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- Assassin's Creed movie, starring Michael Fassbender, coming to theaters Memorial Day 2015
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- Dust: An Elysian Tail hitting PC May 24, the Blade of Ahrah and the power it controls awaits
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Hardware
- CPU: Intel Core i7 965 at 3.2 GHz (133x24)
- Motherboard: MSI Eclipse (X58)
- Memory: 6 GB Mushkin HP3-12800 1600MHz DDR3 at 1333 MHz (9-9-9-24)
- Chassis: Thermaltake Armor
- Power Supply: Thermaltake Toughpower 1200W
- Hard Drive: 250 GB Seagate Barracuda 7200.10 SATA, w/16 MB cache
- CPU Cooler: Noctua NH-U 12
- OS: Vista-64,SP1
Video cards used in the benchmarks include a Sapphire HD 5870 Vapour-X, a Gigabyte GTS 250 OC, a VisionTek HD 4870, a Sapphire HD 5770, a BFG GTX 295, and a LeadTek GTX 260 Extreme+ .
Software
For the drivers, all the ATI cards used the Catalyst 9.10 drivers, and all the Nvidia cards used Forceware 190.17 drivers.
We have updated our benchmarks. Here are the new ones:
Batman: Arkham Asylum: Gotham's Greatest Detective makes for a good benchmark. We used the in-game bench, running at 2560x1600, with the highest quality settings possible. We chose to only test without AA as there has been some controversy that AA is unnecessarily handicapped in this game for some video cards.
FTL_Blunderbuss: This is a demoscene demo by the group Fairlight, which came in second in competition in October 2009. It makes very heavy use of particles, and is a good GPU workout. We used FRAPS to measure the average framerates of a run through the program, running at 1680x1050, with 4xAA, and 'high' detail.
Resident Evil V: Capcom's latest zombie smasher has a great 'Fixed' in-game benchmark. We ran it at top quality at 2560x1600 in DX10 mode, with and without AA .
And here is our older benchmarks still used:
Bioshock: For this benchmark, all of the Detail settings were set to 'High'. All of the graphic option switches were set to 'On', with the exception of the following three settings: Vsync, Windowed mode, and Force Global Lighting. We used FRAPS to measure frame rate performance. The FRAPS run was 138 seconds, triggered from pulling the switch in the sub at game's beginning. The sub's dive involves many big models moving around, which should strain the GPUs and be a good measure of the game's engine.
Crysis: Warhead: Games don't get much more demanding than Crysis. We used the 'Gamer' pre-set level of details, which is the middle level setting out of 5 options. We ran the benchmark on the 'avalanche' map, using the FrameBuffer Crysis benchmarking tool, version 0.29, in DX10 mode.
Enemy Territory: Quake Wars: We use this id FPS benchmark to test out higher resolutions. We used the highest possible detail settings. We tested the resolutions at 4x AA as well as at 8x AA. 16x AF was also used.
Far Cry 2: This open-world FPS is great looking game that really puts the strain on a gaming rig. We used the built-in benchmarking tool, and the overall 'Very High' quality setting was used.
Furmark: This intensive, synthetic benchmark models a ring of fur. We benched at 1680x1050.
Street Fighter IV: You have probably heard of this famous fighting game. It has 3D graphics, but generally does not require much GPU horsepower to run well. We used Capcom's stand-alone PC benchmarking tool for our tests, and ran everything at its highest possible settings, using 4xAA, and the 'Watercolor' setting.
Unreal Tournament 3: We tested the game using a fly-through of the vehicle capture-the-flag map 'Suspense.'ShangriLa (map) running for 90 seconds. Details were set to 'High', and a AF setting of 16x was used.
World In Conflict: We used the built-in benchmark of the demo version of this game. We ran the benchmark in DX9 rendering mode, with a 'High' level of quality. For the AA testing, we used a setting of 4x, and a setting of 16x for AF.
If you would like any further information about our benchmark settings, feel free to ask us in the forums.
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If that is the 5970 what can we expect the 5990 to be? 3048 GDDR5? 965 core clock? 4800 memory clock? PCI Express 3.0 maybe?
Anything is possible, PCI Express 3.0 is due out early next year should give a bit more flexibility and breathing room.
I know it sounds cool to use, but it's pretty much impossible to use correctly without it sounding ridiculous (ex. "Some people think dogs are best, some people prefer cats, no doubt you prefer one or the other. Irregardless, your opinion matters, you must choose dog or cat." Whereas 'regardless' would lead to '...Regardless of your choice, both animals make good pets.")
Bah, I can't say it right even when trying XD. Basically, it's being redundant, as you'd be saying 'Not not regardless" (IE: regardFUL, or 'regarding that').
/off topic.
The card is a beast....When both GPUs are accounted for >_>
mate, the last thing you need to worry about on the internet is something that ridiculous
Ir- is a negative prefix and adding that to a negative word, such as regardLESS, would make it a double negative in itself. If you can't do it in an entire sentence I doubt it's allowable in a single word.
tallteen,
It doesn't sound cool. I'm not sure how people think it does, but I don't get it. There is no way to use it correctly as it's not even a word.
Back on topic, what a beast. I want one but I dont want to shell out $600 and money for a new power supply lol.
Actually, it has been sort of inducted into the dictionary simply because people have been abusing the "made up" word for YEARS. For the record, it should be EITHER irrespective or regardless, both mean the same thing. People (I believe) heard some others using irrespective in a sentence and regardless, and mistakenly combined the two into a word that actually cancels itself out.
Especially when some of the gt200 cards can still compete with the 5XXX series cards.
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