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ATI RADEON X800 XL 512MB - PAGE 5
Terren Tong - Wednesday, May 4th, 2005


Call of Duty

Texture memory is not a problem yet for the 256MB cards on the venerable Call of Duty but it is a problem for 128MB cards - the 6600GT SLI pair nose dives after 1024 when AA and AF are enabled.

Jedi Knight 2

We start seeing some slight differences in Jedi Knight 2 as AA and AF are enabled. The gap grows slightly as the resolution increases.


Article Index

1.Introduction
2.The Card
3.Hardware and Benchmark Set Up
4.3DMark05 Features Test - AquaMark 3
5.Classic OpenGL - Call of Duty - Jedi Knight 2
6.Halo, Splinter Cell, X2: Rolling Demo
7.Far Cry, Half-Life 2, DOOM 3
8.Conclusions

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