Jedi Knight: Jedi Academy
Jedi Academy is the sequel to the highly popular Jedi Knight II, and is based on the aging Quake 3 engine. However, with the amount of eye candy in the game, framerates are still very low, especially at 1600x1200. The key thing in this game is that you can use dual light sabers! Very important point indeed
For this game, we record our own timedemos and then let the cards go through the run. This will hopefully keep driver optimizations clueless to what we are rendering, and hopefully keep the scores fair and constant. Unfortunately, we will not be offering the timedemos for download, just to keep it a secret.
In the Rift stage, there is little to no difference at the lower resolutions for the FX 5950 Ultra and the Golden Sample. At this point, we can say that the CPU/memory has become the bottleneck. Even at 1600x1200, the difference is minimal, at a measly 2%. However, between the Radeon 9800 Pro and the Golden Sample, the differences go up to 20%, which is fairly significant.
In Taspir, the knowledge we gained from the previous stage holds true - the Golden Sample barely achieves a higher score with or without AA and AF turned on. However, the Radeon 9800 Pro does lag behind by 8 frames a second without AA/AF, and this difference increases to 10 fps when AA/AF is turned on. The scores have improved dramatically over the 9800 Pro with the 3.8 drivers (the 1600 AA/AF scores tripled for example).