User Reviews

Average User Score:
3.22/5.0
» Submit your own review

DC  New Genus, Same Species 3.7
0 comments
by DeeBlackthorne
from Lexington, KY, United States
Jul 23, 2003
THE GOOD:
improved fighting engine and experience modes, item assembly, voice acting!

THE BAD:
lingering problems from the first one

SUMMARY:
It all started with that acid-resembling animation intro sequence with an obviously spiced Japanese computer voice saying E-S-P. Didn't it sound like A-S-P to you too?

Mag and his friends have returned for another adventure. Evolution 2 takes our heroes to Museville, a community featuring Society Headquarters, whose President Whitehead dedicates his efforts at uncovering the archaeological past through various relics. Cyframes, again, cameo as the link among past, present, and future. Since Mag was so skilled at uncovering mysteries in his last adventures, by all means, he's right for the job. In the meantime, Chain reprimands Mag, telling him that this whole number-one adventurer business shouldn't get to his head.

Well, it would all work fine and dandy if Carcano, leader of the thieves stationed near Museville, wouldn't try to hijack some of the precious Appraisal Items. Curse him.

So you've got to deal with him and secure some more items. That sounds easy enough, doesn't it?

The claustrophobic element of the prior Evolution title has been subtly dealt with. Museville has much more to offer than the weary Pannam Town. You can cruise down the street to visit your standard fare weapons, items, and Cyframe upgrade stores. Or, you can help that poor little guy at the fruit stand by buying some of his wares. You can have a drink (of milk) at the pub, peruse the Society's museum, or try your luck with the lottery. The programmers also opened up some of the houses. While the citizens may not have much to contribute to your tale, you can still rummage through their things. Hey, you can even meet the Society temp secretary who claims that Fight 182 is no longer in existence!

Unfortunately, you're still caught in the same loop of town-ruin-town-ruin. What eases the dungeon hacking issue in Evolution, though, is the Tower of Despair. It opens up after your first meeting with President Whitehead, and you explore it and fight the baddies within to bulk up on your ability points. Again, those points go toward learning new skills; pick them off one-by-one or save for more powerful techniques, your choice. The Tower unlocks itself in ten-floor increments. After exploring the Tower and picking up a rare treasure (well, not that rare) on every tenth floor, journeying and completing another ruin will unlock an additional ten floors. You'll "beat" the Tower at Floor 50, but it's not a requirement.

The game also opens up with a more enthralling storyline. Linear meets a strange boy named Yurka who befriends her and shares her powers. They discuss their "uniqueness" in the world, and sooner rather than later, our heroine becomes entangled in a plotline all her own. Granted, this leaves little character development for everyone else -- Pepper, Chain, and Mag tend to make more of a grand cameo appearance than anything -- but it's a significant improvement above hacking away at the family debt.

You'll notice some tweaking in combat. Characters maintain similar fighting styles to their first appearance. Gre's still the gun-toting, cuisine-cooking butler. Pepper's trusty laser gun and sensual vibe get her through many a tough battle. Timid little Linear is the healer, again. I still noticed two improvements. One: while the character molds remain roughly the same, characters demonstrate a little more versatility and refinement than last time. You'll see it best in Linear and Gre. Linear shows how adept she is with her frying pan; she hits harder and strikes faster. While Gre's age has finally caught up with his technique, his healing, cuisine, and support functions have been adjusted to make him a more well-rounded wingman.

Furthermore, Mag and Pepper (and someone else who I won't disclose -- hint, his name begins with C) have a better selection of Cyframe parts. The Cyframe system has been updated to account for size and functionality of parts. Someone like Chain can wear Heavy Blade Parts; it takes up three slots (out of a max five), but makes up for its bulk by providing some of the hardest hitting techniques. Unlike the first title in which upgraded parts only hit harder, these modifications enhance your character's stats. And once you find several parts for the choosing, it really feels as if you have better control on what kind of fighter you wind up with.

And a quick side note: I just noticed how quickly technique points go in this battle. I think the programmers tweaked this variable to give the game some additional difficulty. Instead of pounding away with the same techniques, you need to utilize better strategy.

Pretty environments and voice acting that retains the original Japanese script with a solid localization effort, and you've got yourself a significant improvement. Evolution 2 delivers quite a full game without the boredom and tediousness of scraping together debt funds. If you liked the first one, well, you'll definitely stay glued to the second.

5 out of 11 people found this review helpful.Did you find this review helpful? YES  NO


DC  Evo 3.5
0 comments
by HalfDemon Inuyasha
from Broken Dreams, ,
Jul 16, 2003
THE GOOD:
The graphics, story, weapons upgradeing, battle system switch...

THE BAD:
game play, repeatative dugeons...and to short of a game...

SUMMARY:
Evolution 2 was a good game in my eyes, liked it more than other Dreamcast games, even though there was'nt much to chose from, ohhh well, this game had good graphics, character designs were really cool, I like how they put them together so well...the story was nice, the weapons you get you could upgrade them.., and last but not least it had a pretty good battle system, I liked the fact that you were able to move to the front line, middle, or back....mixes it up a little eh? but the bad news, the game play was kinda weak, the enemys got annoying, the repeating dugeon senarios... grrr it got me furious..and last but not least on the bad list, the game was way to short...

5 out of 9 people found this review helpful.Did you find this review helpful? YES  NO


DC  Evolution 2 1.7
0 comments
by RPG_Master44
from Still drunk, , and stoned...
Aug 18, 2002
THE GOOD:
Interesting and somewhat unique game.

THE BAD:
Bad story, funny looking characters, bad fighting system, and not many extras.

SUMMARY:
Well when I first got this game I didn't expect much, and I didn't get much. The characters look like little kids with funny faces and they are all blocky. The story was not one of my taste either. I really recommend you over look this game if your ever shopping for one.

8 out of 13 people found this review helpful.Did you find this review helpful? YES  NO


DC  Anime RPG? Why not. 4.0
0 comments
by cloud367
from http://home.mn.rr.com/ofangs/
Jan 19, 2001
THE GOOD:
great visuals. Good battle system

THE BAD:
Japanse voice overs. Save spots too infrequent.

SUMMARY:
This seemed like a pretty keen game. It had obvious anime influence, but I thought it added some fun to it. The play control was excellent, it was easy to move around and do things, the ability to move the camera manually when moving around a map is a good touch. The combat interface was likewise efficient. There was loads to do also. Each player has a set of skills that they learn and develop. It's the player's choice what they spend points on, so you can possibly end up with vastly different characters from someone else playing the game, if you make different choices. Of course, if you're like me, you just buy everything anyway. The visuals and the animation of the plot sequences were well done. This game features voice acting, which I am still indifferent about. I guess it's a neat thing, but it needs to be done at specific moments, not all the time. Also, the vocals were in Japanese, which some may like, but I don't, it's a sign of being cheep. The music was good, from what I heard. (The CD I rented had a scratch on it which caused the audio loads to fail often.) The story was...well I don't know, I didn't get that far. Thanks to the scratch, I kept getting disk read errors mid way through the first dungeon, which leads me to the only complaint I really had about the game. You can't save inside a dungeon. In the practice dungeon, you were able to save each time you went up a level, but you didn't get that luxury when in the real dungeon, so I never got up to the top floor. It looks worth a play through, and if you are an Anime fan I would definitely recommend it. Besides, what other RPG are you going to find for the Dreamcast?

8 out of 14 people found this review helpful.Did you find this review helpful? YES  NO


Lowest Prices



(0.9905/d/venture)