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Sapphire X1300 XT review - PAGE 10
Michael Nguyen - Wednesday, September 27th, 2006


Using the RV535, the X1300 XT pulls slightly less power than the X1300 Pro's RV530. The XFX 6600 DDR2 had the least wattage pull at 126W load and 107W idle, as some people might have expected.

Sapphire has done a good job with the X1300 XT, realizing that video cards aren’t solely dependant on the core clock speeds. By changing from the RV515 used in the Radeon X1300 Pro to the RV535 which was based off the X1600 series graphics processor, ATI was able to extract similar performance numbers from the X1300 XT as they did with the X1600 Pro. Sapphire’s choices to add a different heatsink and overclock the core resulted in questionable performance differences from the original ATI X1300 XT but atleast differentiates itself from other X1300 XTs. Sapphire’s X1300 XT was able to beat out the XFX Geforce 6600 DDR2 in all benchmarks except Doom 3, which was been known to favor NVIDIA cards. The X1300 PRO and X1300 XT ran neck and neck in most games with the X1300 XT eking out a few more FPS here and there.

The choice between ATI’s new and old low end cards, the X1300 Pro and the X1300 XT is an easy one since you are getting a revised X1600 XT core (RV530) with an X1300 XT instead of the RV515. With 8 extra pixel pipelines, 1 extra vertex pipe and a difference of only $10, the X1300 XT over the X1300 Pro is an automatic decision. The choice between the X1300 XT and X1600 XT is even easier because the performance of the two cards are near even, if not identical. So even with the price drop on the X1600 XT, the X1300 XT at $80 is still cheaper with relatively the same performance. However if you are willing to spend another 10 dollars at the $100 mark, you should check out our sister review of the X1650 Pro. Sapphire’s X1300 XT is cheap enough to fit into most people’s budgets and performs well enough run today’s games at medium to low resolutions with reasonable graphics quality. Just don’t expect more than what you pay for. 
What's Next?
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Article Index

1.Introduction
2.The GPU
3.Impressions
4.Benchmarking Procedure
5.3DMark 06
6.Call of Duty 2 and Doom 3
7.Half Life 2 and Far Cry
8.Splinter Cell: Chaos Theory and F.E.A.R.
9.Prey
10.Power Consumption and Conclusion

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