Unreal Tournament and Comanche
Unreal Tournament 2003 DM-Asbestos performance lands the 9500 Pro and 9600 Pro in the middle of the pack but once 4X Anti-Aliasing and 8X Anisotropic Filtering are enabled, the two cards really shine compared to its competitors. DM stands for deathmatch while Asbestos is the industrial plant setting that plays a host to the DM.
Unreal Tournament 2003 DM-Antalus performance is notably lowered compared to the DM-Asbestos.
As expected though, once 4X Anti-Aliasing and 8X Anisotropic Filtering are enabled, the two cards rise up and beat their competition. Antalus is a multilevel outdoor map with trees, lifts, and narrow catwalksthat plays a host to the DM.
The 9600 Pro is at the bottom of the pack for Quake3 Arena scoring 13-18% lower than the 9500 Pro, once again, reiterating that pixel pipelines are more important than engine clock speed.
For Comanche, the top 4 cards performed relatively similar to each other but once 4X Anti-Aliasing and 8X Anisotropic Filtering are enabled, it's a difference story.
For Comanche with 4X Anti-Aliasing and 8X Anisotropic Filtering, the 9500 Pro and 9600 Pro performed the best between the cards with less than a 6% difference between each other. However, once the resolution was increased to 1600x1200 while 4X Anti-Aliasing and 8X Anisotropic Filtering was maintained, there was a huge 28% difference in the 9500 Pro compared to the 9600 Pro.