Dragon Quest IX: Sentinels of the Starry Skies Pro Reviews

Average Review Score: 8.8/10

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Dragon Quest IX: Sentinels of the Starry Skies Reviews

website score publish date article quality
1UP A Jul 09 '10
EuroGamer 9/10 Jul 09 '10
G4 5/5 Jul 09 '10
Games Radar 8/10 Jul 09 '10
IGN DS 8/10 Jul 09 '10
Nintendo The Official Magazine 90% Jul 22 '10
www.gametrailers.com 8.5/10 Jul 09 '10
1UP A Jul 09 '10
Destructoid 9.5/10 S Jul 15 '10
Destructoid 9.5/10 Jul 15 '10
GameZone 8/10 Jul 23 '10
Gaming Excellence 8.2/10 Aug 23 '10
IGN DS 8.0/10 Jul 09 '10
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Dragon Quest IX: Sentinels of the Starry Skies Previews

website publish date article rating
1UP Dec 23 '08
1UP May 19 '10
GameSpot May 13 '07
IGN DS Dec 22 '08
IGN DS May 19 '10
1UP Sep 30 '09
Destructoid May 19 '10
Games Radar Aug 11 '09
Games Radar May 19 '10
Nintendo The Official Magazine Oct 11 '09
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Quoted from Dragon Quest IX: Sentinels of the Starry Skies Reviews:
Check out these quotes from Dragon Quest IX: Sentinels of the Starry Skies reviews & previews
"Despite my qualms, I came away from the DQ9 booth with a feeling of relief. The simple, intrinsic single-player DQ experience remains completely unaffected by either hardware specs or multiplayer modes. I've played enough Dragon Quests to know that I'll enjoy my latest outing with Horii, Toriyama, and Koichi Sugiyama...in all likelihood, just as much as I have in the past. If the final version's multiplayer does turn out to be something great, it will just be icing on the cake."
"When Dragon Quest VIII came to the U.S. a few years back, it brought with it a slate of improvements over the original Japanese release. So, you might be surprised to learn that when its sequel arrives here on July 11, it will be almost completely identical (language aside) to the game that has held Japan rapt for the past year. But then, Dragon Quest IX doesn't really need the changes its predecessor underwent; most of those were technical improvements, such as the addition of voice acting and orchestral music, that worked better on a PlayStation 2 game than they would for a DS release."
"In some ways, DQIX is a throwback to Dragon Quest III for NES: The main story is fairly simplistic, and the player's traditionally mute hero (or heroine) is joined by a trio of generic, roll-em-yourself allies rather than a band of named characters with backstories and personalities. The task of defining the game's personality is left to the inhabitants of the world (whose tales are occasionally moving but never inspired) and the hero's faerie companion Stella (whose bluster is offset by an amusing penchant for muddled clichés, malapropisms, and spoonerisms). This, too, seems like a step backward next to the powerful narrative of Dragon Quest V and the memorable cast of DQVIII, but it also serves the game's larger aim of creating a free-form toy box of an RPG capable of keeping fans involved for endless hours."
"Dragon Quest games are all the same." You've probably heard that old chestnut before. Heck, maybe you've even uttered it yourself. It's an easy mistake to make. At a cursory glance, Dragon Quest games do seem remarkably similar from one to the next: Turn-based RPGs with laconic heroes, familiar spells, recurring enemies, and a general lack of flash and drama. In truth, though, the series is pleasantly nuanced and often downright progressive, and never has that been more evident than in Dragon Quest IX."
"The Dragon Quest series is gaming's greatest immovable object. While many franchises can be accused of repetition, no series has ever remained so close to the tree it fell from as this legendary collection of role-playing gam..."