User Reviews
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A game where even the sky isn't the limit | 4.5 2 comments |
by ShadowJ from Derby, Derbyshire, UK | Jun 23, 2008 |
A true masterpiece within the roleplaying genre! Is the only way to describe this game. A game where the only rival it had was the Final Fantasy series and unfortunately got overshadowed by the Square-Enix giant yet don't lose faith in this forever battling underdog.
Before I start my review of the game I would first like to state my personal experience with the game, which will also give you a hint of what type of game it is. My eyes first graced upon this game through the glossy pages of PC gamer, ironically a review stating and slating that this game wasn't worth the money and set it at a mere 30% out of 100%. Being a rebel I decided to purchase SoA and try it for myself, only to go ahead and complete it a further twenty four times within the two year period of owning it, of course this was before the collapse of Dreamcast and being greeted by the breeze block known as the xbox. So I got rid of the game and console only to gain withdrawal symptoms two years later. I bought it back and even now I still play the game, a game released back in 2000 and eight years on still playing.
Overview:
The general concept of this game must come from the Japanese purely due to the fact they are the only ones crazy enough to think and dream of pirate ships flying in the air like they used to do on the sea. Yes flying pirates, gun battles while thousands of feet in the air and floating islands, all surrounded by strange and hostile creatures.
You follow the adventures of Vyse, son of the captain of the pirate rebels, The Blue Rogue. A band of pirates that seem to have training from the medieval legend, Robin Hood as they steal from the rich Valuan Empire and share their loot amongst their villagers, all the while exploring and searching for Moonstones. Moonstones play a major part within Skies of Arcadia as they fuel the ships to sail the skies amongst other things such as powering weapons to give an extra effect, for example: wielding a red moonstone will give you the effect of fire, damaging any creature that wields the effect of earth or green moonstone.
Along your adventures, you will meet many strange and wild characters, some you can later recruit as your crew members and others that will join your team party. Each team party will come in handy as you explore deeper in the game, so levelling up wisely will give you a big advantage.
The graphics aren't anything to shout about, however for a 2000 game these are the best graphics you are going to get, especially when you compare the game to the likes of Grandia II and other such games.
Gameplay:
Skies of Arcadia uses a turn based battle system, a simple one at that yet even simplicity can lead to problems especially if you are ill-prepared or caught off guard. In battles you are allowed a maximum of four in a team and you can't switch between extra characters, again choosing wisely how you level comes in handy. Add to this the moonstone magic system and battles can somewhat take an interesting turn as moonstone magic can be casted normally. This I will go into more detail below.
Magic:
Magic takes on several forms, firstly you have elemental properties as explained above where your weapon will take on an element to face certain enemies. Secondly, it comes in the form of magic spells, such as green/earth will allow you to cast Noxi, which will poison an enemy. Depending on which colour you choose for a character, they will gain experience within that school of magic and so will your team mates, giving you experience within four schools at one time. However they will each learn the spells individually meaning if Vyse has Noxi and then learns Noxus, Aika will have to learn Noxi and then Noxus herself.
Special attacks:
Of course the game uses special attacks and a spirit point system, which is more or less the special attack points built up over the rounds of a battle and shared between the four team mates. Moonberries are scattered across the lands and used to learn these special attacks, which I believe each team mate has between five or six. Each getting stronger and requiring more berries everytime. The decision to use them on a character is entirely up to you, allowing you to maximise a character at an early stage or to equally level them as you go depending on how you play the game. Some attacks are good and others are useless, which ones are for you to decide.
One character has a "living weapon", it is basically a guardian of sorts and can be levelled whereas the rest of the character's weapons can be bought, sold or found. This one works on being "fed" to level up by finding chams. The makers of the game have cleverly used the Dreamcast's VMU as a metal detector or to be correct, a cham detector. When you are close to a cham since they aren't visible, the VMU will start beeping, the beeps will get faster the close r you get. On the subject of the VMU, later on in the game you can get a mini-game named Pinta's Quest. This serves as method of gaining loot and experience as well as moonberries and possibly a cham if you are lucky.
Controls:
No quarrels over these as they suit the dreamcast controller splendidly.
