ATI RADEON X800 XL 512MB - PAGE 5 Terren Tong - Wednesday, May 4th, 2005
Call of Duty
Texture memory is not a problem yet for the 256MB cards on the venerable Call of Duty but it is a problem for 128MB cards - the 6600GT SLI pair nose dives after 1024 when AA and AF are enabled.
Jedi Knight 2
We start seeing some slight differences in Jedi Knight 2 as AA and AF are enabled. The gap grows slightly as the resolution increases.