News Headlines
- Fri, May 24
- Time and Eternity Preview: All the Single Ladies
- Joe Danger 1 and 2 set to crash onto Steam later this year, Big Picture and Workshop support included
- Sony explains why Gran Turismo 6 is staying on PS3, cites PS3 potential and install base
- Phoenix Wright: Ace Attorney Trilogy HD is comign to iOS on May 30, prepare your Apple devices
- PlayStation 4 could reach Europe within 2013, according to UK newspaper ad
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Hardware
- CPU: Intel Core i7 965 at 3.2 GHz (133x24)
- Motherboard: MSI Eclipse (X58)
- Memory: 6 GB Mushkin HP3-12800 1600MHz DDR3 at 1333 MHz (9-9-9-24)
- Chassis: Thermaltake Armor
- Power Supply: Thermaltake Toughpower 1200W
- Hard Drive: 250 GB Seagate Barracuda 7200.10 SATA, w/16 MB cache
- CPU Cooler: Noctua NH-U 12
- OS: Vista-64,SP1
Video cards used in the benchmarks include a XFX HD 5870, a BFG GTX 285, an Asus ENGTX 275, a MSI R4890 Cyclone, LeadTek GTX 260 Extreme+, a Powercolor HD 5770 PCS+, a VisionTek HD 4850, a Gigabyte HD 5670, and a Gigabyte GT 240.
Software
For the drivers, all the ATI cards used the Catalyst 10.1 drivers, while the Nvidia cards used Forceware 195.62 drivers.
We have updated our benchmarks. Here they are:
Bioshock: For this benchmark, all of the Detail settings were set to 'High'. All of the graphic option switches were set to 'On', with the exception of the following three settings: Vsync, Windowed mode, and Force Global Lighting. We used FRAPS to measure frame rate performance. The FRAPS run was 138 seconds, triggered from pulling the switch in the sub at game's beginning. The sub's dive involves many big models moving around, which should strain the GPUs and be a good measure of the game's engine.
Batman: Arkham Asylum: Gotham's Greatest Detective makes for a good benchmark. We used the in-game bench, running at 2560x1600, with the highest quality settings possible. We chose to only test without AA as there has been some controversy that AA is unnecessarily handicapped in this game for some video cards.
FTL_Blunderbuss: This is a demoscene demo by the group Fairlight, which came in second in competition in October 2009. It makes very heavy use of particles, and is a good GPU workout. We used FRAPS to measure the average framerates of a run through the program, running at 1680x1050, with 4xAA, and 'high' detail.
Crysis: Warhead: Games don't get much more demanding than Crysis. We used the 'Gamer' pre-set level of details, which is the middle level setting out of 5 options. We ran the benchmark on the 'avalanche' map, using the FrameBuffer Crysis benchmarking tool, version 0.29, in DX10 mode.
Enemy Territory: Quake Wars: We use this id FPS benchmark to test out higher resolutions. We used the highest possible detail settings. We tested the resolutions at 4x AA as well as at 8x AA. 16x AF was also used.
Far Cry 2: This open-world FPS is great looking game that really puts the strain on a gaming rig. We used the built-in benchmarking tool, and the overall 'Very High' quality setting was used.
Furmark: This intensive, synthetic benchmark models a ring of fur. We benched at 1680x1050.
Street Fighter IV: You have probably heard of this famous fighting game. It has 3D graphics, but generally does not require much GPU horsepower to run well. We used Capcom's stand-alone PC benchmarking tool for our tests, and ran everything at its highest possible settings, using 4xAA, and the 'Watercolor' setting.
Unreal Tournament 3: We tested the game using a fly-through of the vehicle capture-the-flag map 'Suspense.'ShangriLa (map) running for 90 seconds. Details were set to 'High', and a AF setting of 16x was used.
World In Conflict: We used the built-in benchmark of the demo version of this game. We ran the benchmark in DX9 rendering mode, with a 'High' level of quality. For the AA testing, we used a setting of 4x, and a setting of 16x for AF.
If you would like any further information about our benchmark settings, feel free to ask us in the forums.
