play with friends and rivals. You get friends by registering their code in your game, and you get rivals by selecting a persons name after a battle OR the rival radar. The rival radar is when you turn it on and then shut your Nintendo DS. If another player is using the rival radar while you are, you will automatically be added to each others rivals roster. When you play with gamers around the globe, you can play with up to 3 other opponents and you all vote on a course to play on. Whichever course with the most votes gets chosen. You then select your character and play ALWAYS in battle mode. In friends and rivals however, you get to choose from 7 different modes. If your friend comes in, the game allows you to talk to him via microphone. This was one of the aspects that made me want to get this game. If your microphone is facing difficulties, you can always text chat your friends. If a rival comes in, you cannot talk to them or text chat them, which is a big disappointment if you want to set up a match being the same character. This game has amazing graphics. My rating for this game is a 5/5, because enjoyed and I still am enjoying it. I recommend this for your Nintendo DS collection.

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DS  Metroid Prime Hunters 4.6
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by King ing
from Southampton, , England
Oct 8, 2007
THE GOOD:
+ Nice 3D graphics
+ Fun Multiplayer
+ and single player
+ Online Play
+ Cool weapons
+ Well designed levels

THE BAD:
- Quite a bad lag in Wi-Fi mode
- Repeated bosses

SUMMARY:
Samus' DS debut is truly a successful one. This is one hell of a good Metroid game, and thanks to the DS' 3D capabilities it is now a brillsiiant first perosn shooter Metroid....HANDHELD! I am a huge fan of Metroid and when I got this, I couldn't put my DS down. It was so much fun, and the multiplayer kicks ass big time. MPH is one of the best handheld Metroid titles.

As always, we focus on the good points first. The grpahics. Lovely 3D scenery and great texture on surfaces, like rock. Metroid FPS' have always been good in graphics, and this game is more proof. Truly fantastic 3D visuals in every well designed stage. Amazing. Yes it is. Now, Multiplayer. Metroid Prime had no multiplayer, but MP2 did. However, multiplayer was impossible without mates in MP2 and there were only two modes and minimal stages. However, in MPH its awesome. You get 7 characters (Samus and the other hunters), over 20 stages and plenty of cool modes, like Battle and Capture (like capture the flag, over 10 times as lethal) and its more fun than ever, especially blasting the crap out of others in Wi-Fi mode. Its fun to the ass.

I also love the single player mode, its a story about the Alimbic Cluster (a galaxy) containing four planets and 8 Octoliths (crystal things) which Samus must collect to find the "ultimate power". Nice. Its a fun game that still gives you the classic MP buzz of excitement when exploring the caverns and open areas. But, if you look at the top left corner of the DS box of the game, there sits the glorious circle of blue. NINTENDO WI-FI CONNECTION! YES! Blast the living snot out of the others over the net and make friends and rivals. More fun than ever. It is one of the best Wi-Fi game yet. Truly amazing of coolness.

Another cool thing is the weapons, like the Shock Coil, the Imperialist and the Volt Driver. There are loads more than the previous Metroid games. The last awesome good thing, the level designs. Sometimes annoying, but detailed and well looking. I love it.

Now bad stuff, there can be quite a nasty lag in Wi-Fi mode, like some teleporting like lag which make players look like they warp 3 spaces in one walk. Weird. Also, some of the repeated bosses piss me off. There are constant bosses being made into new versions like Cretaphid (a statue like tower boss) and then there's version 2,3 and so on. Its annoying.

Overall MPH is a fun FPS and a great start for Samus on the DS. You have to buy it. NOW! JUST GO! NOW!!!! BUY IT!!!

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DS  Metroid Prime: Hunters 3.5
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by Virtue
Jun 29, 2007
THE GOOD:
Wi-fi play keeps this game alive.
Good 3D graphics.
Controls are'nt difficult to get used to.
Different Hunters to choose from.

THE BAD:
Single player is dull and boring.
Some major wi-fi problems.

SUMMARY:
Metroid Prime Hunters first made it's scene with first hunt, or short demo version, however. That game does certainly not compare to the actual metorid prime hunters. Which includes brilliant wi-fi. And a overall fun expierience.

