Demolition Racer: No Exit Pro Reviews
Average Review Score: /10
Demolition Racer: No Exit Reviews4
|website||score||publish date||article quality|
|HonestGamers.com||8/10||Apr 24 '07|
|Game Power Australia||3/4||Sep 05 '00|
|IGN Dreamcast||6.8/10||Oct 26 '00|
|Nurck.com||9.5/10||Nov 13 '00|
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Demolition Racer: No Exit Previews
|website||publish date||article rating|
|Dreamcast.Net||Jul 10 '00|
|GameSpot||Apr 12 '99|
|IGN Dreamcast||Jul 28 '00|
|» Submit a preview link|
Quoted from Demolition Racer: No Exit Reviews:Check out these quotes from Demolition Racer: No Exit reviews & previews
"Textures look much sharper and more colorful, while jaggies and lighting have also been tweaked for the Dreamcast's power. There have also been additions to gameplay. Two extra tracks and twelve new cars, all exclusive to the Dreamcast." "
"Complaints? I've had a few, but not too few to mention. The most obvious flaw lies in the length of time you'll spend racing -- at just two or three minutes in length, Demolition Racer events are horribly short. And certainly a garage and repair/upgrade shop would have added to the intrigue of league play. The game does support two-player competition, a lovely way to spend an afternoon."
"The action in Demolition Racer: No Exit is as crazy as ever. With up to 16 cars on the track at once, No Exit has plenty of potential for huge chain collisions and stack-ups."
"Of course, as detailed in our old preview, this game isn't just about getting to the end first. In the primary "No Exit" mode of play, you need to bump into your opponent racers and try to take them out of contention, earning points along the way with every hit."
"...you get the feeling that nobody's behind the wheel in any of those cars... very, very difficult in challenge... AI proves to have no gameplan other than to smash you with the front of their car... driving in this game is a bit too smooth... crashes hang less and look less devastating..."