News Headlines
- Wed, May 22
- Call of Duty: Ghosts video compares graphical improvements between Modern Warfare 3 and Ghosts
- Metro: Last Light DLC summer lineup brings serveral content packs, Season Pass also announced
- No self-published indie titles on Xbox One, indie devs must find a publisher first
- Remedy's Sam Lake apologizes to Alan Wake fans, launches Humble Bundle and Xbox LIVE sale
- Company of Heroes 2 cinematic tells the story of war from a soldier's perspective, previews the campaign
New Articles
Related Articles
| Maxi Sound Muse Boxshot |
Just because Aureal is effectively dead, doesnt mean that their A3D API has bit the dust, and this is very apparent in recently released games that still support this great API. On the hardware side, A3D has become as much of a standard as EAX, so it is no surprise that the Maxi Sound MUSE supports both EAX1.0 and A3D 1.0, in addition to the requisite DirectSound 3D support. The Maxi Sound MUSE is based around the CMI 8738 audio chip, by C-Media Electronics. The CMI8738 is a popular chip used by many OEM manufacturers for add-in sound cards and motherboard integrated audio. The chip provides C3DX 3D extensions to standard HRTF 3D positional audio, which C-Media claims enhances positional audio quality and reduces the sweet spot problems associated with HRTF based 3d audio.
Performance
| Maxi Sound Muse Boxshot |
Aureal spent a lot of time protecting their A3D technology with claims that only true, A3D certified hardware could run A3D enabled games properly. Im not sure if the CMI-8738 chip is Aureal certified (I doubt it, but nowadays Aureal isnt certifying much, since theyre bankrupt and just got purchased by Creative!), but we had no problems running all of our latest games. This is definitely a simple, and cost effective way to jump into 4 speaker, A3D 1.0 and EAX 1.0 gaming.
Article Index
|
|

They seem like the same soundcard except for that difference.
I can't get the card to take any IRQ other than 11, which is also required by my Voodoo 5 5500. I've tried moving slots and reinstalling. I've disabled everything I could and I have 3 other IRQs open, but the Muse keeps sharing #11. It seems to play fine while sharing the same IRQ with the Voodoo 5 card, but I can't get the duplexing to work. The card has proven incompatible thus far when I try to use it with Microsoft GameVoice.
The other weird thing is that inserting or removing the Muse card while my system is off causes the ATX power to turn on all by itself! I haven't seen a card do this before.
I really want to like the Maxi Sound Muse. The sound quality and fit-&-finish of the product are an outstanding value. I can't explain the duplexing problem or the power-related issues when changing out the card. A call to Guillemot's technical support line yeilded 55 minutes on hold before I hung up without speaking to anyone.
If anyone has used the Muse with GameVoice successfully, please e-mail me or post it here. I'd love to know. Thanks.
And the whole IRQ11 thing and power, make sure in the BIOS you have your Slots turned to "Auto". Plus, at work I've seen something like the power happen also, it does this because the ATX spec still has like 5V going while the power is off, thus when you plug/unplug a card it senses a voltage change and turns the power on, at least that's what I am thinking.
Sounds reasonable to me. The spec should be modified to detect specific changes. Is this for some weird wake-on-LAN type thing?
One cool thing about the MUSE that it works in Windows, Linux, and even BeOS! I've tried them all