Roleplay Experience:
Skies of Arcadia takes everything on board when after a roleplay experience. With a turn based battle system, customisable ship, magic, eccentric characters and a vast amount of sky that is opened up to you as you progress. Not to mention boss battles every step of the way and gallivanting across the skies to explore dangerous areas to plunder their loot. You indeed take the role of a pirate aching for adventure and the characters you control throughout the game give you this impression and immersion.
Overall:
If you are bored of the new style RPG's or bored of Final Fantasy and want a similar game then Skies of Arcadia is that game. I have thoroughly enjoyed it and still do and certainly haven't regretted not listening to the magazine review. I am not saying dismiss those type of reviews but it does make you think about pro-reviewers and personally I would rather read a user-review and listen to their advice than read a pro-review.
So dust off that dreamcast or search for the Gamecube version of this game because if you are one of those that hasn't given this underdog a chance to shine then you have seriously missed out upon an excellent RPG
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amazing! | 5.0 0 comments |
by SepheroT from 2d floor of hot, , damn Hell | Dec 3, 2004 |
Skies of Arcadia will take you on a unique and innovative adventure.
For a sport fans the Dreamcast had been just that a dream. For action game fans the same the console has some of the best games in the genre. Although for RPG fans it has been a bittersweet relationship. Well it seems as though that has changed. With the release of Skies of Arcadia Dreamcast has become the #1 gaming unit out there. This RPG is not only good; it is great so great it gives Final Fantasy a run for its money. I know some of the RPG fans have probably stopped reading this review at the end of the first paragraph. Thinking how could a young console like Dreamcast possibly have an RPG that is better than Square’s masterpiece Final Fantasy. Well its not that this game is better but it surely is more innovative. I really did not see where Final Fantasy 8 advanced the RPG genre at all. Yes it added cool spell effects and all but nothing had really changed from the original RPG formula. Well Skies of Arcadia has a few new twists. It uses the regular battle system that most RPGs use. You can choose to attack, defend but also you can do a Super Move. This allows you to gather points. Each Super Moves takes a set number of points. Each time you get an item called a moonberry you can teach a character a new Super Move. I am sure your saying that is nothing really new for an RPG. I guess it is not but it gives a new twist on an aging battle. In addition to these battles there are ship battles. Here you are given a grid with each of your characters on it and must make certain choices on how to use your ship to attack. You can use different cannons that have a different impact on the battle. What is truly new though is you must make maneuvers to use your opponents’ weakness against them. That is something defiantly different for an RPG. The true innovation although lies in the world map itself. Instead of the usual going from place to place by foot you travel in the ships. At any time while traveling you can visit the bridge and talk with your companions. Now to the most important part of the RPG genre. The storyline in Skies of Arcadia is great. It is not really breakthrough but it is good. To sum it up you play the role of Vyse a pirate. When he and his team snag a Valuan ship he finds a young girl Fina and rescues her. Fina turns out to be sent by people to rescue the world from an ancient threat. This plays out well and you meet an interesting cast of people throughout the game. At the beginning of Skies of Arcadia you will read a notice that the effects in this game can cause seizures. Well that may be because they are dazzling. There have never been graphics like this in a Dreamcast RPG and they have a chance to be some of the most amazing the system has seen. Some of the villages are just amazing and have tons of exploration to enjoy. The game uses a real-time graphics engine that is stunning. Not only does Skies of Arcadia have wonderful game play but also it has a lot of it. It has two packed roms full of game play. Skies of Arcadia is a fun great RPG for any fan of the genre. It breaks new ground and gives us Dreamcast owners something to be proud of.
