Logitech G9 Review - PAGE 4Gabriel Vega - Friday, March 21st, 2008
While some may have expected this to go to Crysis, it isn't, mainly due to my hardware setup and most hardware setups not being really up to par for running Crysis on a steady frame rate in online play. Counter-Strike on the other hand is very much established and stable with a huge array of users on various levels of hardware, all of which though are able to run the game at the minimum spec.
CS is a game where everything matters, the moment a crouch is made, the speed of an entry, the wall that just got bumped while trying to go between doors. The game lets players slowdown for anything and everything and if someone isn't on top of their game, you can always bet that someone else is and that they wont hesitate to exploit that. For this run the G9 was used on the infamous levels for the game, dust2 and office. In TF2 I used the map rotation as a base but for CS, there are only a handful of maps that really get abused by players.
cs_office was a quick sell, the game moves fast and the mouse was dragging the visual end by the nose, shots were quick the mouse felt too fast for the game, while I laid down a good amount of kills it seems like I zipped over people at times in shots that should have probably made some level of contact. Toning down the mouse for the first time to 2000dpi I was on the field with the G5 and G3, the G9 though did steady out around this range and even was safe to 2400 for my taste in speed and connections made.
de_dust2 was next up, dust2 should generally be cut and dry, but matches can take quite a bit of time, with a friend on hand to back me up I pitched a tent and camped the T spawn at start to scout players coming down the double door path, the mouse was dead on and the 22g weight pack was good enough to hold the sight steady for those coming down the path. The speed of mouse stayed on par for the match, I felt just as smooth in running in d2 as I did in office. Overall the kills were on par and I felt satisfied with the KDR.
In the overall test I think I felt a little more at home with the G9 in this, there's a lot less idle time to be had in CS since there are no classes for support and every moment matters if you want to live through the round, the G5 and G3 felt nice too with the Deathadder just bit behind, overall though even with the DPI drop the read was just smooth with the G9, I didn't feel like I had a sudden shift going down the scale and in comparison I felt I still had a lead over the G5 and G3 at 2000DPI. I noticed that pushing the Deathadder to higher levels left me with some gaps in my feedback when it was nearing the extreme, the IR is powerful in it but how far it can be bent out is another story.