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DC  ............. 4.0
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by SepheroT
from 2d floor of hot, , damn Hell
Dec 3, 2004
Yuji Naka, creator of Sonic, Phantasy Star, and my favorite game of all time (Flicky!!!!), is at it again, and after years of coding, designing etc., we have a sad flop on our hands.
But how can a game with such high pedigree be so disappointing? How can a series with such prestige as Phantasy Star possibly score so low?

Graphics 09/10- Breathtaking background visuals that rival those of a Playstation 2 game (which, as of 2-11-01, have all sucked gameplay-wise). Beautiful forests, caves, etc. make you want to keep playing, until you realize you're not having much fun. The character models lack the same visual spark, so this alone keeps it from attaining a perfect visual score, if visuals are your bag.

Audio 07/10- Eh...Nothing special. Soound effects get on your nerves quickly, and the music is a far cry from that of earlier Phantasy Stars, including PSII which is included in the Dreamcast Smashpack. Few of you play through the game JUST to hear music, so this won't hurt the final score too bad. Just pop one of your CDs into the stereo and listen to that instead. You'd probably enjoy it more. I do.

Story 05/10- Isn't this supposed to be a Phantasy Star? This is not only a lame story and a tired premise, but also the worst RPG story I've experienced since FF8 or PSIII. The story is slow starting up, heats up a bit and then ends with one of the weaskest endings ever! Why Yuji?!?!?!

Design 07/10- This is the section where I review the game from a design standpoint, much like a digital Joan Rivers. Well, the futuristic motif works for the most part, with a very Episode 1ish look and feel to everything (I can't explain it so don't ask me why)and the weapon design is also pretty awesome. The monsters are also pretty damn awesome-looking, but I would like a little more variety all around. Monsters may look exactly the same, only they'd have a higher HP, a different name and a slight shade or texture difference. Variety is awesome guys, strive for more please.

Presentation 07/10- You can't play online on more than one Dreamcast. Can you get any lamer? Anyway, other than that, the menus are user friendly, and the character customization option is very extensive (but no you can't choose your sex! c'mon!) The translation seems very extensive as well, but when playing online with foreigners the auto-translation tool makes things a little jumbled. Too bad. You also can't pause, whether your online or offline. I understand the online part, but there are times when I have to leave for a sec, and I think it is cruel they can't let me piss without getting my ass killed.

Gameplay 06/10- Now that I got the aesthetic issues out of the way I can get on to what really matters: how it plays. Imagine if you will behind-the-character Diablo, That's pretty much how PSO plays, except gameplay gets extremely tedious due to the fact you have to remove all enemies from a room before proceeding (way too many times). Control issues also make the game alot less enjoyable, but that is a whole 'nother issue. Also, as an offline game, things get old too quickly, and would make a horrible game alone.

Control 4/10- Have you ever played Jet grind Radio? Then you know the problems that can occur when the only camera control comes from one button. The problem is greatly augmented in PSO, since the target system is very sensitive. Instead of automatically locking onto the closest enemy or enemy closest to your front you must line up your sights and hold your position to target an opponent. Due to extra sensitive analog control and an extra-sensitive targeting system would it have killed ol' Yuji to put in a Zelda-style targeting system? It would have made things alot more fun. Another control problem comes with the fact that the analog nub offers no analog control. No matter how hard you press your first couple of steps are a slow walk which eventually turns into a jog. If you run into something, no matter how small, all of your momentum is lost. These add up tro make a VERY FRUSTRATING EXPERIENCE! YOU HAVE BEEN WARNED!

Online 09/10- This is where things get fun. Taking three of your closest friends into battle with you is an awesome experience and can lead to loads of fun if you're all pretty evenly skilled and experienced. Even if you don't know your teammates this game can be a blast, especially if you're using ping-friendly SegaNet.

Replay 07/10- Will you play this game after you've beaten it? Well, that depends. If you play online you'll be coming back for seconds, thirds or even fourths. As for those without a 'Net ready DC I'll be surprised if you play it through even once. As I've said before, there's very little in the Offline mode that'll keep you coming back.

Final 07/10- If you have the internet you'll love this experience. If not, get pretty much any first-party Sega game and you should be happy (except Shenmue, that sucks). It's a fun game that fills the DC's void of co-op online experiences. I like it alot and yous hould too, but I can't help being extremely disappopinted in the one-player experience and the control. Look for me as a black HUmar OperationIVY if you want a good fighter on your team.