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Skies of Arcadia | 5.0 0 comments |
by Splaski from , , | May 22, 2004 |
THE GOOD: Absolutely everything the graphics are great for the time when it was released the game play is the best i have seen in a while the stroy line is cool. I can guarentee that if you buy this game you will like it. This game is soo cool i played it multiple times after i beat it(which is not easy to do in RPGs)THE BAD: nothing. Some people say there is too many battles but those people obviosly havent played many RPG's. There is absolutely nothing wrong with this game. SUMMARY: you fly around as an air pirate Vyse and his crew searching for treasure and Moon crystals. Of course when there are good pirates there will be bad pirates. There is the black pirates who prety much hate you and most of them will do any thing to kill you. Aside from your main party through out the game you encounter people that will help you and can add them to your crew. THIS GAME IS FUN!!! |
| 6 out of 12 people found this review helpful. | Did you find this review helpful? YES NO |
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Set sail! | 4.9 0 comments |
by aku_lunar_tenshi
| Apr 4, 2004 |
THE GOOD: the characters, the weapons, the ships and battles, the magic and specail moves........EVERYTHING!!!!!!!!!!!!!!!!!!!!THE BAD: all those random battles, no talking, those flags you had to pick for your new ship, man, only the main hero's was the best and oh, and finding those crew members.. SUMMARY: Tiz the bomb, i think. ths was the first rpg i played on dreamcast and i was hooked!!!! The battling of ships and mega big monters were the coolest. The best of all the rpgs, i believe. Love the graphics and the special attacks of the caracters. Plot was sweet. i thought that flying the ships were the coolest, even better when you had those engines. I thought that the discoveries were well placed. the side quest was inda annoying, though, i couldn't find where spice island was! sign me guest book and email me pleeze? |
| 6 out of 14 people found this review helpful. | Did you find this review helpful? YES NO |
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Good gameplay with very nice graphics! | 4.2 0 comments |
by frances from , NSW, AUSTRALIA | Jan 20, 2004 |
THE GOOD: GRAPHICS, colour, gameplay pretty good, different seening its based in the sky, and i liked the characters also.THE BAD: Earlier in the game there are definatley too many random battles on the ship. SUMMARY: This is my second review, i havent played this for some time and i am no longer able to play disc 1 for some reason. But this was a great game, and the grahpics were its best feature id say. The battle system could have been a bit better, but most other things about this game were good. Loved the nice bright colours also. Quiet interesting having ships and villages in the sky, Looked really good being up in the sky, very nice effect, and being able to see other ships outside some windows. If you havent played this game before its well worth getting in my opinion, i just wish i could play it again sometime, but i just cant get disc 1 to work no more.
Please observe my new email address as the old one in my profile is wrong and i havent been able to alter it.
francessmith844@hotmail.com
WRITE TO CHAT IF YOU LIKE BUT PLEASE OBSERVE FIRST I DO USE LARGE PRINT AND CAPS ALWAYS IN EMAILS, IF YOUR OK WITH THAT ID LIKE TO HEAR FROM YOU.lOOKING FOR NEW FRIENDS. |
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The Wild Blue Yonder | 3.7 0 comments |
by DeeBlackthorne from Lexington, KY, United States | Jul 23, 2003 |
THE GOOD: beautiful graphics and effects, battle system, gameplay, Pinta QuestTHE BAD: elemental system, high encounter rate, ship piloting SUMMARY: Skies of Arcadia was the first role-playing title I played for the Dreamcast, and I was instantly taken in by its immensely beautiful graphics, town and dungeon design, and liveliness when it comes to facial animations and expressions. During the first scene, I took one good look at Vyse and Aika and thought what in the world they were doing as air pirates. But as I grabbed the controller and started my way into the game, I soon let go out of that first impression and became nearly enthralled. With good reason, too.
The battle system comes across as very clean and polished, with plenty of attention (almost too much) paid to the finesse of your character's super moves. Aika's Alpha Storm, for example, carries enough on-screen glitz and flash that surely it could produce seizures. When Vyse strikes with his hard-hitting and flashing Thrashing Sabre, it almost brings about an involuntary wince with each successful hit. I could've personally done without the voices, sure, but hey it works. Another strategic component I like, for the most part, is the elemental system. Unlike traditional RPGs in which the only way you could pull off a water-elemental standard attack was to equip an Ice Blade, you can change your character's weapon to one of six different Moon Stone colors -- Red, Yellow, Green, Blue, Purple, or Silver, each with its own properties. Better still, the more you use a Silver weapon, the quicker you learn Silver skills such as healing or reviving the dead. You'll soon discover that some characters have certain rapport with some elements over others. Aika learns Fire spells quickest; Fina's loyal to the Silver ones.
Unfortunately, the relation among the Moon Stones is a bit odd. It makes sense that Red (Fire) weapons hurt Blue (Water) foes, or that Red and Purple (Ice) greatly conflict each other. But why does Blue hurt Purple more? Or Blue to Yellow (Earth)? Or that Yellow and Silver (Life) mutually damage? Or Yellow severely threatens Green (Wind) foes? I learned my elemental relationships through such classics as the Final Fantasy series, and time after time again, it made little sense to hit a flying creature with Quake. Why the change now? So, of course, you'll probably spend much of your time on page 19 in the instruction booklet, just to make sure your strategies are sound.