Gameplay:
The gameplay, story mode wise is'nt the deepest of storylines. You start out as Samus. A bounty hunter searching for acient ruins and treasures. However, other bounty hunters get in your way. And it is up to you to stop them. The story mode of this game can get quite tedious and boring. As it's basically just flying, shooting, then flying somewhere else. The concept of new hunters was a great new start. But not enough to keep this story mode even half interesting.

The wi-fi gameplay is nearly the exact opposite of the dull storymode. Wi-fi falls under the same thing you do in the story mode. [Shooting and killing the hunters.] But brings a fresh new expirience fans of Nintendo have never seen before. Battiling online with other players. This mode is entertaining for aynone with a wi-fi connection at home. As the players have specific ranks, to identify themselves and thier skill worldwide.

Thier are some drawbacks to wi-fi. Such as hacking, with brings gives an unfair advantage to any person with the hacking device. Also, since the game is online, lag will be very common on this game. Aswell as the dissapointment and the return of the friend code feature. Luckily, this will only be with actual friends. Worldwide play is still not hampered by the friend code idea. Overall, the wi-fi play is a great expierience despite it's minor flaws. And gives a nice turnback from the not so great story mode.


Sound:

The sound is nothing special really. The effect from someone being shot are nothing more then muffeled yells. [In samus's case, the familiar high screech.] So, the sounds is'nt really a major draw back of the game. but it could have been slightly improved.

Graphics/Visuals:

The graphics of this game are above average for a portable came. Espically the Nintendo DS. The detailes on the different charectors are good. From thier colofull suits to the structure of thier favorite weapon. The graphics are certainly nothing to laugh at. And are a pleasing look for nintendo fans throughout.

Overall:

3.5 out of 5. the wi-fi play is what gives this game a bit of a boost over other DS games. But still not enough to cloud over the boring single player.

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DS  Well worth the price 4.6
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by sinful_666
from , ,
Aug 16, 2006
THE GOOD:
- Graphics and sound get 5/5
- Controls are simple and straightforward, this game has a very flat learning curve for starting to play but a relatively steep learning curve for competing online.
- Wi-Fi playability, as well as VoIP with friends.
- Okay story line.
- Single player practice vs bots, as well as playing adventure mode.
- Single card multiplayer support, always a welcome feature.

THE BAD:
- Adventure mode can get repetitive at some points, having to revisit planets to get all weapons.
- Can take a while to get proficient with the controls, particularly aiming with the touchpad.
- Adventure mode can only be played with Samus

SUMMARY:
Let me start off by pointing out I have not played any other of the Metroid games. Also, MPH was the first game I bought for the DS lite.

Keeping this second point in mind, I was particularly ecstatic about the controls and graphics.
The touch screen serves as a minimap, HUD control (selecting weapons, morphing into alt form) and for aiming. The graphics for a handheld are truly remarkable, a couple of my non-gamer friends who had played Halo on the X-box compared the graphics of MPH to Halo. Of course, for the avid gamer, this comparison is far from fair, but the graphics for MPH are really incredible.

You can find the story line in net reviews so I won't bother covering that.

MPH comes in two main modes, Adventure mode and Multiplayer. There are, on top of this, several multiplayer modes, including the ability to train against bots. Playing off one card will allow the guest player to play only with Samus, and a card is needed to play on the Internet.

MPH comes with seven different multiplayer game types (which you can find in official reviews). Battle is perhaps the most common game type and is more commonly known as Free-for-all.

Your game statistics are stored on your card and are unique to your own DS (i.e. buying a used MPH will give you a new record.) Players are thus ranked online and pitched against players of a similar rank, if they choose to be. The game also allows you to save friends and rivals, but in both cases both players needs to add the other as a friend/rival before appearing on each other's lists.

Now that that's out of the way, let's move on to gameplay. From the first time I tried MPH, at Nintendo World in NYC, the controls felt very natural. For a right handed person, you hold the DS in your left hand, index on the L button and use the gamepad for directional control. Double tapping the touchscreen jumps. If you don't like using the touchscreen to aim, you can change the controls so that A-B-X-Y control aiming, but I found this much more difficult (and less naturally feeling) than using the touchscreen.

Although at first it's easy to learn to use the controls, becoming good enough to compete online will take some practice - either in Adventure mode, which is fun to play, despite a little bit of repetitiveness, or in multicard multiplayer play vs bots.

