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The new standard of fast: XFX 9800 GTX - PAGE 5
Kevin Spiess - Tuesday, April 1st, 2008

This time around, we used the following system for our benchmarking:  

  • CPU: E6700 Intel Core 2 Duo at 2.67 GHZ (333 * 8) 
  • Motherboard: Gigabyte GA-N680SLI-DQ6
  • Memory: 2 gigabytes of GSKILL PC2-6400 CL4D-2GBHK DDR2 RAM (2 * 1024MB @ 833MHz 4-4-4-12/2T) 
  • Power Supply: Corsair HX620W
  • Hard Drive: 250 GB Seagate Barracuda 7200.10 SATA, w/16 MB cache
  • CPU Cooler: Noctua NH-U 12

We wanted to give you a great sense of where the XFX 9800GTX stands, so we collected a huge gaggle of cards for our performance graphs. In no particular order, we used the following cards: an Asus 8800GT TOP (512MB), a XFX 9800GX2, a Gigabyte HD3870, a Powercolor HD3850, a MSI RX2600XT, a XFX 8800 GTS 512MB, a Palit 9600GT, and a Asus 8800 GTX. With this selection of cards, we should be able to get a clear picture of where the 9800GTX stands.

We'd also like to take this opportunity to thank XFX for supplying us this video card, as well as our recently reviewed 9800 GX2.

Software Setup

We tested all of our cards using Microsoft Vista. As for drivers, things got a little complicated this time around, with different drivers not working with different cards. While all of ATI cards used Catalyst 8.3 drivers, the NVIDIA drivers were a bit more of a mash-up. Both the 9800GX2 and 9800GTX used Forceware 174.74 drivers, while the rest used 164.28 Forceware drivers.

For our games we using for benchmarking, here is some information on our chosen settings:  

Bioshock: For this benchmark, all of the Detail settings were set to 'High'. All of the graphic option switches were set to 'On', with the exception of the following three settings: Vsync, Windowed mode, and Force Global Lighting. We used FRAPS to measure frame rate performance. The FRAPS run was 138 seconds, triggered from pulling the switch in the sub at game's beginning. The sub's dive involves many big models moving around, which should strain the GPU's and be a good measure of the game's engine.

Call of Juarez: We used the stand-alone Call of Juarez DX10 benchmarking program for these results. For our AA testing, we used a setting of 2x.

Crysis: These benchmarks were performed using 'fly-by' GPU test found within the single-player pre-release demo version of the game. All graphic settings were on High.' For AA, we used a setting of 4x. DX10 mode was used. The game has also been fully patched (1.1).

Enemy Territory: Quake Wars: We use this id FPS benchmark to test out higher resolutions (1280x1024,1600x1200,1920x1200). We used the highest possible detail settings. We tested the resolutions at 4x AA as well as at 8x AA. 16x AF was also used.  

Unreal Tournament 3: We tested the game using a fly-through of the vehicle capture-the-flag map 'Suspense.'ShangriLa (map) running for 90 seconds. Details were set to 'High', and a AF setting of 16x was used.

World In Conflict: We used the built-in benchmark of the demo version of this game. We ran the benchmark in DX9 rendering mode, with a 'High' level of quality. For the AA testing, we used a setting of 4x, and a setting of 16x for AF.

If you would like any further information about our benchmark settings, our would like to heckle us without mercy, please feel free to make use of our forums.

next: 3DMark06 »

Article Index

1.A new GTX
2.The XFX 9800GTX has arrived
3.Box and Bundle
4.Quick notes: Power Usage, Overclocking
5.Benchmarking Setup
6.3DMark06
7.Unreal Tournament 3
8.Enemy Territory: Quake Wars
9.Call of Juarez
10.World In Conflict with AA
11.World In Conflict without AA
12.Crysis
13.Bioshock
14.The new standard of fast?

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