11 out of 20 people found this review helpful.Did you find this review helpful? YES  NO


DC  P-S-O Spells Y-E-S? 3.0
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by DeeBlackthorne
from Lexington, KY, United States
Jul 23, 2003
THE GOOD:
environments and scenery, strategic play, quests, character customization

THE BAD:
offline mode, level design, controller options

SUMMARY:
I bought my Dreamcast system off of a friend who attended the same university as myself. He needed some extra cash, and since his Dreamcast was collecting dust in his living room, I had some spare cash and thought it to be a decent investment. Besides, after having had my PlayStation for a few years, I could have used some affordable variety, you know.

A friend of mine introduced me to PSO. To be honest, I only made it through the New Game's character design sequence and a few moments in the first levels, but hey, I was hooked in. It became more than obvious the level of attention and detail paid to the environment of both Pioneer 2 and the forests of Ragol. Breathtaking scenery -- and hey, if it rivalled some of the beauty captured in the Final Fantasy series, I really thought I had a winner here.

Per its game title, Phantasy Star boasted the great capabilities of its online play. After you spend a good while weighing the benefits and shortcomings of your character's class and customizing him or her to your liking (quite personally, I liked RAcaseal androids with the black costume because they resemble French maids!), you can choose the Online or Offline modes. Unfortunately, because SEGA.net eventually closed down, you don't have much of a choice now. (And having thumbed through some of the reviews, it seems that people had quite a few problems with miscreants who cracked and took advantage of deficiencies in the Online mode.)

So, after a graphics sequence appears on your screen, you're whisked away to the President aboard Pioneer 2. The Ragol settlement blew up by unseen forces and it's your job to investigate what happened. And who is this infamous Red Ring Rico? She's a scientist and hunter, the President's daughter, and she's missing -- well, physically, but you get plenty of contact with her through sensors that inevitably become your hints/tutorial guide.

Let's talk game play. Despite how beautiful Phantasy Star Online appears, it has its fair share of quirks.

When you take the transporter to the main world, you have little choice but to learn combat techniques quickly. (Of course, you can take the Battle Training quest before venturing out alone, but... it doesn't really teach you any more than what you couldn't learn on your own.) For Hunters and Rangers, you have two types of attacks; X-button attacks hit hard but have lower accuracy, and A-button attacks hit for a smaller amount, most often. If your weapon has a word like "Dim," "Ice," or "Drain" in front of it, you can use the B-button to perform a different style attack. These attacks, if successful, can inflict additional damage, status changes, or even kill an opponent in one blow. Forces have a tougher life as stand-alone characters: they have little choice but to rely on magical attacks and are easily felled by some of the tougher enemies out there.

Because the camera often hinders your aim, you have a tougher time successively striking your targets -- and because they tend to pop up in threes, fours, and fives, if you don't stay on your toes, you can be easily ambushed. And if you need a "break" from all the action, you have to get lucky and find a spot with few or no enemies roaming around. Of course, enemies tend to cluster in rooms and areas, so you can easily heal up and recharge before exploring the next area.

But you're not all alone out there. Your Mag, a sentient robotic system that functions as your "pet," builds up in power through feeding it various items you collect. No worries. You find more than enough treasure in your exploration to allocate a few Monomates; and you'll learn as your Mag evolves (granting you special moves when it's fully charged or extra protections such as higher defense and attack power) what to feed it and what to keep for yourself. The best bet: just check on it every few rooms to make sure it's not hungry. And the worst bet? After your Mag evolves for the first time, it'll take a long time for that second evolution to come, plus you can't be sure whether or not you'll get an attack you can use.

I mentioned some basic game controls earlier on in this review. Under the Customize menu, you can assign hot keys to various commands. Holding the R-trigger button gives access to three hot keys, which is fine if you need to recover some HP in an instant. Unfortunately, if your Mag needs to release its special move, until you do so, it overrides your hot keys. So much for saving that attack when you really need it.

But hey, on the bright side, if you decide to complete all the subquests at the Hunter's Guild, not only can you earn a lot of Meseta but you'll also practically have your zone memorized before you have to complete it. The only variation in level design is the location in which the teleporter beams down your character. Traps and switches and barriers usually sit in the same place the entire time, so needless to say, it gives the offline mode a more montonous feel.

So, there you have it.

Phantasy Star Online, I feel, is one of those games that guarantees immense satisfaction when completed. It merely depends on your willingness to stick with the title and overlook some features that you know could be tweaked. You have to put your frustrations aside to enjoy this title, and provided you get incredibly involved with the character of your own creation, you'll like this title. Or you could play something better like Skies of Arcadia... your choice.