There are also a selection of seven hunters you can choose from, but at the start you have only 3 unlocked, Samus and two others. To unlock the other hunters you have to kill them in adventure mode (there may be another way I am not aware of, like beating them online or something.)

Each of the hunters display HUD looks different, but they all handle the same. They each also have their own afinity weapons. Afinity weapons are available for any hunter to pick up, but when a hunter is using their own afinity weapon it fires differently than with other hunters. For example, Samus's afinity weapon will result in the rocket following the target if the weapon is charged, other hunters do not have this feature. Another example is a weapon which in the hands of its hunter will freeze players when charged, but will fire three consecutive rounds in any other hunter's hands.

Each hunter also has a unique alternate (alt) form. This will transform the hunter into something smaller and faster than the hunters full form. Each alt form has its own unique attack, and alt forms are also good for escaping battles you're not ready to fight. Some players abuse alt forms on online play, but once you're good enough, aparently, this no longer presents a barrier to enjoying the game.

All in all, this game is an excellent game. The graphics are incredible, gameplay is awesome, and the sound track is amazing. And while the game isn't the kind of game you can hand to anyone to play (even non-gamers), just about everyone can appreciate the graphics and the initial ecstasy of seeing the hunters POV reacting to the touch screen. Although not perfect in every way, it gets pretty damn close to being a perfect FPS for the perfect handheld gaming system.

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DS  Metroid Prime: Hunters (this reviwer is NOT on acid, like the others) 4.2
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by DSLyte
from Your Face., AR, US
Aug 15, 2006
THE GOOD:
- The music is awesome
-The videos, while somewhat short, are very detailed (I still see the Seal Sphere killing the other hunters in my dreams)
- The multiplayer aspect is a great take on the FPS
- The online capabilities are free at most hotspots
- The weapons DO get better until you get a weapon that can kill in one headshot

THE BAD:
- the enviornments are somewhat bland
- Wifi sometimes suffers severe slowdown
- some idiots spewed out all the glitches so wifi is uselsess for the inocent people who dont survive on hiding inside a wall
- Every room is seperated from others with a small loading room, and the doors take like 3 seconds to open (a killer in timed parts)
- There are 2 bosses througout the games, Slench and Cretaphid. You fight them 4 times apiece (!)

SUMMARY:
Earlier reviewers must have Multiple Sklerosis. I found the controls surprisingly simple. Also, the inclusion of multiple Hunters with their own "Affinity" for weapons was nice. Furthermore, they all had Alternate forms to match the morphball.
The enviornments are somewhat bland, but earlier reviewers overstated this. The single player story is slow and repetitive, Causing you to go through the same 4 levels twice (though with new areas the second times) And fight the same 2 bosses 4 times apeice. The only differencs is they were upgraded versions.
The enemies are also repetitive. Once again, same things OVER AND OVER AGAIN, just upgraded. The levels are medium, and the platforming element is definantly there (wait till you play through the VDO a second time...), often causing you to jump from platform to platform to reach an enemy thats killing you safely from a distance.
The sounds are beautiful in most places. You almost feel like you ACTUALLY blew Noxus' left arm off.

OVERALL
Ide give this game, liberally a low 4. The graphics are very detailed, the controls are easier then the previous blasphermers said (although, I said nothing about carpal tunnel.....), the story mode is intensly repetitive, and aliens with two knees (Noxus) Make me think of the Protoss (da coolest race in da world)

Well, Happy Hunting XD

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DS  Another Metroid game to continue the series. 3.0
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by Gameplay
from Irrigon, OR, U.S.A
Apr 24, 2006
THE GOOD:
-Relativly good graphics.
-Nice multiplayer options.

THE BAD:
-The controls are clunky and awkward.
-Single player isn't the game's strong suite.

SUMMARY:
Controls
Fans of the Prime series will immediately take issue with Hunters’ control setup. The digital pad and touch-screen are put together to form a pseudo mouse-and-keyboard control scheme, making the game feel more like a PC first-person shooter in a lot of ways.
The lock-on system that was used in Metroid Prime for the Gamecube is now gone.

Unfortunately, the platforming element remains, despite this new control setup being way too clunky for any sort of precision jumping action. Double-tapping the touch-screen (or even just using the right shoulder button, depending on your settings) and moving with the d-pad is clumsy at best.

