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ECS Xabre400 Review - PAGE 1
Neumann Lim - Thursday, September 26th, 2002

ECS is moving into the video market with the Xabre series. Today, we have the Xabre 400 with a 64MB DDR configuration. It is interesting to note that ECS is planning the Xabre as a value card with many unique features such as a 3D glasses connector, SiS301 chipset, AGP8x, and much more. Without delay let's look at the features in detail.

FEATURES

AGP8X graphics card equipped with 256-bit 3D Graphics Accelerator.
AGP8X supports a data rate of 2.1GB/s and runs at 533MHz, doubling the speed of the previous 266MHz AGP4X interface.

DirectX 8.1
One of the big improvements of DirectX 8.1 is the Pixel Shader function, which does not exist in the DirectX 7 graphics card. With the hardware pixel shader, you can see how the light effect on the surface vividly.

GPU (Graphics Processing Unit)
Xabre 400 AGP8X 256-bit graphic accelerator
Built-in programmable 24-bit ture-color RAMDAC, up to 375MHz pixel clock

AGP BUS INTERFACE
Supports AGP 3.0 compliant configuration setting.
Supports AGP 8X with 16 stages pipeline full side band function

DISPLAY MEMORY
Built-in eight 4Mx16 DDR onboard, total 64MB memory (optional 128MB)

3D ENGINE FEATURES
Supports Direct 3D version 8.1 pixel shader version 1.3
Supports AGP 8X for texture/vertex fetch
Built-in 32-bit floating point VLIW Geometry Transform/Lighting (T/L) and triangle setup engine Built-in 4 pixel programmable rendering pipelines and 8 texture units (4P8T)
Supports up to 2048x2048 texture size
Built-in hardware stereo auto rendering engine
Supports 2X/4X full scene anti-aliasing
Up to 250MHz 3D engine/memory clock

3D PERFORMANCE
Supports up to 4 pixels with 2 textures within single cycle
Peak polygon rate: 25M polygon/sec @ 1 pixel/polygon with gouraud shaded, point-sampled, linear and bilinear texture mapping
Peak fill rate: 800M pixel/sec, 1600M texture/sec @ 10,000 pixel/polygon with Gouraud shaded, two bilinear textured

2D ENGINE FEATURES
Built-in Hardware Command Queue
Built-in Direct Draw Accelerator
Built-in an 1T 128-bit BITBLT graphics engine
Supports memory-mapped, zero wait-state, burst engine write
Built-in 64x64x2 bit-mapped hardware cursor
Built-in 64x64x16 bit-mapped color hardware cursor
64MB (optional 128MB) frame buffer with linear addressing

VIDEO ACCELERATOR
MPEG-2 MP@ML standards compliant
Built-in motion compensation logic
Supports up to 20Mbit/sec bit rate decoding
Direct DVD to TV playback
Supports single video windows with overlay function
Supports YUV-to-RGB color space conversion
Supports graphics and video overlay function
Supports RGB555, RGB565, YUV422 and YUV420 video capture and playback format
Supports down scaling function and scaling vector as 1/2, 1/4
Supports de-interlaced and 1/2 down scaling function
Supports DVD sub-picture playback overlay
Built-in independent Gamma correction RAM
Supports Direct Draw Drivers

TV-OUT
SiS 301 chip onboard
Built-in complete NTSC/PAL video encoder
Support NTSC/PAL interlaced display by dependent frame rate in 640x480x60Hz, 800x600x60Hz for NTSC, 640x480x50Hz and 800x600x50Hz for PAL
Support NTSC/PAL interlaced display by independent frame rate in 640x480, 800x600 and 1024x768
modes for NTSC and PAL under 8, 16, 32bpp color modes
Supports Composite Video and S-Video TV-Out

RESOLUTION
Supports VESA standards super high resolution graphics modes, up to 2048x1536x32 bpp @85Hz NI
Supports virtual screen up to 4096x4096

I/O INTERFACE
1 VGA connector
1 S-Video and 1 composite connector for TV-OUT
1 3D VR glasses connector

FORM FACTOR & LAYERS
174mm x 95mm, 6 Layers

DRIVER
Support Windows 98SE/Me/2000/XP
DirectX & OpenGL compatible

Article Index

1.Introduction & Features
2.Box Contents, Installation & Competition
3.3DMarks, Quake 3, and Comanche
4.Utilities & Conclusion

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