12 out of 23 people found this review helpful.Did you find this review helpful? YES  NO


DC  The RPG that nearly was brilliant 3.9
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by Magnus D
from , ,
Jan 22, 2003
THE GOOD:
There are some good parts to this game like being able to go online. The graphics are good too.

THE BAD:
RPG games are not supposed to have difficuilty levels. Also it gets very repetetive.

SUMMARY:
This game is the best RPG on the Dreamcast but doesnt nearly match up to the hit Final Fantasy Series (which will be releasing their 12th game in the series soon) The graphics are detailed enough but it has difficuilty levels which are not supposed to be in RPG's(RPG are supposed to be one big game). But another good thing about this game is the fact that you can go online. This adds a whole new depth to the game. But if Final Fantasy was to possibly go online(which it probably will) it would outrate this easily. Hopefully Phantasy Star Online 2 is better than this and can put a challange to the Final Fantasy Series.

9 out of 22 people found this review helpful.Did you find this review helpful? YES  NO


DC  Phantasy Star Online Review 4.8
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by RPG_Master44
from Still drunk, , and stoned...
Dec 26, 2002
Sega's flagship RPG series is the long-running and popular Phantasy Star series. First appearing on the Sega Master System, the original Phantasy Star is still considered one of the greatest games of all time, and the three follow-ups on Sega Genesis were, more or less, equally well received. With the Dreamcast needing a solid RPG, as well as a convincing online title, it wasn't much of a stretch to try to move the series into the online realm.

Phantasy Star Online is certainly not a traditional RPG, but for those who enjoy solid action RPGs, this game's right for you - online or off.

We need a better realtor!

Having one's planet doomed to die is really a major inconvenience. So, in the name of saving civilization, the Pioneer Project was conceived. Interstellar probes were sent out to find a new, habitable world. The planet Ragol fit the description, so the ship, Pioneer 1, was sent to colonize. The go-ahead was given, and Pioneer 2 - with the majority of the population - made the trip to Ragol. Right as Pioneer 2 arrived, however, a massive explosion rocked the planet, and all contact was lost with the colony. The wildlife is violent, everyone has disappeared - exactly what happened on Ragol? Was Pioneer 1 mistaken in their claims of finding a safe world, or is there a conspiracy afoot?

You play a member of the Hunters Guild, who is charged with discovering the truth of what happened on the planet.

The plot isn't the strongest element of Phantasy Star Online. In fact, it's relatively non-existent. The vast majority of the story comes from messages left behind by Red Ring Rico, a Hunter aboard Pioneer 1 who survived the explosion. These explain the basics of the game, tips on traps and monsters, and, eventually, the truth of what happened on Ragol. There are also some sub-plots that you discover as you do offline quests, as well with conversations with people aboard Pioneer 2. Overall, though, the truth is that the game's plot is quite simple, and can actually be summed up quite quickly. This isn't a game for those who value plot over everything else.

If the future looks like this, sign me up.

The graphics are, for the most part, fantastic. The first thing you'll notice is the spectacular environment. They look great, and there's a lot going on - from scrolling billboards and signs in Pioneer 2, to birds and insects flying in the forest, to lava bubbling in the caves, there's always something to catch the eye. The sense of scale in the environments is also quite impressive - the caves feature massive, high-ceilinged caverns, the mines feature suspended platforms over yawning chasms, and so forth.

The character models are also top-notch. For each of the nine character types, there's a full set of animations associated with them. Some of the models themselves look a bit goofy (particularly the Forces and their jester-style outfits), but they all move well. The customization of a character's looks is also nice - there's a variety of skin tones, faces, hair styles, body proportions, and outfits for the humanoid characters (as well as the ability to set your hair color to any shade you want), and the androids get a variety of body types and head styles (though not as many options as the humanoids). While there's certainly going to be some overlap in character graphics, there's a reasonable amount of variety, which helps to spice up the world - you're not going to run into too many identical twins as you play.

Similarly, enemies look very cool and animate well. There's a fair amount of palette swapping to represent enemy strengths, but it doesn't detract too much. The bosses are incredible, both in sheer size and in the way they're animated and act - definitely a visual payoff for playing through the dungeons.

Battle just looks nice, between the spells cast by magical characters (which look rather nice), to energy bolts being shot by rangers and hunters smacking enemies around with photon weaponry. It can get a bit confusing with so much going on at once, but it's nice to be a bit overwhelmed with the sheer amount of action, rather than be passively bored by everything you see.

