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Pro Reviews
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Contact Reviews
| website | score | publish date | article quality |
| AceGamez | 9/10 | Nov 01 '06 | |
| Etoychest | 96% | Nov 01 '06 | |
| RPGFan | 73% | Nov 15 '06 | |
| Thunderbolt | 6/10 | Dec 28 '06 | |
| 1UP | 8/10 | Oct 17 '06 | |
| GameSpot | 6.7/10 | Nov 06 '06 | |
| IGN DS | 7.5/10 | Oct 19 '06 | |
| VGONetwork | 7/10 | Oct 20 '06 | |
| »Submit a review link | |||
Contact Previews
| website | publish date | article rating | |
| 1UP | Apr 13 '06 | ||
| GameSpot | May 11 '06 | ||
| IGN DS | Aug 22 '06 | ||
| Kombo DS | May 11 '06 | ||
| » Submit a preview link | |||
Quoted from Contact Reviews:
Check out these quotes from Contact reviews & previews"In short, it's an altogether enjoyable and entertaining adventure with a few rough spots. Its high-concept nature never translates into pretentiousness -- on the contrary, the English script is by turns hilarious and intriguing. Despite its imperfections, it's unique, daring, and occasionally strange. Even if Contact turns out not to be your kind of game, you owe it to yourself to at least find out for yourself."
"A promisingly strange premise gives Contact a strong start, but the often-boring combat and exploration sequences that ensue just don't live up to it."
"In perhaps the oddest part of the game, (one that we've yet to experience first hand), the multiplayer in Contact is set up very similar to a scaled down version of Animal Crossing. According to what the professor has told us thus far, players with multiple DS units can make contact with each other, unlocking new decals to use in the main game, and actually leaving their mark on a friend's system."
"Contact is an amazingly interesting title, and while it isnt necessarily for everyone, gamers who get into the design are going to find themselves rewarded with a ton of awesome content. Contact operates in a unique way, and the detachment from the main character may be something that certain players dont exactly understand, while others will defend it to the bitter end."
"In a nutshell, Contact's often monotonous and repetitive gameplay (especially the need to grind) made the game feel longer and more laborious than it really was. Seriously, this game is actually really short; as in under 20 hours short."