News Headlines
- Tue, May 21
- Microsoft's Next-Generation Xbox Reveal: Liveblog and Discussion
- Xbox One officially announced, here are the facts
- EA teasing a new Need for Speed with image of a police supercar
- Check out the Call of Duty: Ghosts reveal trailer and Infinity Ward's behind-the-scenes tech video
- Xbox One games confirmed thus far, major publishers like EA, Square Enix and Ubisoft on board
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Far Cry


It's a very fierce battle between the Radeon X1800 XT and GeForce 7600 GT OC SLI, but the Radeon edges out the GeForces in 5 out of 6 tests. A car length (or is that video card length) away is the 7600 GT, which manages to do admirably here. The only area of concern with the 7600 GT would probably be 1600x1200 with AA/AF, where it just manages to squeeze out close to 40 FPS -- this borders on unplayable considering the heaving action that one can get into in this game. The X1600 XT actually does decently in Far Cry as well, maintaining playable levels of performance all the way up to 1024x768 with AA/AF (and maybe 1280x1024 with AA/AF, depending on your definition of "playable").
Splinter Cell: Chaos Theory


Splinter Cell 3: Chaos Theory with shader model 3.0 and all the fancy effects turned on is clearly an arena that belongs to the big boys -- namely, the X1800 XT and GeForce 7600 GT SLI. The latter snags the performance crown early on, but the X1800 XT creeps up to meet it, matching it step-for-step at the highest AA/AF resolutions. The single 7600 GT will manage well in this game, as long as you stay below 1280x1024 without AA/AF, and 1024x768 with AA/AF. Anything higher than that, and you're probably risking a slideshow once the action gets heavy. The poor Radeon X1600 XT isn't well-suited for Chaos Theory at all. You might get away with 1024x768 on this card, unless you're willing to drop down to shader model 1.1 and no fancy effects. We no longer benchmark that for obvious reasons.
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