*thwack* *thwack* *graaaaa*

Sound effects are pretty good as well. The weapons have a decent variety of sounds when they're used, though admittedly it's a probably bit difficult coming up with a large variety of "energy weapon" type sounds. Monsters similarly sound pretty good, though the sound variety is limited, predominately by the generally limited number of monster types you face.

Music is good, but not great. There are some really cool tracks in the game, particularly in the later areas. There's also the occasional song that plays after you finish a quest that really fits the mood. The problem is that it's generally the same song or two for each area of the game, and you may become sick of them fairly quickly. On the bright side, the boss themes rock - you will definitely be psyched up when fighting the bosses, and the tracks don't let down. Again, it's not the greatest soundtrack, but there are some awesome individual efforts, so it's certainly not worth muting your TV.

Hey, I'm supposed to be the hero, not that other guy!

There's been a lot of debate over whether or not Phantasy Star Online is truly an RPG. The best way to determine how to classify a RPG is to compare it to the games it's similar to. One thing struck me as I was playing PSO - it's like a console copy of the original Diablo (for PC).

And there are some major similarities between the two titles. There are three main character divisions - warrior (Hunter), rogue (Ranger), and sorcerer (Force). Gameplay consists of going through a few levels of a dungeon, killing things, picking up treasure and spells, and then killing an ornery boss. The focus is most definitely on the gameplay, and not on plot. Levels are semi-random, and so on, and so forth. Most importantly, you can play alone, or with three other people.

This is certainly not to say that PSO isn't worth playing if you played Diablo or Diablo 2 - but it owes much more to those games than it does to, say, one of the other Phantasy Star games. Moreover, that's not to say that PSO doesn't offer anything unique.

The character creation was briefly mentioned above, from a graphical perspective. While you can choose how your character looks, there's a more fundamental decision to be made - what type of character you want to play, and what race. There are three types of character - the Hunter, who specializes in hand to hand combat and weaponry. The Ranger specializes in guns - machine guns, pistols, shotguns, and really huge rifles. And the Forces mainly just cast support spells and blow stuff up.

Moreover, there's three species - Humans, who are good all around, numans, who tend to be more fragile but much more mentally powerful than humans, and androids, who can't use spells, but are strong, immune to many status effects, and so on. As such, it's not just a matter of saying to yourself, "Ooh, I want to be a Hunter!", you have to think about whether you want to just be a strong, hard to kill hunk of metal, a well-rounded warrior, or a battle-mage. It's really nice to have that kind of variety, and it certainly adds to the replay value of the game.

One interesting facet of character creation is your Section ID. Depending on the name you choose for your character, you'll be assigned a random ID, such as Redria, Whitill, Yellowboze, and so on. While it's unsure at this point exactly how important the ID is, it's a subtle factor that affects virtually all aspects of your game. Certain rare items can only be found by certain IDs, the types of treasure found will be affected, and so forth. It's an interesting factor to consider, and forces cooperation - you can't assume you'll find everything you want, and may have to trade or work with a person of a different ID to get an item that may come fairly easily to them. Moreover, ID has another, visible impact - on MAG evolution.

Your MAG is a little mechanical pet you have. It flies around with you, but it's actually a very important part of character growth. Since it's a pet, after all, you need to feed your MAG. Depending on what kind of items you give it, it will grow - its defense, dexterity, power, or mind can all increase, and as it becomes more powerful in these areas, so do you. As it goes up in level, your MAG will learn Photon Blasts (which are essentially Limit Break style attacks that trigger after you've been wounded sufficiently), cast support and healing spells on you, and evolve into new and different forms. There's a huge variety of MAGs, and it's interesting watching yours change as you progress. It's almost a minigame unto itself, but it's actually very important to your survival, which is a really nice touch - you definitely get rewarded for giving your MAG the items it wants.

The real meat of the gameplay comes from the adventuring and combat. After leaving Pioneer 2 (which features the typical town amenities - item, armor, weapon stores, a Tekker who identifies items, a bank, and medical center), you'll teleport down to Ragol. From here, it's a matter of exploring the countryside, finding items, beating up on hostile wildlife (and other creatures), and generally having a good time.

