Benchmarks
The benchmarks I used were 3Dmark2000, QuakeIII (demo001), the MDK2 demo, and SPECviewPerf. Each test was run 5 times with the highest and lowest scores removed leaving 3 scores which were averaged for the final total. Each benchmark was run with the highest possible quality settings, other than the variables being tested. Tests using 16bit colour depth used 16bit textures and tests using a 32bit colour depth used 32bit textures. FSAA and vertical sync were disabled for all of the tests.
3Dmark2000 Global Settings:
Z-buffer Depth: 16bit (@16bit colour depth) and 24bit (@32bit colour depth)
Texture Format: 16bit (@16bit colour depth) and 32bit (@32bit colour depth)
Frame Buffer: Triple
Hardware T&L
3Dmark2001 Global Settings:
Z-buffer Depth: 16bit (@16bit colour depth) or 24bit (@32bit colour depth)
Texture Format: 16bit (@16bit colour depth) and 32bit (@32bit colour depth)
Anti-Aliasing: Off
Frame Buffer: Triple
D3D Pure Hardware T&L
QuakeIII (demo001) Global Settings:
Lighting: Lightmap
Geometric Detail: High
Texture Detail: Highest
Texture Filters: Trilinear
Full Screen: On
MDK2 Demo Global Settings:
Colour Depth: 32bit
Texture Quality: Highest
Filtering: Trilinear
Mipmap on
Full screen on
Hardware T&L on
SPECviewperf 6.1.2:
Resolution: 800x600@32bit
Runall.bat
Benchmark Results
While the Geforce3 trails in the lower resolutions, the upper resolutions (which are also the resolutions most games are played at) reveal just how powerful the NVIDIAs flagship product is. The Geforce3 achieves a higher score at 1600x1200@32bit than the Geforce2 MX can score at 800x600@32bit (half the resolution). Thats a lot of computing power; its too bad 3Dmark2000 doesnt run at any higher resolutions because the Geforce3 still has some headroom.
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| 3DMarks2000 Win98, Win2K & 3DMarks2001 Win98 |
Unfortunately the Visiontek Geforce2 Ultra wasnt available at the time the 3Dmark2001 tests were run.
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| Quake III & MDK 2 Time Demo |
A similar story to 3Dmark2000 is played out here: the GF3 pulls in a little below the GF2 Ultra at the lower resolutions, but as the pixel count starts increasing so too does the GF3s muscle. 71.9fps at 1600x1200@32bit on a PIII 800EB is an exceedingly impressive score.