VisionTek Geforce 2 Ultra Review - PAGE 4Daryl Grant - Thursday, December 21st, 2000
Test System
| OS: | Windows ME (v4.90.3000) |
| CPU: | Pentium III 800EB FC-PGA |
| Mobo: | Epox D3VA rev. 1.0 (VIA 4in1 drivers v4.25) |
| RAM: | 64Mb Corsair PC-133 RAM (model: CS654S64-133) |
| Video Card: | VisionTek Geforce2 Ultra (Detonator 3 drivers – v6.31) |
| Hard Drive: | 30Gb IBM Deskstar 75GXP 7200rpm, Ultra ATA-100 |
| CD-ROM: | Creative 52X CD-ROM |
Benchmarks
The benchmarks I used were 3Dmark2000, QuakeIII (demo001), and the MDK2 demo. Each test was run 5 times with the highest and lowest scores removed leaving 3 scores which were averaged for the final total. Each benchmark was run with the highest possible quality settings, other than the variables being tested. Tests using 16bit colour depth used 16bit textures and tests using a 32bit colour depth used 32bit textures.
- 3Dmark2000 – Global Settings:
- Z-buffer Depth: 16bit (16bit colour depth)
- Z-buffer Depth: 24bit (32bit colour depth)
- Frame Buffer: Triple
- Hardware T&L
- FSAA off
- QuakeIII (demo001) – Global Settings:
- Lighting: Lightmap
- Geometric Detail: High
- Texture Detail: Highest
- Texture Filters: Trilinear
- Full Screen: On
- FSAA off
- MDK2 Demo – Global Settings:
- Colour Depth: 32bit
- Texture Quality: Highest
- Filtering: Trilinear
- Mipmap on
- Full screen on
- Hardware T&L on
Benchmark Results
According to the ratings at Madonion.com, these results are Breathtaking and Amazing, but not quite Insane. I think that about sums them up.
Ditto for these.