The controls work pretty well. You move with the analog stick - fast when you're safe, and you slow when a monster's nearby. Attacking with weapons is divided into three attacks. There's the normal attack, which does moderate damage and is accurate; a strong attack with low accuracy and high power; and special attacks, which only occur on special weapons, but can add elemental damage, paralyze enemies, and so forth. It's not just a matter of button mashing, though - you can combo up to three attacks by starting the next attack right as you finish the existing one. Combos allow you to do more damage, attack more accurately, and so on - you're rewarded for patience in combat.

Spells are easy and quick to cast, and items can be used quickly, thanks to the ability to customize your controls - you can have six moves (spells, items, attacks) selected for use, without needing to visit the menus. This generally works well, except for the fact that you probably will need more than six moves selected, particularly if you're a Force character. Still, it's more of an inconvenience than a critical flaw.

You can either explore Ragol randomly (which is needed to actually progress through and beat the game), or you can get quests from the Hunter's Guild. Quests range from escort missions, to deliveries, fetch quests, and so forth. They provide a bit more story to the game, give you something to do besides killing things, and give you some much-needed money. They're fun to do, if a bit frustrating at times (particularly when escorting a NPC - the mission ends immediately if they die, despite the fact you could easily revive them).

Of course, the real meat of the game is the online play - not surprising, since this is Phantasy Star Online. You can dial up to the PSO servers. There are several different ships (servers), further divided into blocks (to prevent the lobbies from becoming too crowded), where you can create games. Games can have up to four people, who adventure together. There are online quests as well, but these aren't as interesting as the offline quests. As such, you typically sign on, find a game (or make one), have people join, and just go play. Online, the monsters are harder, there are more of them - but there's also more and better treasure to make up for it.

The true joy of Phantasy Star Online is the teamwork. Finding a good group of people to adventure worth is worth the price of admission. A good, mixed party compensates for the individual character weaknesses, helps each other out with healing, support spells, and resurrections, and just adds a sense of camaraderie to the game. Sure, all you're doing is killing monsters, but you're doing it with friends - you're watching their backs, they're watching yours - and you're having a blast at the same time.

It's really hard to write about the online mode. It's fundamentally the same as the offline mode, except you've got teammates. Yet the ability to adventure with other people - to chat with them, help them out, trade with them - adds so much to the experience that it's impossible to really know unless you've experienced it yourself. This title was designed to be played with other people, and it shows.

Danger, Will Robinson

There's some flaws in PSO, though - some design-based, some not.

For starters, the game's rather short. There are only four major areas, each with a few levels, and a boss. That's it. However, there are three difficulty levels - Normal, Hard, and Very Hard. These live up to their names - Hard mode will make a level 30 character (who does just fine in Normal mode) feel like a newbie all over again. Correspondingly, there's a significant boost in treasure, experience, and so forth. I'm glad the extra difficulty levels are in there, as they'll certainly enhance the long term value of the game, but a fifth or sixth area would have been great - particularly considering how much I enjoyed the later areas in the game to begin with.

Further aggravating the shortness of the game is how accessing the areas works. You can play online if you want - you could create a new character, hop online, play through the entire game (killing the bosses), and beat it. Next time you joined a game, you'd only be able to access the first area. This is because you can't permanently gain access to the next area until you've beaten the boss of the current area - alone, offline. While I understand the rationale behind this (not letting someone get access to all the areas without working for it), it seems like a glaring flaw to have to go attempt to kill a boss all by yourself when you've done it with a group several times before.

When you do die, you drop all the money you were carrying (not surprising), and your weapon. Dropping your weapon is a real problem online. While I love playing online with a group of people, the fact that you can't always trust your teammates does hurt things. Many times, I've reverted to using a weaker weapon, because I'm concerned that I'll die, drop my rare powerhouse, and get it stolen. While you can store backup weapons in your stash, it's disappointing having to worry about not using a great weapon because I may lose it.

The repetition of the game may be an issue for people. I don't mind it - I happen to rather enjoy this particular style of game. However, it does boil down to killing monsters, over and over again, and all you're doing is just getting better at it. Sure, you find new and interesting items, but it's fundamentally the same thing. It's something you need to consider - like I said before, this is not a plot-based RPG, this is gameplay-based.

Finally, there have been many reports of characters getting corrupted and deleted. Some of these are the fault of the user, and some are accidental. It's not something to be overly paranoid about, but it is a factor, particularly considering how long it takes to build a character up (it took me almost 40 hours to get my HUnewearl up to level 30).

Boldly going where no console RPG has gone before

OK, Phantasy Star Online isn't perfect. You may not even think it's truly a Phantasy Star game.