Though the battle sequences are pretty fun in and of themselves, the Skies programmers set the random encounter rate incredibly high. You'll notice this most when you're piloting the ship in the skies; when you're trying to find your way to the next destination and it took long enough to get your compass and direction squared away, you have to fight many, many monsters before you can finally reach that next spot. (If the monsters line themselves up well enough, one Alpha Storm is sufficient to take them all out.)
Once you reach Pinta at the Sailor's Island, you discover the greatest fun in the title -- the Pinta Quest. Download Pinta to your VMU and he'll mimic the ship exploration element of Skies. He can fly around and discover treasures, fight enemy battles, and negotiate and trade goods. And when you plug him back into your Dreamcast controller, you can transfer the goods from your minigame into treasures for Vyse and his crew. Translation: you'll get incredibly valuable items to guarantee your team's survival.
If you can get past the awkwardness of controlling your ship, Skies is an easy RPG to immense yourself into, thus proving how fun it can be for all ages.
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Skies of arcadia | 5.0 0 comments |
by r c from nj | Feb 11, 2003 |
THE GOOD: Great Plot, good charactersTHE BAD: No voices SUMMARY: This game is da bomb!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!! !!!!!!!!! !!!!!!!!!!!!!!!!!!!!! !!!!!!!!! !!!!!!!!! I loved the characters, battles, items, ships, plot, bossess, and everything!!!!!!!!!!!!!!!!!! !!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!! !!!!!!!!!!!! !!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!! !!!!!!!!!!!!!!!! !!!!!!!!! !!!!!!!!!!!! !!!!!!!!!!!!! !!!!!!!!!!!! !!!!!!!!!! !!!!!!!!!!!!!!!!! !!!!!!!!! |
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skies of aracadia it the greatest | 5.0 0 comments |
by dark dragoon from runcron, england, u.k | Jan 15, 2003 |
THE GOOD: the super-fun battle ship fightTHE BAD: proply the stupid eye patch main hero wears SUMMARY: it is truely the best rpg game on the dramcast ,i have waiting for good rpg game and this is it.it give me over 68-hours of gamplay.the storyline can change at ne time which is cool.it has huge world with vest number of places to go and something all way waiting for u in everytime.the are also super cool flying air ship battles and if u get certin item u can do super cool attacks. |
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Skies of Arcadia Review | 4.6 0 comments |
by RPG_Master44 from Still drunk, , and stoned... | Dec 26, 2002 |
For a long time, way too many people here in the US have been waiting for an RPG of better quality than, say, Timestalkers or Evolution. And for quite a while we've heard only faint whispers of hope from Japan, in the forms of Grandia II and the then-named Eternal Arcadia. But oh, what beautiful whispers they were.
So, now that Eternal Arcadia (hereafter Skies of Arcadia, hereafter SOA) has arrived on these blessed shores and Grandia II is close behind, was our waiting in vain? Not really.
STORY AND PRESENTATION: SOA has it in spades. The whole game takes place in an absolutely gargantuan world where islands float above the Deep Sky, and stones rain down from six different colored moons. In this sort of Age of Exploration, pirates and merchants and fleets of warships move about the sky.
I won't delve into the real storyline, but suffice it to say that it starts off strong and ends even stronger. Just as you think you have things figured out and you know what to do, the nice people at Overworks decide to turn the tables on you and show you who's boss.
And yes, there will be times where you simply stare at your screen as events unfold, and as the characters dance their little lives as pawns in Sega's grand scheme.
Which brings us to one of the high points of the game. Characters! Now, I challenge you to find a greater trio of RPG faces than Vyse, Fina and Aika. All three are well developed, and always seem to act just the way that you know they would if they were real people. You'll want to give them all hugs by the time the end of the game rolls around (and it does, rather quickly).
Now, a game can't be its best unless the translation job is a good one, and Lord, does SOA have a good translation. The game flows beautifully, generally speaking, with plenty of amusing dialogue to boot. In fact, Chris Luchich, one of the dudes responsible for the fantastic localization job in Panzer Dragoon Saga, was in charge of this one, and he did a great, great job.
