The original Final Fantasy Crystal Chronicles on the Gamecube was a game that was fun but was clearly built entirely with the (rather expensive) multiplayer setup in mind, leaving the single player options more as an afterthought. Fast forward to the DS and this new entry in this subseries Echoes of Time, hoping that it can carry forward the quality of the original while addressing the issues that came with it.
The story is fairly weak, especially for a RPG but also in general. Your character takes on a coming of age ceremony that involves fighting monsters (because, sure, why not?). An illness in the village leads you into the world to find medicine and eventually you discover things about ancient civilisations and magic crystals and some other stuff. Honestly, I didn't care. I wasn't given a reason to care about the characters and despite the game's attempts to shock with its plot twists, these things could be seen coming a mile away. Only towards the end as the conclusion was draw...