User Reviews
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DS Strategy at it's Finest! | 4.9 0 comments |
by Jesh from , PA, | May 12, 2008 |
THE GOOD: There's many good things about this game. It has a really good story, and very likeable characters, and it is an all around good Strategy RPG.THE BAD: The only thing I didn't like about the game was the battle scenes. It made the game seem like the soldiers were little pieces of paper blowing away in the wind. SUMMARY:
 The gameplay in this game was great, very exciting for me, with it being my first Advance Wars game and my first Strategy RPG in general. The story is very nice, the idea that the world is ending leads into chaos and the army having to control rebellions and such is a nice, refreshing twist on the usual kids stuff I find on the DS. The plot also feels fresh, with no repeating what other companies had done, so this feels like a story all on its own. The controls are amazing. People complain when games use the touch screen too much and people complain when developers don't use the touch screen enough, but Advance Wars: Day of Ruin/Dark Conflict has gotten it right, giving the players an option. You can use either your buttons or the touch screen to control your units based on preference. I personally like to use the buttons, but that's just me. The online of the game is very nice, being able to fight other armies, making use of the Nintendo WiFi Connection very well. Also, you can upload your created maps, or download them from the server. It is a very nice feature that compliments the game well.
The different game modes in this game are Campaign Mode, Multi-Card Play, Nintendo WFC and Design Room. The Campaign mode is fun and has a good story and is pretty fun, allowing you to redo missions to get a higher rank, with S being the highest, and giving you many rewards for doing so, called medals. There are many ways to get medals, by getting certain ranks on certain missions and things like that. The Multi-Card play and the Nintendo WFC are generally the same thing, only the Nintendo WFC being over WiFi, while Multi-Card play being through local wireless connection, playing with someone nearby. Either way, it's a fun multi-player battle to test your strategy against the opponents rather then the AI of the computer. It's generally more challenging, and occasionally more fun compared to campaign mode to play against friends, because it gives you a chance to compare yourself to real people and not just the set AI limits. Plus it takes more of a strategy too. The Design Room is an interesting feature that allows you to create your own maps to play with friends, or upload for other people to use on the server, which can be fun looking for one you like. It allows you to use all of the terrain to place throughout your map, as well as blockades like meteors, and the electric wall. Plus it gives you a few to start out with and you can add things to it.
The game has a nice style to it. It's turn based, which means you attack, then your opponents attack. Turn based combat is nice since you get to use strategy to try and out think your opponent's next move. The units in this game are also pretty cool. There are different types just like in a real army. There are ground units, like tanks, artillery, and others, which are good to capture bases. There are flying units, such as bombers who attack ground opponents with bombs and there's fighters, who attack opponent's in the air, and then there's dusters, who can do both. Also included are water units, like fighter ships and warships. Warships are able to take on nearly anything in its range. Plus there are transportation units, which can carry grounds units with them, and move farther/over things that ground units normally can't. Also, the terrain has a big effect on matches now, as does a feature called Fog of War. Fog of War limits what you can see onscreen, depending on where you and your opponents are. Say they are in high grass, you won't be able to see them. But if you are high in a mountain, you'll be able to see much farther then you usually are able to do. But only ground units are able to hide like that in Fog of War.
Now, for the audio, I really liked it. Explosions that sounded realistic, but still fit in to being on a video game were nice. The characters didn't speak as it was text based, so that was a little boring, but it still seemed to fit in with a game like this. The music in this game fits the way the games is going. The suspense music is used often going into missions and the music during cutscenes executes wonderfully to show the mood of the time that they are in. And if you lose, the music has the sound we all associate with losing, the sound I'd like to note as the wah wah waaaaaah. Overall, I think the music fits what's going on in the game well.
The graphics in this game aren't anything special, but they don't need to be for the game to still have great execution. Although I don't like the battle scene lay out of the soldiers blowing away in the wind, I like the way the graphics look on them. Up until you actually go into fighting another unit, everything is 2D and not very exciting, but the moment you fight another unit there's a cutscene and it fits in nicely with the way the game feels. The graphics during cutscenes/nonbattle scenes are very nice, pretty good, although still 2D there's a good distinction in there. The lines appear sharp and they actually are very good for the DS. You can tell the game designer didn't spend a great deal of time on the graphics, but they didn't need to. The graphics aren't flashy, just nice, and that fits in with the style of the game.
An example of cutscene graphics.
An example of battle scene graphics.
Overall, I think this would be a great game for anyone. The value is really good and there's some pretty good replay value for trying to get all S's on your Mission Ranks. The game has some lasting value, considering the WiFi, and the fun of creating your own maps to play on. There aren't really any major cheats or easter eggs in this game, nor many bugs or glitches. I haven't found any myself and don't know of anyone who has, but I am sure there are some rumors floating around the internet as there is sure to be with any game. I'd definitely recommend this to any DS owner, and any Strategy RPG fans, or any fans of the series. Even if you've never played a game in the series, this will make you like it. This was the first time I've played an Advance Wars game, yet it's one of my favorites.
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The best in the series by far | 4.5 0 comments |
by Zarabanda13 from Round Rock, TX, United States | Apr 17, 2008 |
THE GOOD: Characters have a more mature, less cartoon-like design to them. CO powers do not dominate the game as much as in the others, campaign story is much better than those of its predecessors, new units and changes made to old units and gameplay in general are for the better, WIFI mode is now availableTHE BAD: Some of the characters still have a childish feel, campaign difficulty seems a little unbalanced, no way to adjust the difficulty level of enemy AI in skirmish matches, WIFI mode has problems SUMMARY: Though each of the games in the Advances Wars series has been high in quality and full of replay value, Advance Wars: Days of Ruin is quite possibly the best in the series yet. There are, of course, several reasons for this so first I'll start with the character design.
