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"With 12 planned missions, Chakan's story is almost like a "Choose Your Own Adventure" book. Each mission will have multiple paths, and each path, every action, has the possibility to affect every other thing in that level and beyond."
"The game's engine is being built from scratch, and while it will emphasize animation, interpolation, and skin deformation, it is the lighting and sound that will receive the greatest amount of attention."
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"This time around, it's a thinking man's game, and the key is observation. Encounters with secondary enemies will be much less important, and each level's boss will basically be a game to itself, where it's a fight to the finish between two clever, powerful beings hell-bent on one another's destruction."
"While there aren't many pics displaying the graphical engine of Chakan, from the 3D models and video clip, the game will project an atmosphere of darkness, violence, and pain."
"It is anticipated that Chakan will have twelve levels. Six have already been designed, and the remainder are in the works. Both outside and inside environments will be built, including a particularly creepy haunted forest."