In fact, let’s just get this out of the way: controlling Metroid Prime: Hunters with either the touch-screen setting or the old face button setup (each button makes Samus turn in that direction) is downright infuriating most of the time. The face button thing feels archaic and imprecise because, quite frankly, it is. While the touch-screen setup leads to a lot of random jumping when the action heats up, not to mention causes allot of hand cramps. Playing for more than 10 minutes will have your wrists crackin’ like never before.

Multiplayer
The single-player campaign in Hunters feels like an afterthought. Each new world plays very similarly to the last one, and none of it manages to recapture the atmosphere or action of the two latest GameCube installments. It’s not so much the graphics, which look like a very nice Nintendo 64 game, but more to do with boring level design, frequently re-used rooms, and, again, bad controls.

The multiplayer aspect is quite obviously the game’s focal point, and what you get is pretty nice. All the various game modes are here, and you get to play as a collection of different races, each with their own abilities and special weapons. While some are very easy to exploit, in general the game feels fairly well balanced.

Of course, the controls end up being an issue here, as well. Maintaining a sense of your surroundings and the position of your enemies – not to mention turning quickly to face a predator – are made all the more difficult by the clunky interface.

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DS  I got two Hand Cramps and a Microphone 2.6
0 comments
by Timber Wolf
from , , U.S.
Apr 24, 2006
THE GOOD:
+ Some of the best visual and audio detail available on the DS.

+ Authentic Metroid Prime feel.

+ Cool dual screen videos.

THE BAD:
- Now I know what carpal tunnel syndrome feels like.

- Environments are bland and linear.

- The controls just don’t work. At all.

- Graphical slowdown becomes problematic all too often.

- The story is derivative and uninteresting.

- The online play still suffers from downfalls from the other online DS games.

SUMMARY:
After being teased by the MPH demo way back when I first got my DS, I was eagerly waiting for this unique shooter to hit my palms.

… Then it got delayed. And again. And then again. And now that the game is finally out, it’s absolutely mind boggling why it took them so long to fart out this half-assed, underwhelming, linear, and literally PAINFUL crapfest.

First of all, let me say that if you have averagely sized hands, this game will be absolutely unplayable. Holding the DS in one hand while operating both the D-Pad and the L-trigger at the same time and using the stylus with your other hand will leave you with bad hand cramps. In addition, the bottom left corner of your DS will dig deep into your left palm, making your fingers writhe with displeasure.

In addition to the mind-numbing pain you’ll be dealing with just trying to play the game, you might notice that aiming with the stylus is ridiculously difficult. Since the game has its fair share of action, you’ll be needing to move and shoot at the same time. How unfortunate that doing so is next to impossible. Enemies that require precise aiming will elude you even when moving slowly in plain sight. And unless you want to receive a face full of alien spew, you’ll need to be moving constantly while struggling to move your stylus in the right direction. Just trying to stop yourself from digging the little pen into your poor touchscreen during the tense action and wrist-destroying pain is a feat within itself.

And as if hitting anything wasn’t difficult enough, try differentiating the blob of brown pixels (the enemy) from the blob of surrounding blue pixels (scenery) when shooting at enemies at any sort of distance. Sure, character models look pretty good up close, but at 10 feet away your eyes will be asking what exactly you’re making them look at. You’d think that it would be easier to tell what’s an enemy and what’s not considering that all of the environments are blocky and lacking of any real detail, but alas.

Speaking of the environments, I hope you won’t get bored of them after passing through them over and over again. Yes, MPH does in fact follow the Metroid stigma of repeated backtracking. See that nondescript hallway over there that you ran through 20 minutes ago? Welcome back.

Maybe this would be forgivable if the game boasted some kickass weapons of mass destruction, but even there the game manages to disappoint. You start out with Samus’ generic blaster and missiles but as you progress you’ll be able to get new weapons. Anyone that’s ever played a Metroid game before would expect each new weapon to have its own strengths and weaknesses. MPH doesn’t do this. The only weakness of these weapons is universal (they have limited ammo).

Okay, so MPH fails to deliver great environments, tight controls, progressively better weapons, and any sort of innovation in the Metroid universe. So what, if anything, does the game do well? Well, the sound is pretty nice. The game makes full use of the DS’s simulated surround sound abilities, and sounds emanating from the environment are great. Yeah, that’s about it.

