Mirror's Edge Review - PAGE 1

- Tuesday, November 11th, 2008 Like Share


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Salty Dec 10, 08
Honestly I would give it 5/10
1 for innovation
1 for being fun
5 for beauty
-2 for no replay value, bad HUD (none...), terrrrrrible story, and first person platformer (still a bad idea)

I'm being generous

Definitely worth a rent, I don't think I would buy it though.
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tidus04 Feb 9, 09
I gotta say that was a nice review and a good read :]
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che_don_john Aug 14, 09
I think my criticism of Mirror's Edge is that, in some ways, the game can be quite self-defeating.

The whole purpose/ethos/point of the game is free-running. That is what the gameplay is built upon. However, with that comes an innate level of difficutly, wherein the problem lies.

Often, this difficutly level is represented by the odd tricky jump here, the odd arduous sequence there. In other games (Half Life, for example), having to make 20-30 attempts at such things isn't a problem - you accept it as part of the challenge. The problem with it in Mirror's Edge, however, is that these bits and pieces that can take so many attempts to get right consequently break up the flow of the game, which is essentially what it's all about - free-flowing, free running movement and sequences.

While this can make the game very frustrating and feel disjointed at times, I still think it is excellent (I got the game on Tuesday so have enjoyed what I've played of it). I bought it after coming across so many positive references in gamesTM magazine. Normally I hold Metacrtic as my gospel - if a game has 80% or above I play it and, with the exception of MGS4, it's so far worked for me. If I'd stuck with this policy, and not read gamesTM, I'd never have picked Mirror's Edge up.

I can understand why it got mixed reviews and scores, but I'm enjoying it a hell of a lot more than 94% Metacritic-scoring MGS4! Just goes to show that you can't really quantify gaming experience.

quote Salty
Honestly I would give it 5/10
1 for innovation
1 for being fun
5 for beauty
-2 for no replay value, bad HUD (none...), terrrrrrible story, and first person platformer (still a bad idea)
Your opinion, fair enough, etc etc....but I have to say, I'm not sure what game you were playing?!

Fun - I can see that going both ways, because it can be frustrating at times. But 1 for Innovation?! If there is a game out there like Mirro's Edge, I've yet to see it (FPS don't count - it's like saying that the CD wasn't innovative because before we had vynals that were also circular in shape)

Replay value - I give you that. I've not finished the game yet, but I doubt I'll play through it a second time.

Bad HUD (none) - So what? Does a game need a HUD? I can think of many great games that don't have HUDs.

Story - it's not 'terrible', it's just that the whole 'Orwellian society/brutal regine frames family member' thing has been done to death. But then, this game isn't really about the story.
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