One of the things that always kept me a little distant from the previous Advance Wars games is the cartoon-like style of the characters. Needless to say, while I enjoyed the games, I always wished that they would "darken" the characters, and now they have - for the most part. In general, the characters have a more serious and realistic style to them, but there are still a few of the characters that seem a bit too childish to be in a war game (one, for example, is a little girl with a teddy bear). Also, one should note that the game's graphics in general are better than those of it's predecessors.
But enough about the graphics. Like it's predecessors, Days of Ruin has a substantial single player campaign, though this game takes place in an entirely different world than the other games (which is a good thing, as the whole "Everyone vs. the Black Hole Army"ť scenario was getting a little old). The campaign follows a battalion of the Rubinelle forces as they attempt to restore order to a world devastated by a meteor shower. They first fight simple raiders who prey on the survivors, then an officer with a Napoleon complex bent on world domination, and eventually a Mengele-esque scientist with an army of clones at his disposal. As a whole, the plot, while needing improvement in a few small places, is superior to those of the game"s predecessors (especially that of Advance Wars: Dual Strike). One reason for such is that characters actually die. But don't expect anything too original from this game plotwise; just a standard good vs. evil plot.
Where the game really scores is in its gameplay, which is discussed now. The main change in the gameplay is a reduction in the influence that the selected CO has over gameplay. The game now has the player attach their CO to individual units, which creates an area of effect that applies the CO's special abilities to the unit and those units surrounding it. Gone are the dual CO powers and two unit moves per turn that came with Dual Strike. Now officers and powers have a much subtler effect on gameplay than they did in previous games. My opinion is that this is for the better, as I think that victory should be based more on clever strategy than pushing some magic "CO power"ť button.
Other changes in gameplay include the removal of some old units, the addition of new units and the revamping of some of the old units, as well as other aspects of gameplay, such as terrain types . While I can't go into all the detail here, as a whole these aspects make the game, particularly naval combat, much more enjoyable than it's predecessors.
Now for the game's few downsides. I found the campaign's difficulty to be a little unbalanced. Up to mission 14 for example was easy, then came mission 14 itself which was quite challenging. The game also offers no way to adjust the level of computer controlled opponents' difficulty in skirmish matches. You can choose the "style"ť of your opponents (e.g. whether they attack aggressively, defend, etc.), but not the overall difficulty. It's also worth pointing out that you can't set the battle style for individual AI opponents in matches with more than two players; you pick one style which applies to all AI opponents.
As for the WIFI mode, it's great that you can play WIFI battles and trade maps with just a copy of the game and a wireless router, but they certainly could have polished it up more. You can only play random maps under randomly assigned circumstances. This makes choosing a CO who's good for the current battle a matter of luck, as you don't get to see what the map is until you've chosen a CO. For example, I might choose a CO who's good with air units only to find that the map doesn't contain air units. Other things such as fog of war and preset weather conditions are also randomly assigned, which can lead to frustration. Being able to upload and download maps is also nice, but you can only upload maps of a particular size. On the whole the WIFI mode is a nice bonus, but offers limited satisfaction.
But these few flaws aside, Advance Wars: Days of Ruin is one of the better DS games out there and certainly the best in the series. |
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Almost a perfect game | 4.8 0 comments |
by SSJ3 Trunks from Chandler, , USA | Feb 16, 2008 |
THE GOOD: Allot of things to put here. Graphics are a much needed improvement, story line has a nice twist, and the new units are a must see. Needless to say, this is a new advance wars style that I believe everyone is going to love. THE BAD: Ehh...besides the new graphics, they can sometimes look cheesy. The close ups on the artillery's look pixelated and when the missiles hit the target, the picture looks too real and the pixel attacks kinda suck. Not too much though, overall great. Whats wrong with Wi-Fi? You have to keep track of your own record? No automatic win/loose feature you can just look at? Sometimes there are some non-needed battles after a cut scene.
SUMMARY: One of the best games that you can get, honestly. The other Advance wars games don't come close to this one, don't mind me wrong though... those were great. Although it may seem that I'm giving it much praise, there are a flaws in the game that are quite noticeable.
Graphics Score: 8/10 Reason: The much needed update into today's graphics have arrived. Although sometimes they look too real and they seem to be pixely, that is a minor setback from this game. The whole zoom-in mode is an awesome feature. The zoom in mode makes the graphics look totally bad-ass. There is also a zoom out if you tap on the R button you can get back to the old days. 
Story Score: 9/10 Reason: Unbelievably good story line here, It turns a whole new side in Advance Wars. The deathish type scenes and the dark story makes it a whole new ride for AW. It may be a surprise to you who only played 1 or 2 of the games but the game is worth it. Some of the battles are challenging, which most of us wanted. The others were just too easy until the last missions of all of them, there are some new things to do and harder missions that make for more playing time.
Music Score: 7/10 Reason: Eh, the beginning of the main screen always plays the same music over and over again. Although the selection is much wider now, it gets repetitive but nonetheless, much better then before. The CO themes fit nicely and they come in at the right time. The only set back is-the music is all unlocked at the end therefor, you don't listen to it all while you are playing.
Total: 24/30 This game is absolutely worth it. This game has what it didn't have, twice as good. Facial expressions, enhanced graphics, long story mode, and more units. And the best part is Wi-Fi, go on and beat the crap out of all the others all around the world.
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