So what else went wrong with this disaster? I’ll speed things up and just make a list:

- The backstory is dumb. Ooh, alien warriors once lived in this part of the universe but mysteriously disappeared despite being super advanced. Interesting. Really.

- What are these stupid crystal things I’m collecting and what do they do? (turns out, nothing).

- Rival bounty hunters show up without any warning whatsoever and just start shooting at you. Apparently bounty hunters aren’t very chatty.

- The online play suffers from the same loooong "finding other players" screens as other online DS games.

- AGGHH MY HANDS.


Alright then, here’s the breakdown.


Gameplay: 3. Not anywhere near as functional, fun, or interesting as its older brothers on the GC.

Control: 1. There are two control options but neither work well. The game would have actually worked if it just adopted the lock-on control mechanics from the console games.

Story: 1. Apparently shrinking the game equates to shrinking the story. The MP series has never really been big on central plot development, but backstory on the environments and fully detailed analyses on enemies created an interesting immersion into the universe. MPH fails at this by throwing you into generic worlds with generic backstories and generic enemies to fight over and over again.

Graphics: 3. Occasionally the game has the ability to impress with some detailed models and textures, but the majority of the game has a general blahness that’s really boring to look at.

Sound: 4. Some good use of the DS’s surround sound speakers, but when action gets loud, you’ll hear an undesirable muffling effect.

Lifespan: 3. If you can actually make it through the boring single player game, congratulations on being easily entertained (there are some squirrels waiting for you outside). The online play fares much better than the dull single player campaign. The arenas are crafted for intense action when 4 players man their battle stations all at once but the Nintendo WFC service is in serious need of an overhaul for future titles.

FunFactor: 3. The initial “I’m finally playing this game!” feeling wears off quickly and is replaced with boring, repetitive gameplay.

Lasting Impression (Independent Score): 2. A poor title coming from Nintendo is a rare thing indeed. This fact alone enhances the disappointment the game causes. Can you hear your 35 dollars being wasted?



Bottom line:

It just doesn’t seem like they tried with this one. It might be possible for a good 3D shooter to exist on the DS platform, but MPH isn’t that game. The multiplayer might burn up a few minutes of your time but it's nothing to devote your life to. Pass it up.

2.6 out of 5.

Final score is an average of the seven above factors (excluding Lasting Impression).
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DS  A must have if you are into FPS multiplayer games 4.8
0 comments
by fabio1021
from , TX,
Apr 7, 2006
THE GOOD:
- Online
- Lots of multiplayer modes to choose from.
- 6 brand new hunters.

THE BAD:
- Single player is pretty repetitive.

SUMMARY:
It's been awhile since the first demo of Metroid Prime: Hunters was released with the Nintendo DS in late November of 2004. After a couple of delays, it is finally released and is probably one of the greatest multiplayer DS game of all time.

Story: 5/5

"The secret to ultimate power lies in the Alimbic Cluster." This message came from the Alimbic Cluster located in the Tetra Galaxy. This was home to the Alimbics who were a powerful and peaceful race. They disappeared, only leaving their artifacts. The message was also translated into a thousand different languages and was heard on a thousand distant worlds. The Galatic Federation also heard the message and decided to send Samus in to seek this "ultimate power." Here's the catch. She is not the only hunter seeking this power. Six hunters that are new to the series are seeking this power for their own reasons, whether it was for themselves or for their people. Is this power a potential threat or not? Either way, Samus must go to the Alimbic Cluster to either secure the power for the federation or destroy it.

Single Player: 3.5/5

Believe it or not but the single player mode is pretty repetitive. You need to collect 8 octoliths to access the ultimate power and the octoliths are located in the 4 planets of the Alimbic Cluster. To get a Octolith, you get these 3 artifacts, enter this portal to the stronghold room where you fight a boss for an octolith, and escape the planet with a time limit. It's starts to get repetitive when you do this after 3 or 4 times. Not only that but you fight the same 2 bosses, they just have 4 different versions of them, each other than the last one. Plus, the expansion packs aren't that well hidden, there is not many of them in this game but you can easily find them yourself because they are usually hidden in some random tunnel or somewhere obvious unlike the other 2 games.