GRAPHICS: This is a mixed bag, although it's a pretty lopsided mix. There's a lot more done right in this game than there is done wrong. The world and the characters are absolutely beautiful, with tons of textures for the landmarks and wonderful animated faces for the characters (these add more character than you can imagine). All the models are beautifully detailed, and if you just look at the scale in many of the scenes it'll make you weep for joy that you bought a Dreamcast.
My only real complaints (well, they aren't even really complaints so much as quibbles) are that the design of a few of the spells/special moves could have been much nicer. I mean, you look at the so-so design of Cutlass Fury and Pirates' Wrath and then you stare in awe at Silver Tundra and Silver Binds, and you clearly see that some of the special moves were much more well-thought out than others. And it's not 'cause the Dreamcast couldn't handle it, either.
Second complaint is that, generally, the faces of the characters are just textures painted on to the model, which works well most of the time, but looks a little odd when a character screams and their chin doesn't move at all, but their mouth gets bigger. The only reason this bothers me is that, in one or two cases, they actually did polygon deformation and gave a couple of the characters real moving mouths... and it looked fantastic (see SILVER BINDS). I wish they'd have stuck with all one style or all the other.
All gripes aside, this game is downright beautiful.
SOUND: Another mixed bag. The musical soundtrack in this game is gorgeous. The title theme and closing theme(s) are just fantastic (I'm STILL humming them), and the rest of the stuff manages to fit the game perfectly while never ever being intrusive. The quality of the synthisization is very good, and you'll be hard-pressed to distinguish the strings in the opening theme from a real orchestra (I should know, I'm a classical music buff).
But. But, but, but. Sound leaves a little to be desired. Generally speaking, the voiceovers suck. Bad. Not quite Shining Force III, but still pretty painful. They actually work very well when the characters are just sighing or expressing emotion, but when they yell 'Moons! Give me strength!' or scream the names of their special moves you may find yourself involuntarily writhing in agony.
The rest of the sound actually does pretty well, although there are a bunch of instances (many toward the end of the game in some of the cutscenes) where you'd think there should be a lot of continuous noise (things blowing up and whatnot) you're left with periods of silence and a few sparse sound effects. But, this manages not to hurt the game too much, as I was too engrossed with what was actually happening to care about the sounds.
GAMEPLAY: Very good, but not sensational. The battles seem to be basically a simplified Final Fantasy system with one major change: the Spirit Bar. Every turn this big bar resting atop the screen gains a number of points that adds to a total. The number of points you gain depends on how many characters are alive and what level they're on. Every magic spell in the game takes only one Magic Point, but various amounts of Spirit points. Every character also has special moves that feed solely off of Spirit Points.
The Spirit bar adds a bit of strategy to the main battles as you've got to properly manage your spirit points and timing to win a battle successfully. One wrong move can mean a win or a loss.
Ship to ship battles are a little different. Everything is handled with a grid that can handle the input of up to four commands at a time. Characters can each input a command in one of the turns, in any order they wish. The strategy behind this is that, depending on the situation your ship finds itself in, various strategic advantages and disadvantages will work their way into the battle. Once the commands are input, the battle runs the turn out in realtime and, if you survive the round, feeds you the same screen again to continue the battle. They've got a rather cinematic quality about them which makes them pretty cool to watch, which is a good thing, since later on they can get quite long.
Everything else about the gameplay handles itself nicely, except for the fact that random battles happen so often on the world map that you may start gnawing your leg off if you aren't very tolerant. After a while though, relief comes in that, later on, you can escape having any random encounters at all through methods that will not be revealed at this time.
OVERALL: Skies of Arcadia gave me the same feeling playing through it as Panzer Dragoon Saga, Shining Force III, and Phantasy Star IV before it: Wow, I'm really enjoying this. The world, the characters, the gameplay, the random battles (ugh), the story, all of it. Generally speaking, this is the best RPG on the Dreamcast and one of the best RPGs of all time, and is definitely a contender with the Final Fantasy series. It's been said a million times, but if you love RPGs and have a Dreamcast, shell out $50 and break the wrapper on this puppy. It's not the second coming of RPGdom (that would be Shining Force IV or Panzer Dragoon Saga 2), but it's definitely worth the time and the investment. |
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