What it is, however, is an amazingly addictive, fun, console RPG, with one spectacular bonus - online play. It's one of the Dreamcast's finest moments, because it proves that online console RPGs are not just possible, but viable as well. There's nothing like signing on, meeting up with some friends, and kicking ass. Or signing on and helping a lower level character get through a tough spot.

Offline, the game will get repetitive, which is a shame. But this is predominately an online game, and it's wonderful at that. Highly recommended.
16 out of 26 people found this review helpful.Did you find this review helpful? YES  NO


DC  Phantasy Star Online 5.0
0 comments
by RivaOni
Nov 20, 2002
THE GOOD:
nice visuals, great gameplay, highly addictive

THE BAD:
repetetive, highly addictive

SUMMARY:
one of the most addictive games ive ever played, if not the most, ive played every version of this game thats currently out and love it to bits, definetly my fave game ever, the only bad points to the game are its repetetive and it can ruin your life if u let it, its THAT addictive, and the ppl u may play online with

12 out of 22 people found this review helpful.Did you find this review helpful? YES  NO


DC  1st online console based RPG, and it ain't no joke either 4.9
0 comments
by karthokrinden
from Dubai, , United Arab Emirates
Sep 14, 2002
THE GOOD:
Great Graphics, previous familiarities from prequels, able to play your player both offline and online, metting alot of people online, system of breaking the barrier of language, lyin about duping has it's funny antics, lots of respectable.

THE BAD:
offline is a bit boring, hackers spoil the game, plaer killers players play dirtier than any online rpg (they kill why you can't do anything), DBZ fanatics do nothing but flame.

SUMMARY:
Aweosme game just plain awesome, tons of fun, great team work, lots of respectable players (despite the DBZ wackos there don't deserve a damn), so it's a very social adventure.

12 out of 22 people found this review helpful.Did you find this review helpful? YES  NO


DC  Role Playing games rule...! 5.0
0 comments
by NightStalker2
from Staffordshire, , ENGLAND
Aug 5, 2002
THE GOOD:
Almost everything

THE BAD:
Gets boring

SUMMARY:
I always have loved RPG's and this made my dedication to them even more strong...I love PSO! It's Online! God Almighty! Wagghh! Hail the Game...

Sorry bout that...

Anyway, It should have it's own genre...!
The characters you can pick are really imaginative and the Forces are realy really cool in my opinion...

12 out of 22 people found this review helpful.Did you find this review helpful? YES  NO


DC  PSO = Practically Studid Offence? 4.5
0 comments
by Yako Trunmo
from UK, ,
Jul 18, 2002
THE GOOD:
Graphics.. Controls.. System Boarding

THE BAD:
Gameplay

SUMMARY:
This is a good game with lots of things to do in the first 120 hours of Play! the game eventually gets boring and you begin to get rather anouyed with it.. but overall this is a game worth getting.. the graphics are good and there are a few levels.. once playing online you can do a whole lot more.. like download quests and interact with other players from all over the world!

Thanx for reading..
STU

12 out of 24 people found this review helpful.Did you find this review helpful? YES  NO


DC  game.. 1.9
0 comments
by Scott Smith
from us
Jul 9, 2002
THE GOOD:
it was fun while it lasted

THE BAD:
i got hacked and turned into NOL and no one told me what it meant so i lost it all..

SUMMARY:
great game.. hackers gotta go, i just got it to having so much fun until i got hacked and lost everything i tried starting over but.. its not the same 70 hours of my life wasted and shut down by some mindless asshole 12 year old great job gameshark...

13 out of 26 people found this review helpful.Did you find this review helpful? YES  NO


DC  Phantasy Star Online 5.0
0 comments
by PSOanna
from , ,
Jul 6, 2002
THE GOOD:
Graphics, Gameplay, Interaction with others. nothing else to say!

THE BAD:
....................Are you cray?! There is no bad part!

SUMMARY:
This game is a MUST HAVE! For all you Role PLayers. Complete Customization for your charaters, Awesome weapons, the uniqe and mysterious mag ( no details), hard hard game! The SFX and the BGM's are amazing! Choose from a variaty of charters from androids, to hunters (swordsmen) to rangers uniqe Leveling up system so much more to explain but so little time! Also the interction with people from all over the wrold in the ONLINE gameplay hosted by Sega.net this feature will keep you on this game for hours! So many people are out there playing this game and waiting for you to try it and stop by and say "hi".



See you on the net....~ Anna, Lv47 Hunter

13 out of 24 people found this review helpful.Did you find this review helpful? YES  NO


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