Graphics: 5/5

The graphics are very impressive for just a handheld game. The graphics in this game is just as great as the ones for the Gamecube. Not only the graphics are great but so are the cutscenes and this game has plenty of it. The opening cutscene is probably the best cutscene and you will more likely watch it over and over and won't get tired of it. All the cutscenes can be viewed through the movie section under the file selection of the adventure mode where you can view all the cutscenes in the game. (assuming you saw them already in Adventure Mode.)

Play Time/ Replayability: 4.5/5

First time through the Adventure Mode should take you around 10 to 12 hours to complete, assuming that you tried to scanned everything you see. That's kind of short compared to the other Metroid games. Once you are done with Adventure mode, there is always Multiplayer Mode to mess around with which you'll probably spend most of your time there.

Multiplayer: 5/5

The best part of the game and the reason why you should buy this. Multiplayer is divided in to three different modes.

Single Card: Up to three other people that own a DS can download the game from you. The host gets to set the rules and the map but the only mode available for single card play is Battle which is pretty much a deathmatch to get the most points. Here's the catch to single card play, those who don't have to game will have to be Samus while the host can choose any character that they unlocked. Those who do have the game can still join in single card play and they get to choose their character as well.

Multi Card Play: Up to three other people that own the game can play here. The person that is the host can choose between seven different modes from Battle which was explained earlier to Capture which is pretty much a Metroid version of "Capture the Flag." The host also gets to choose the rules like the time limit and of course the map. After that, everyone can choose what hunter they want to be. Once that's over with, you may start your game. If you have less than 4 people, you may add bots or commonly known as CPU and you can even select their difficulty level between 1 and 3 stars where 1 is the easiest and 3 is the hardest. It is possible to play Multi Card Play by yourself by selecting three bots.

Wi-fi: Wi-fi is the best mode on Multiplayer and is the reason why it was delayed before. Here is where you get to compete against other people online to see who is the best. Wi-fi is much better than the other games like Mario Kart: DS where everything is available including maps and modes. There is a catch though. Only people on your friend and rival roster can play all the modes. Otherwise, your stuck with one other option, the Find Game option where you find three random people to play with. To search for them, you can choose between Local Region or Worldwide and Match your Rank or Any. Once you find at least one person, each of you choose your hunter and vote for a map to play on. Majority rules and in case of a tie, one level will be randomly choosen from the levels that you and your opponents decided. All matches on Find Game mode are always a deatchmatch mode with a 7 minute time limit and you need to get 7 points to win. The one with most points after 7 minutes will win. When you view the results after a match, you'll notice a add rival box. Click on that if you if they were a worthy opponent so you can face him again later. You can only add them to your rival roster if you both agree to add each other as rivals. If not, then too bad.

Another option is to fight people online in the Find Friends and Rivals option which you need at least one friend or rival to select this. Once connected, you can view who is online unlike Mario Kart where only an icon showed up. In this game, you can see the name of the person that's online making it a lot easier to set up matches with other people. It's like the same as Multi Card Play, either you make a game or wait for someone to make it and join that. It has all the modes here and everything. The only difference is that you can't add bots and you can allow friends only, rivals only, or both for a match. A nice feature in this mode is chatting. You can send a message using a keyboard and by typing it out or voice chat which is pretty obvious what it does. You can only do this with people on your friend roster though. Just to reveal any personal information when using this feature.

The last options is editing your friends and rivals which shows a list of all your friends and rivals. You can add friends by swapping with different people online. You can also view your friend's hunter license as your own. A hunter license contains important imformation like number of kills, favorite hunter, a connection history which goes down when you disconnect from a game, your rank points, and your rank. To earn rank points, either fight one of your friends locally that has the game or someone online and win a battle to increase your points depending on your opponent's rank. If you beat someone with a higher rank, you earn more points. You lose points as well and the only way to do that is lose a match. If you lose to somebody with a lower rank, you'll lose more points. After earning a certain amount of points, your rank increase. Everybody starts at one star which is the Bounty Hunter rank. After getting the required amount of points, they become a two star. The highest you can get is up to five stars.

Conclusion:

I recommend this game to the people that either like FPS shooting games, have friends to play with whether they have the game or not, or if you can connect online. Single player isn't worth $34.99 but Multiplayer is certainly is, especially wifi.

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