News Headlines
- Sat, May 18
- Assassin's Creed movie, starring Michael Fassbender, coming to theaters Memorial Day 2015
- Fri, May 17
- Dust: An Elysian Tail hitting PC May 24, the Blade of Ahrah and the power it controls awaits
- PC port of Metal Gear Rising: Revengeance confirmed, no release date given
- The Wonderful 101's not so wonderful release date announced, pushed to September 15
- Trion Worlds, developer for MMOs RIFT and Defiance, suffers heavy layoffs
New Articles
Related Articles
Hardware
- CPU: Intel Core i7 965 at 3.2 GHz (133x24)
- Motherboard: MSI Eclipse (X58)
- Memory: 6 GB Mushkin HP3-12800 1600MHz DDR3 at 1333 MHz (9-9-9-24)
- Chassis: Thermaltake Armor
- Power Supply: Thermaltake Toughpower 1200W
- Hard Drive: 250 GB Seagate Barracuda 7200.10 SATA, w/16 MB cache
- CPU Cooler: Noctua NH-U 12
- OS: Vista-64,SP1
For this review, we did two entire sets of benchmark charts: one set just testing the PowerColor HD 4770 PCS, and for the other, two HD 4770's running in CrossFire. The second HD 4770 used for these tests was a reference design VisionTek HD 4770.
Software
For the drivers, all the ATI cards used the Catalyst 9.6 drivers, and all the Nvidia cards used Forceware 186.18 drivers.
Here is our current line-up of benchmarking programs:
3DMark06 and 3DMark Vantage: These popular synthetic benchmarking programs were used at a resolution of 1280x1024. Vantage was run in 'Performance' mode, and only the two GPU tests were used.
Bioshock: For this benchmark, all of the Detail settings were set to 'High'. All of the graphic option switches were set to 'On', with the exception of the following three settings: Vsync, Windowed mode, and Force Global Lighting. We used FRAPS to measure frame rate performance. The FRAPS run was 138 seconds, triggered from pulling the switch in the sub at game's beginning. The sub's dive involves many big models moving around, which should strain the GPUs and be a good measure of the game's engine.
Crysis: Warhead: Games don't get much more demanding than Crysis. We used the 'Gamer' pre-set level of details, which is the middle level setting out of 5 options. We ran the benchmark on the 'avalanche' map, using the FrameBuffer Crysis benchmarking tool, version 0.29, in DX10 mode.
Devil May Cry 4: This Capcom action game runs well on most systems; but at 'Super High' detail settings, even the fastest systems get taxed. This is built-in benchmark.
Enemy Territory: Quake Wars: We use this id FPS benchmark to test out higher resolutions. We used the highest possible detail settings. We tested the resolutions at 4x AA as well as at 8x AA. 16x AF was also used.
Far Cry 2: This open-world FPS is great looking game that really puts the strain on a gaming rig. We used the built-in benchmarking tool, and the overall 'Very High' quality setting was used.
Furmark: This intensive, synthetic benchmark models a ring of fur. We benched at 1680x1050.
Street Fighter IV: You have probably heard of this famous fighting game. It has 3D graphics, but generally does not require much GPU horsepower to run well. We used Capcom's stand-alone PC benchmarking tool for our tests, and ran everything at its highest possible settings, using 4xAA, and the 'Watercolor' setting.
Unreal Tournament 3: We tested the game using a fly-through of the vehicle capture-the-flag map 'Suspense.'ShangriLa (map) running for 90 seconds. Details were set to 'High', and a AF setting of 16x was used.
World In Conflict: We used the built-in benchmark of the demo version of this game. We ran the benchmark in DX9 rendering mode, with a 'High' level of quality. For the AA testing, we used a setting of 4x, and a setting of 16x for AF.
If you would like any further information about our benchmark settings, feel free to ask us in the forums.
Article Index |
|

I run 2 monitors, play the odd game occasionally and also watch TV on my PC, so I want a video card that is quiet.
Could you perhaps measure the noise levels of cards tested?
BTW sry for any slow replies to questions asked.
Thanks xchaos for helping out.