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Introduction:
Founded in 1986, Taiwan based Gigabyte quickly became a big player in the motherboard market and has since diversified into video cards, networking solutions and even coolers. On the video card side, Gigabyte is manufacturing cards from both ATi and nVidia (even though these two are competitors). It was last October when we first took a look at the Geforce FX 5700 Ultra (code named NV36). We found the card to be very promising, one of the most solid products Nvidia had released in recent memory. Fast forward three months to today and we take a look at Gigabyte's Geforce FX 5700. The Geforce FX 5700 Ultra is supposed to replace the disappointing FX5600 series as well as compete against the Radeon 9600XT. However Nvidia has muddied the midrange market with the excellent 5900 Non Ultra as well as the derivatives, the 5900 XT and 5900 SE. It comes in very close to the 5700 Ultra price point but packs the architecture of the 5900 Ultra.
Check out the specs of the FX5700 Ultra compared to the FX5900 and ATI 9600XT:
|
GeForce FX 5700 Ultra |
GeForce FX5900 |
ATI 9600 XT | |
|
Pixel Pipelines |
4 |
8/4 |
4 |
|
Clock Speeds |
475 Mhz |
400 Mhz |
400 Mhz |
|
Memory Interfaace |
128-bit |
256-bit |
128-bit |
|
Memory Speed |
900 Mhz |
850 DDR Mhz |
600 Mhz |
|
Process |
0.13 |
0.13 |
0.13 |
|
|


How come a 5900 perform BETTER with 4xAA/8xAF than noAA/noAF on X2 Rolling demo?!
Where are the results from Comanche 4 with noAA/AF?
What resolution did you use in Jedi Knight:Jedi Academy?
Why there is no 1024x768 result for Aquamark3?
What Control Panel setting did you use to perform the benchmarks?
Could you please clarify?
Commanche 4 results with no AA / AF are not particularly interesting and there is very little performance difference. We have not been publishing non AA / AF scores for a while now
On the Taspir Demo, we run at 1600x1200
On the Rift demo, resolutions are listed at the bottom of the grpahs
we choose to test at 1280 and 1600 only.
dont know what you mean by this. all the quality settings are left at max. AA/AF is turned on when appropriate. vsync is disabled. desktop is left at 1024 @ 60hz
that is the exact reason why we use a lot of custom benchmarks and try to avoid synthetic ones (only synthetic we use is aquamark). the majority of the benchmarks we perform are from custom demos from in game situations