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Like Fermi, Kepler GPUs are compiled of different configurations of Graphics Processing Clusters (GPCs), Streaming Multiprocessors (SMs), and memory controllers. The GeForce GTX 690 has dual GPUs that combined give the card 8 GPCs, 16 next-generation Streaming Multiprocessors (SMX), and 8 memory controllers.
Starting at the top of the GK-104 block, Kepler has a single GigaThread Engine which fetches the specified data from system memory and copies them to the frame-buffer. The Engine then creates and dispatches the threads from the memory to the GPCs, where it delivered to the execution units. Following the GigaThread Engine are a total of four Graphics Processing Clusters (GPCs), which is where the majority of operations are performed. This is due to each GPC having a dedicated raster engine, as well as resources for shading, texturing and computation.
The memory sub-system of the Kepler architecture has also been redesigned to support higher speed clock speeds. This overhaul of the memory interface allowed NVIDIA to push the operating frequency of the memory up to 6008MHz (4002MHz effective). The memory operates on a dual 256-bit wide GDDR5 interface, which equates to a total bandwidth rating of 384GB/s (192.2GB/s per core). Additionally, the dual GK-104 GPUs have eight memory controllers (four per core), along with 1024KB L2 cache (512KB per core), and since each GPC has its own Raster Unit there are a total of 64 Raster Operation Units.

Inside each GPC are two SMX units which have been optimized to offer the best performance-per-watt by running the shaders at the same frequency as the GPU clock, and not double it. This approach gives Kepler twice the performance-per-watt of the Fermi architecture while allowing more CUDA cores to be packed into a single SMX unit. Inside each SMX are 192 CUDA cores which equates to a total of 3072 CUDA cores, triple the amount in the GTX 590. Of course since the CUDA core clock is equal to the GPU clock, the performance per CUDA core is reduced from the previous generation but the 1:1 clock design allows the GTX 680 to achieve the same throughput all while staying within a lower power envelope.
Looking at the functions of the execution units, the CUDA cores are designed to perform the pixel, vertex and geometry shading, as well as the physics compute calculations. The texture units on the other hand perform texture filtering, load/store units and fetch and save data to memory. Meanwhile, Special Function Units (SFUs) handle transcendental and graphics interpolation instructions. Finally, the PolyMorph Engine handles vertex fetch, tessellation, viewport transform, attribute setup, and stream output.

The new Boost Clock feature is one of the biggest changes to the Kepler family. In essence, the Boost Clock works along the same lines as Intel's Turbo Boost, which dynamically adjusts the clock speeds in real-time, thus increasing the performance. However, Boost Clock is different in the sense that the maximum Boost Clock frequencies are not necessarily where the GPU clock will cap during gaming. Instead, Boost Clock works at both a hardware and software level to dynamically boost the GPU clock speed and under most circumstances, will increase the GPU clock speed well above the actual Boost Rating. Of course not all silicon is the same, so each Kepler board will have its own unique Boost Clock speed.
The typical board power defined for the GTX 690 is 300W. This means that the Boost Clock will increase the clock speeds to fit into this power envelope under load. Additionally, GPU Boost operates completely autonomously so there are no game profiles and no intervention required by the end user, providing an instant performance boost to gamers. The technology also works on a microsecond level, and does constant checks of the GPU voltage and conditions to see if the clocks can go higher or if they need to be throttled down to the base 3D clock. Since the GTX 690 has two of GPUs each independently utilize boost, meaning each core can run at a different frequency during gaming.

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and nvidia and their aa... gotta love em.
im excited to see txaa in person, since screenshots dont often do justice (fxaa looks good in zoomed-in pictures, but when you play the game itself w/ fxaa its all blurry
to be honest, id rather dual 680s. if the 690 is priced at 1000, then two 500 dollar 680s would be better.
Seems too good to be true TBH... I expect Nvidia to have put a catch in somewhere, such as a massive price. How it manages to stay that cool though, even on referecne design which means that when companies start to experiment with cooler layouts, the drop in temp will be even more impressive. Power requirements are too bad either. $1000 is £618, but since that is only about 150 more than what a 680 costs, that is where it seems to good to be true. With it being Britain I'd expect to see another £100-£200 to be added to that.
That LED, whilst having no added functionality to it, makes it look awesome.
EDIT:
As I expected. £809.99, puts it at $1300.